Appendix:Emerald walkthrough/Section 16: Difference between revisions

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Sidney sends out his {{p|Mightyena}} first. It knows {{m|Crunch}}, a strong Dark-type move, {{m|Double-Edge}}, a very powerful {{type2|Normal}} move, {{m|Roar}} to force your Pokémon to switch, and {{m|Sand-Attack}}, which lowers your Pokémon's Accuracy. Mightyena's best stat is Attack, so watch out for Double-Edge! Crunch is a good move that gets [[STAB]], but Mightyena's Special Attack isn't that great, so don't worry about it that much. Sand-Attack and Roar may get annoying. The best thing to do about Mightyena is to just knock it out as quickly as possible with strong Bug or Fighting attacks. Sidney's {{p|Cacturne}} and {{p|Shiftry}} have a 4x weakness to Bug. Cacturne knows {{m|Faint Attack}} and {{m|Needle Arm}} for attacking, and you'll really need to watch out— it has an excellent Special Attack stat. {{m|Leech Seed}} will drain the health of a Pokémon hit by it, harming you and healing your opponent. {{m|Cotton Spore}} will harshly lower your Speed. You really need to watch out for this thing— hit it with strong Bug-, {{t|Fire}}-, {{t|Ice}}-, or {{t|Flying}}-type attacks and don't mess around. Thankfully, it has low Speed. Sidney's other Dark/Grass-type, Shiftry, has slightly lower attacking stats, but it is faster and has more HP. Oddly, it only knows one attacking move— {{m|Extrasensory}}, which is of the Psychic type. Shiftry knows {{m|Double Team}} to boost its evasiveness, {{m|Torment}} to prevent your Pokémon from using the same move twice in a row, and {{m|Swagger}}, which will confuse your Pokémon but also sharply raise their attack. Shiftry shouldn't be too much of a problem; It has the exact same weaknesses as Cacturne, so just get it out of the way. {{p|Crawdaunt}} has a somewhat unusual type combination: {{t|Water}}/Dark. It has a ''massive'' Attack stat (which can't be lowered, thanks to {{a|Hyper Cutter|its Ability}}), so do not mess around. It knows {{m|Strength}}, a {{type2|Normal}} move, and {{m|Surf}}, a strong Water-type attack. (Interestingly, these are both HMs.) Crawdaunt also knows {{m|Swords Dance}} to sharply boost its already deadly Attack stat, and {{m|Facade}}. Facade will double in power from 70 to 140 if you poison, paralyze, or burn Crawdaunt, so don't use moves like {{m|Toxic}}, {{m|Thunder Wave}}, or {{m|Will-O-Wisp}} on it! Crawdaunt is weak to Fighting-, Bug-, Grass-, and {{t|Electric}}-type moves, so use those to get rid of it. Sidney's highest-leveled Pokémon is his {{p|Absol}}, which has ''even higher'' Attack than Crawdaunt! It knows {{m|Rock Slide}}, {{m|Aerial Ace}} (this never misses), and {{m|Slash}} to attack, and also has Swords Dance to boost its already incredibly high Attack. Being a pure Dark-type, Bug and Fighting moves will take it out. Basically, the strategy with Sidney is this: Keep attacking and don't mess around with status moves.
Sidney sends out his {{p|Mightyena}} first. It knows {{m|Crunch}}, a strong Dark-type move, {{m|Double-Edge}}, a very powerful {{type|Normal}} move, {{m|Roar}} to force your Pokémon to switch, and {{m|Sand-Attack}}, which lowers your Pokémon's Accuracy. Mightyena's best stat is Attack, so watch out for Double-Edge! Crunch is a good move that gets [[STAB]], but Mightyena's Special Attack isn't that great, so don't worry about it that much. Sand-Attack and Roar may get annoying. The best thing to do about Mightyena is to just knock it out as quickly as possible with strong Bug or Fighting attacks. Sidney's {{p|Cacturne}} and {{p|Shiftry}} have a 4x weakness to Bug. Cacturne knows {{m|Faint Attack}} and {{m|Needle Arm}} for attacking, and you'll really need to watch out— it has an excellent Special Attack stat. {{m|Leech Seed}} will drain the health of a Pokémon hit by it, harming you and healing your opponent. {{m|Cotton Spore}} will harshly lower your Speed. You really need to watch out for this thing— hit it with strong Bug-, {{t|Fire}}-, {{t|Ice}}-, or {{t|Flying}}-type attacks and don't mess around. Thankfully, it has low Speed. Sidney's other Dark/Grass-type, Shiftry, has slightly lower attacking stats, but it is faster and has more HP. Oddly, it only knows one attacking move— {{m|Extrasensory}}, which is of the Psychic type. Shiftry knows {{m|Double Team}} to boost its evasiveness, {{m|Torment}} to prevent your Pokémon from using the same move twice in a row, and {{m|Swagger}}, which will confuse your Pokémon but also sharply raise their attack. Shiftry shouldn't be too much of a problem; It has the exact same weaknesses as Cacturne, so just get it out of the way. {{p|Crawdaunt}} has a somewhat unusual type combination: {{t|Water}}/Dark. It has a ''massive'' Attack stat (which can't be lowered, thanks to {{a|Hyper Cutter|its Ability}}), so do not mess around. It knows {{m|Strength}}, a {{type|Normal}} move, and {{m|Surf}}, a strong Water-type attack. (Interestingly, these are both HMs.) Crawdaunt also knows {{m|Swords Dance}} to sharply boost its already deadly Attack stat, and {{m|Facade}}. Facade will double in power from 70 to 140 if you poison, paralyze, or burn Crawdaunt, so don't use moves like {{m|Toxic}}, {{m|Thunder Wave}}, or {{m|Will-O-Wisp}} on it! Crawdaunt is weak to Fighting-, Bug-, Grass-, and {{t|Electric}}-type moves, so use those to get rid of it. Sidney's highest-leveled Pokémon is his {{p|Absol}}, which has ''even higher'' Attack than Crawdaunt! It knows {{m|Rock Slide}}, {{m|Aerial Ace}} (this never misses), and {{m|Slash}} to attack, and also has Swords Dance to boost its already incredibly high Attack. Being a pure Dark-type, Bug and Fighting moves will take it out. Basically, the strategy with Sidney is this: Keep attacking and don't mess around with status moves.


===Phoebe===
===Phoebe===
Your next opponent, [[Phoebe]], is a specialist of the {{t|Ghost}} type. {{type2|Normal}} Pokémon are completely immune to Ghost-types moves, while Dark- and {{t|Steel}}-type Pokémon resist Ghost attacks. Ghost-types are weak to Ghost- and Dark-type attacks. Don't use {{type2|Psychic}} Pokémon, as they are weak to Ghost (unless their second Type is Steel, as in the case of the {{p|Metagross}} family).
Your next opponent, [[Phoebe]], is a specialist of the {{t|Ghost}} type. {{type|Normal}} Pokémon are completely immune to Ghost-types moves, while Dark- and {{t|Steel}}-type Pokémon resist Ghost attacks. Ghost-types are weak to Ghost- and Dark-type attacks. Don't use {{type|Psychic}} Pokémon, as they are weak to Ghost (unless their second Type is Steel, as in the case of the {{p|Metagross}} family).


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===Glacia===
===Glacia===
The third Elite Four member, [[Glacia]], uses {{type2|Ice}}s. They are weak to {{t|Fire}}, Fighting-, Steel-, and {{t|Rock}}-type moves. Don't use {{t|Dragon}}-, {{t|Flying}}-, Grass-, or {{t|Ground}}-types, since they are weak to Ice.
The third Elite Four member, [[Glacia]], uses {{type|Ice}}s. They are weak to {{t|Fire}}, Fighting-, Steel-, and {{t|Rock}}-type moves. Don't use {{t|Dragon}}-, {{t|Flying}}-, Grass-, or {{t|Ground}}-types, since they are weak to Ice.


{{Party|color={{ice color}}|bordercolor={{ice color dark}}|headcolor={{ice color light}}
{{Party|color={{ice color}}|bordercolor={{ice color dark}}|headcolor={{ice color light}}
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===Drake===
===Drake===
The final and toughest Elite Four member is {{E4|Drake}}, who trains {{type2|Dragon}} Pokémon. Dragon and Ice are supereffective against Dragon-type Pokémon.
The final and toughest Elite Four member is {{E4|Drake}}, who trains {{type|Dragon}} Pokémon. Dragon and Ice are supereffective against Dragon-type Pokémon.


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Drake sends out his {{p|Shelgon}} first, which is a pure Dragon-type. It will keep using {{m|Protect}}, so try to avoid using moves low on PP because you'll run out, most likely. You will need to watch out for {{m|Double-Edge}}, a {{type2|Normal}} move with 120 base power that will not deal recoil damage because of {{a|Rock Head|Shelgon's ability}}. {{m|Rock Tomb}} doesn't deal much damage in general, thankfully, but {{m|Dragon Claw}} has 80 base power and gets [[STAB]], so be careful. Ice-type Pokémon shouldn't have any trouble against Shelgon as long as they watch out for Rock Tomb. Drake's second Pokémon, {{p|Altaria}} (a Dragon/{{t|Flying}}-type), also uses Double-Edge but receives recoil damage. It also knows {{m|Aerial Ace}}, a move with only 60 base power that never misses. {{m|DragonBreath}} has only 60 base power also, but has a chance of [[paralysis|paralyzing]] your Pokémon if it hits. Knock Altaria out as quickly as possible because it knows {{m|Dragon Dance}} to boost its Attack and Speed. Now comes a real threat... the {{t|Water}}/Dragon-type {{p|Kingdra}}. Its only weakness is Dragon, a type that it can easily defeat. It knows {{m|SmokeScreen}} to lower the accuracy of your Pokémon's moves, and like Altaria, it has Dragon Dance. {{m|Surf}} (does massive damage) and {{m|Body Slam}} (has a chance of paralyzing your Pokémon) will really hurt when they hit. It is hard to inflict damage on Kingdra unless you have Dragon-type Pokémon in your party. Don't fool around with stat-boosting when fighting Kingdra— get it out of the way as quickly as possible. The next Pokémon is {{p|Flygon}}, a {{t|Ground}}/Dragon-type and yet another Pokémon with a 4x weakness to Ice. All of its moves are powerful attacks, with {{m|Earthquake}} and DragonBreath being especially powerful. The last Pokémon you'll face is {{p|Salamance}}, another Dragon/Flying-type. Its stats are as good as those of many Legendary Pokémon, with its Attack stat being particularly high. Its moveset is {{m|Rock Slide}}, {{m|Flamethrower}}, {{m|Dragon Claw}}, and {{m|Crunch}}. All of its moves are deadly, but the most destructive is Dragon Claw. Although Ice is doubly supereffective against this dragon, it has two moves to get rid of Ice-types. A good thing to do here is have a {{type2|Water}} that knows {{m|Ice Beam}}— Salamence has no supereffective moves against that type, and many Water-types can learn Ice Beam using [[TM13|the TM]].
Drake sends out his {{p|Shelgon}} first, which is a pure Dragon-type. It will keep using {{m|Protect}}, so try to avoid using moves low on PP because you'll run out, most likely. You will need to watch out for {{m|Double-Edge}}, a {{type|Normal}} move with 120 base power that will not deal recoil damage because of {{a|Rock Head|Shelgon's ability}}. {{m|Rock Tomb}} doesn't deal much damage in general, thankfully, but {{m|Dragon Claw}} has 80 base power and gets [[STAB]], so be careful. Ice-type Pokémon shouldn't have any trouble against Shelgon as long as they watch out for Rock Tomb. Drake's second Pokémon, {{p|Altaria}} (a Dragon/{{t|Flying}}-type), also uses Double-Edge but receives recoil damage. It also knows {{m|Aerial Ace}}, a move with only 60 base power that never misses. {{m|DragonBreath}} has only 60 base power also, but has a chance of [[paralysis|paralyzing]] your Pokémon if it hits. Knock Altaria out as quickly as possible because it knows {{m|Dragon Dance}} to boost its Attack and Speed. Now comes a real threat... the {{t|Water}}/Dragon-type {{p|Kingdra}}. Its only weakness is Dragon, a type that it can easily defeat. It knows {{m|SmokeScreen}} to lower the accuracy of your Pokémon's moves, and like Altaria, it has Dragon Dance. {{m|Surf}} (does massive damage) and {{m|Body Slam}} (has a chance of paralyzing your Pokémon) will really hurt when they hit. It is hard to inflict damage on Kingdra unless you have Dragon-type Pokémon in your party. Don't fool around with stat-boosting when fighting Kingdra— get it out of the way as quickly as possible. The next Pokémon is {{p|Flygon}}, a {{t|Ground}}/Dragon-type and yet another Pokémon with a 4x weakness to Ice. All of its moves are powerful attacks, with {{m|Earthquake}} and DragonBreath being especially powerful. The last Pokémon you'll face is {{p|Salamance}}, another Dragon/Flying-type. Its stats are as good as those of many Legendary Pokémon, with its Attack stat being particularly high. Its moveset is {{m|Rock Slide}}, {{m|Flamethrower}}, {{m|Dragon Claw}}, and {{m|Crunch}}. All of its moves are deadly, but the most destructive is Dragon Claw. Although Ice is doubly supereffective against this dragon, it has two moves to get rid of Ice-types. A good thing to do here is have a {{type|Water}} that knows {{m|Ice Beam}}— Salamence has no supereffective moves against that type, and many Water-types can learn Ice Beam using [[TM13|the TM]].


When you defeat Drake, '''heal up your team''' and proceed to the Champion's room!
When you defeat Drake, '''heal up your team''' and proceed to the Champion's room!


==Champion Wallace==
==Champion Wallace==
In {{2v2|Ruby|Sapphire}}, [[Steven Stone|Steven]] was the Champion. Now, he's been replaced by [[Wallace]], a master of {{type2|Water}} Pokémon. Against all of Steven's Pokémon, Grass type Pokémon are super effective and only a few Pokémon of Steven's are able to deal gigantic damage on Grass types.
In {{2v2|Ruby|Sapphire}}, [[Steven Stone|Steven]] was the Champion. Now, he's been replaced by [[Wallace]], a master of {{type|Water}} Pokémon. Against all of Steven's Pokémon, Grass type Pokémon are super effective and only a few Pokémon of Steven's are able to deal gigantic damage on Grass types.


{{Party
{{Party