Sonic Boom (move)

Revision as of 07:15, 11 February 2007 by Urutapu (talk | contribs)
Sonicboom
ソニックブーム Sonic Boom
Type  Normal
Category  uncategorized
PP  20 (max. 32)
Power  Varies
Accuracy  90%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Sonicboom is a slightly inaccurate Normal-type move introduced in Generation I that deals a fixed amount of damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

Unless it misses, Sonicboom will always do 20 points of normal damage to the opponent. Its type will not alter the amount of damage it inflicts.

Learnset

Generation III

By leveling up

By breeding

In other languages

Portugese: Detonação Sônica

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