Hyper Fang (move)

Revision as of 23:29, 2 April 2008 by TTEchidna (talk | contribs)
Hyper Fang
ひっさつまえば Certain-kill Fang
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Fang is a slightly inaccurate damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.

Hyper Fang can't make an opponent with a Substitute flinch.

Generation II and on

Same as Generation I, but with a 10% flinch chance instead.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Hip. Colmillo.

Template:Project MoveDex notice

Variations of the move Hyper Fang
  Hyper FangZen Headbutt