Battle Institute

Revision as of 14:58, 3 February 2021 by SadisticMystic (talk | contribs) (corrected scoring system, trainer constraints in each round)
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The Battle Institute (Japanese: トライアルハウス Trial House) is a facility for the player to participate in mock battles. There is one Battle Institute in each of the Unova, Kalos, and Hoenn regions.

Inside the Kalos Battle Institute
Outside the Unova Battle Institute
Inside the Unova Battle Institute

In Generation V, the Battle Institute is located in Nimbasa City. In Pokémon Black 2 and White 2, the Battle Institute can only be accessed after entering the Hall of Fame; if the player tries to access it before that point, an Ace Trainer will exit the institute and block the entrance, telling the player that they must become the Champion before they can enter. However, the Battle Institute does not require the player to save the game before participating.

In Pokémon X and Y, the Battle Institute is located on Northern Boulevard in Lumiose City. In Pokémon Omega Ruby and Alpha Sapphire, the Battle Institute is located on the west side of the eastern mall of Mauville City.

Battles

By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a Battle Test—of either Single Battles (requiring three Pokémon) or Double Battles (requiring four Pokémon). The Trainers met during these battles are the same ones found in the Battle Subway and Battle Maison. The battles in a Battle Test follow the same rules as in these facilities, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and special Pokémon cannot be included in a team.

Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use Legendary Pokémon by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.

See more:
List of Battle Subway Trainers
List of Battle Maison Trainers
Battle No. Trainer Range Trainer Notes
1 051-070 These are trainers who are first eligible to appear at battle 7BWB2W2 or 6XYORAS of the normal courses.
2 111-160 These are trainers who are eligible to appear at battle 1 of the super courses.
3 161-180 These are trainers who are first eligible to appear at battle 7BWB2W2 or 11XYORAS of the super courses.
4 241-270 These are subsets of the trainers who can appear in the super courses after the Subway BossBWB2W2
or Battle ChatelaineXYORAS has been defeated.
5 271-300

Scoring system

At the end of the fifth battle, the player is awarded a score and a rank. In Generation VI, the player will receive a certain amount of Battle Points and an item depending on their rank, and the white computer on the right side can be used to recall the high score list in each battle mode. In Generation V, there is no reward at the end of the test, and the black computer on the right side will only display the score of the most recent test, but the player's highest-scoring test of all time (without distinguishing between Single or Double Battles) is saved to the back of their Trainer Card.

Rank Points Stars BP Reward Item Reward
Beginner 0-999 1 3 BP Random Wing
Novice 1000-1999 2 5 BP Random Wing
Normal 2000-2999 3 7 BP Random Wing
Super 3000-3999 4 9 BP Random Vitamin
Hyper 4000-4999 5 11 BP Random Vitamin
Elite 5000-5999 6 13 BP Random Vitamin
Master 6000+ 7 15 BP PP Up

Points are awarded depending on how many battles are won and how quickly the player beats the opponent; fainted teammates count against the final score, as does damage taken.

The scoring breakdown is as follows:

  • 1000 points per battle won
  • 80 points per opposing Pokémon fainted
  • 15 points each time the player's Pokémon uses one of its moves that it hasn't used before in the current battle
  • 5 points each time the player switches Pokémon
  • 1 point each time the player hits an opponent with an attack that's super-effective
  • 5 points each time an opponent uses a move with no effect (either from type immunities, Ability immunities such as Levitate, or status moves that fail for various reasons)
  • 2 points each time an opponent hits with an attack that's not very effective
  • -80 points for each of the player's own Pokémon that fainted
  • -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
  • -10 points each time the player uses a move with no effect (on the same basis as the above)
  • -2 points each time the player hits an opponent with an attack that's not very effective
  • Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage of the combined maximum HP of all team members

In other languages

Language Title
Chinese Cantonese 試煉屋 / 试炼屋 Shìliàn Wū
Mandarin 試煉屋 Silihn Ūk
  French Club des Épreuves
  German Haus der Prüfung
  Italian Casa Esami
  Korean 트라이얼하우스 Trial House
  Polish Instytut Bitew
  Spanish Casa Examinadora

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  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.