Acid Armor (move)

Revision as of 23:09, 29 September 2007 by SSBMboss (talk | contribs) (French miswritten, "Armure acide" => "Acidarmure")
Acid Armor
とける Liquify
Type  Poison
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  0  
The user gains a star if their condition is good. Stars add one more heart to future appeals and reduce the chance of nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  0  
Jamming  0  

Acid Armor is a non-damaging Poison-type move introduced in Generation I.

Effect

Generation I

Acid Armor increases the user's defense by 2 levels.

Acid Armor will do nothing if the user's defense has reached a level of +6 or a value of 999. The effect of Acid Armor is ignored by critical hits.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Dutch: Zuurschild.
  • French: Acidarmure
  • German: Saure Rüstung
  • Italian: Armatura acida
  • Portuguese: Armor ácido
  • Spanish: Armadura ácida

Template:Project MoveDex notice