|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
|
|
|
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
|
|
|
|
|
|
|
|
|
|
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
|
|
You can't have more than 1 ACE SPEC card in your deck.
|
|
|
FLARE
|
|
|
(Prism Star) Rule You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
|
|
|
|
|
|
|
|
|
|
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
|
Do Nothing
|
|
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
|
|
You may play as many Item cards as you like during your turn (before your attack).
|
|