Earth Power (move)

Revision as of 23:50, 1 April 2007 by Urutapu (talk | contribs)
Earth Power
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Type  Ground
Category  Special
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Points +2 if last to appeal
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

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Earth Power is a high-damage Ground-type move introduced in Generation IV.