Bound: Difference between revisions

m
Text replacement - "{{eng|Pokémon Stadium}}" to "Pokémon Stadium"
No edit summary
m (Text replacement - "{{eng|Pokémon Stadium}}" to "Pokémon Stadium")
Line 64: Line 64:
If a Pokémon that used {{m|Hyper Beam}} has not had its recharging turn and is targeted by a binding move, it will not need to recharge (regardless of whether the move hits). If a binding move misses immediately before a target would have its recharging turn, the target will automatically use Hyper Beam for its turn instead. (If Hyper Beam had 0 PP, this leads to {{DL|List of battle glitches (Generation I)|Struggle bypassing|a glitch}}.)
If a Pokémon that used {{m|Hyper Beam}} has not had its recharging turn and is targeted by a binding move, it will not need to recharge (regardless of whether the move hits). If a binding move misses immediately before a target would have its recharging turn, the target will automatically use Hyper Beam for its turn instead. (If Hyper Beam had 0 PP, this leads to {{DL|List of battle glitches (Generation I)|Struggle bypassing|a glitch}}.)


In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the binding move's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. A binding move will negate the recharge turn of Hyper Beam only if successful.
In [[Pokémon Stadium]], it is possible to select a move during each turn of the binding move's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. A binding move will negate the recharge turn of Hyper Beam only if successful.


===Generations II-IV===
===Generations II-IV===