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If a Pokémon that used {{m|Hyper Beam}} has not had its recharging turn and is targeted by a binding move, it will not need to recharge (regardless of whether the move hits). If a binding move misses immediately before a target would have its recharging turn, the target will automatically use Hyper Beam for its turn instead. (If Hyper Beam had 0 PP, this leads to {{DL|List of battle glitches (Generation I)|Struggle bypassing|a glitch}}.) | If a Pokémon that used {{m|Hyper Beam}} has not had its recharging turn and is targeted by a binding move, it will not need to recharge (regardless of whether the move hits). If a binding move misses immediately before a target would have its recharging turn, the target will automatically use Hyper Beam for its turn instead. (If Hyper Beam had 0 PP, this leads to {{DL|List of battle glitches (Generation I)|Struggle bypassing|a glitch}}.) | ||
In | In [[Pokémon Stadium]], it is possible to select a move during each turn of the binding move's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. A binding move will negate the recharge turn of Hyper Beam only if successful. | ||
===Generations II-IV=== | ===Generations II-IV=== |