Shadow Tag (Ability): Difference between revisions

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Shadow Tag prevents all adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] while the Pokémon with this Ability is on the field. However, if a Pokémon with Shadow Tag switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.
Shadow Tag prevents all adjacent opponents from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] while the Pokémon with this Ability is on the field. However, if a Pokémon with Shadow Tag switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.


Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, {{m|Flip Turn}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


If the player does not switch out a fainted Pokémon and instead attempts to flee, they will not be affected by a wild Pokémon with Shadow Tag.
If the player does not switch out a fainted Pokémon and instead attempts to flee, they will not be affected by a wild Pokémon with Shadow Tag.
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