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==Effect== | ==Effect== | ||
===Generations III to VII | |||
Refresh cures the user of {{status|burn}}s, {{status|poison}}, or {{status|paralysis}}. It cannot cure {{status|freeze}} or {{status|sleep}}, so Refresh will fail if it is called by {{m|Sleep Talk}}. | Refresh cures the user of {{status|burn}}s, {{status|poison}}, or {{status|paralysis}}. It cannot cure {{status|freeze}} or {{status|sleep}}, so Refresh will fail if it is called by {{m|Sleep Talk}}. | ||
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If powered up by a [[Normalium Z]] into Z-Refresh, the user regains all of its HP. | If powered up by a [[Normalium Z]] into Z-Refresh, the user regains all of its HP. | ||
===Generation VIII=== | |||
Refresh cannot be selected in a battle. | |||
==Description== | ==Description== | ||
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[[Category:Moves learned by purification]] | [[Category:Moves learned by purification]] | ||
[[Category:Moves that can heal non-volatile status conditions]] | [[Category:Moves that can heal non-volatile status conditions]] | ||
[[Category:Moves that cannot be selected in a battle]] | |||
[[de:Heilung]] | [[de:Heilung]] |
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