Damage: Difference between revisions

24 bytes removed ,  4 June 2012
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{{redirect|"It's super effective"|the podcast|It's Super Effective (podcast)}}
{{redirect|"It's super effective"|the podcast|It's Super Effective (podcast)}}
{{redirect|"Weakness"|the TCG mechanic|Glossary_(TCG)#Weakness|Glossary (TCG) → Weakness}}
{{redirect|"Weakness"|the TCG mechanic|Glossary_(TCG)#Weakness|Glossary (TCG) → Weakness}}
When a move is '''super effective''', it inflicts double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type2|Psychic}} Pokémon will be super effective because {{type2|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type2|Water}} move like {{m|Surf}} will be damaged four times as much by the move as a {{type2|Normal}} Pokémon would be, because both Rock and Ground Pokémon are weak to Water moves.
When a move is '''super effective''', it inflicts double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type|Psychic}} Pokémon will be super effective because {{type|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type|Water}} move like {{m|Surf}} will be damaged four times as much by the move as a {{type|Normal}} Pokémon would be, because both Rock and Ground Pokémon are weak to Water moves.


===Not very effective===
===Not very effective===
{{redirect|"Resistance"|the TCG mechanic|Glossary (TCG)#Resistance|Glossary (TCG) → Resistance}}
{{redirect|"Resistance"|the TCG mechanic|Glossary (TCG)#Resistance|Glossary (TCG) → Resistance}}
When a move is '''not very effective''', or resistant, it deals half of the damage it would normally do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type2|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type2|Fighting}} move will be damaged normally, as Normal's weakness to Fighting is canceled out by Flying's resistance to it.
When a move is '''not very effective''', or resistant, it deals half of the damage it would normally do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type|Fighting}} move will be damaged normally, as Normal's weakness to Fighting is canceled out by Flying's resistance to it.


===Not effective===
===Not effective===
When a move is '''not effective''', it does not damage the Pokémon at all and that Pokémon is "immune" to all attacks of that type; the move will yield a message of "It '''does''' not affect the Pokémon", phrased in the present tense (whereas a move that simply missed yields "It '''did''' not affect the Pokémon", past tense). Certain types are also immune to specific [[status move]]s, such as {{type2|Ground}} Pokémon being immune to the {{type2|Electric}} {{m|Thunder Wave}}, or {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}.
When a move is '''not effective''', it does not damage the Pokémon at all and that Pokémon is "immune" to all attacks of that type; the move will yield a message of "It '''does''' not affect the Pokémon", phrased in the present tense (whereas a move that simply missed yields "It '''did''' not affect the Pokémon", past tense). Certain types are also immune to specific [[status move]]s, such as {{type|Ground}} Pokémon being immune to the {{type|Electric}} {{m|Thunder Wave}}, or {{type|Grass}} Pokémon being immune to {{m|Leech Seed}}.


==Critical hit==
==Critical hit==
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==Same-type attack bonus==
==Same-type attack bonus==
{{main|Same-type attack bonus}}
{{main|Same-type attack bonus}}
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type2|Fire}} move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move. Pokémon with {{a|Adaptability}} have this increased to 200% (an effective boost of ~33.3%).
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type|Fire}} move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move. Pokémon with {{a|Adaptability}} have this increased to 200% (an effective boost of ~33.3%).


==Weather==
==Weather==
{{main|Weather conditions}}
{{main|Weather conditions}}
{{type2|Water}} and {{type2|Fire}} moves' damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.
{{type|Water}} and {{type|Fire}} moves' damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.


==Abilities==
==Abilities==
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Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These Abilities include:  
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These Abilities include:  


* {{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves respectively by 50% when the user's HP falls below 33%.
* {{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type|Fire}}, {{type|Grass}}, {{type|Water}} and {{type|Bug}} moves respectively by 50% when the user's HP falls below 33%.
* {{a|Guts}} will double the user's Attack if inflicted with a [[Burn]], [[Paralysis]], or [[Poison]].
* {{a|Guts}} will double the user's Attack if inflicted with a [[Burn]], [[Paralysis]], or [[Poison]].
* {{a|Thick Fat}} decreases the damage dealt to the user by opponents' Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents' Fire-type moves by 50%.
* {{a|Thick Fat}} decreases the damage dealt to the user by opponents' Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents' Fire-type moves by 50%.
* {{a|Levitate}} provides immunity to {{type2|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.
* {{a|Levitate}} provides immunity to {{type|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.
* {{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user's HP by 25% instead.
* {{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type|Electric}} and {{type|Water}} moves respectively, healing the user's HP by 25% instead.
* {{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type2|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]]. However, it also causes the Pokémon to receive additional damage from {{type2|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|sun}}shine.
* {{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]]. However, it also causes the Pokémon to receive additional damage from {{type|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|sun}}shine.
* {{a|Flash Fire}} negates the effect of opponents' Fire-type moves and instead increases the power of the ability's user's own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents' Electric-type moves and instead increases the user's Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.
* {{a|Flash Fire}} negates the effect of opponents' Fire-type moves and instead increases the power of the ability's user's own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents' Electric-type moves and instead increases the user's Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.
* {{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user's moves.
* {{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user's moves.
* {{a|Scrappy}} allows the user to hit {{type2|Ghost}}s with {{type2|Normal}} and {{type2|Fighting}} damage-dealing moves.
* {{a|Scrappy}} allows the user to hit {{type|Ghost}}s with {{type|Normal}} and {{type|Fighting}} damage-dealing moves.
* {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.
* {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.
* {{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.
* {{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.