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Focus Energy worked incorrectly in Generation I. While intended to quadruple the [[critical hit]] ratio, instead it will have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. Focus Energy can only be removed by switching or {{m|Haze}}. Focus Energy will fail if the user is already under its effect. | Focus Energy worked incorrectly in Generation I. While intended to quadruple the [[critical hit]] ratio, instead it will have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. Focus Energy can only be removed by switching or {{m|Haze}}. Focus Energy will fail if the user is already under its effect. | ||
In Stadium, Focus Energy | In Stadium, Focus Energy was fixed; it quadruples the probability of the user scoring a critical hit. | ||
===[[Generation II]]=== | |||
Focus Energy increases the [[critical hit]] ratio by 1 stage. | |||
===[[Generation IV]]=== | |||
Focus Energy increases the [[critical hit]] ratio by 2 stages. | |||
==Description== | ==Description== | ||
{{incomplete|section|XD description}} | {{incomplete|section|XD description}} |
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