Focus Energy (move): Difference between revisions

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Focus Energy worked incorrectly in Generation I. While intended to quadruple the [[critical hit]] ratio, instead it will have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. Focus Energy can only be removed by switching or {{m|Haze}}. Focus Energy will fail if the user is already under its effect.
Focus Energy worked incorrectly in Generation I. While intended to quadruple the [[critical hit]] ratio, instead it will have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. Focus Energy can only be removed by switching or {{m|Haze}}. Focus Energy will fail if the user is already under its effect.


In Stadium, Focus Energy works correctly; it quadruples the probability of the user scoring a critical hit.
In Stadium, Focus Energy was fixed; it quadruples the probability of the user scoring a critical hit.
 
===[[Generation II]]===
Focus Energy increases the [[critical hit]] ratio by 1 stage.
 
===[[Generation IV]]===
Focus Energy increases the [[critical hit]] ratio by 2 stages.


===[[Generation II]] and on===
Focus Energy was fixed so that it works correctly; it now quadruples the probability of the user scoring a [[critical hit]].
==Description==
==Description==
{{incomplete|section|XD description}}
{{incomplete|section|XD description}}
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