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* [[File:RBGlitchName00.png|link=]]'s weight is 880.6 lbs. If it were compared to all other regular Pokémon in terms of weight, it would be the [[List of Pokémon by weight|24th heaviest Pokémon]]. [[File:RBGlitchName00.png|link=]]'s weight is only about 25% of MissingNo.'s. | * [[File:RBGlitchName00.png|link=]]'s weight is 880.6 lbs. If it were compared to all other regular Pokémon in terms of weight, it would be the [[List of Pokémon by weight|24th heaviest Pokémon]]. [[File:RBGlitchName00.png|link=]]'s weight is only about 25% of MissingNo.'s. | ||
* [[File:RBGlitchName00.png|link=]]'s sprite, movepool, and stats are identical to [[MissingNo.]]'s, but with two move differences: MissingNo. cannot learn {{m|Pound}}, and [[File:RBGlitchName00.png|link=]] is incompatible with {{TM|50|Substitute}}. | * [[File:RBGlitchName00.png|link=]]'s sprite, movepool, and stats are identical to [[MissingNo.]]'s, but with two move differences: MissingNo. cannot learn {{m|Pound}}, and [[File:RBGlitchName00.png|link=]] is incompatible with {{TM|50|Substitute}}. | ||
* When the player captures an [[File:RBGlitchName00.png|link=]], the battle will continue with no enemy sprite visible. Capturing "[[File:RBGlitchName00.png|link=]]" again will result in capturing a level 0 or 80 {{p|Ditto}} | * When the player captures an [[File:RBGlitchName00.png|link=]], the battle will continue with no enemy sprite visible. Capturing "[[File:RBGlitchName00.png|link=]]" again will result in capturing a level 0 or 80 {{p|Ditto}}. This happens because the game checks a memory address to determine whether a Pokémon is transformed upon capture. As [[File:RBGlitchName00.png|link=]]'s number is outside the usual range, it sets the "transformed" memory address to the incorrect value. | ||
* If a level 0 [[File:RBGlitchName00.png|link=]] is captured and sent to the [[PC]], [[List of glitches in Generation I#Experience PC withdrawing glitch|the game will freeze if the player tries to withdraw it]] due to having an invalid growth algorithm. This is probably the cause of the inaccurate rumors of [[File:RBGlitchName00.png|link=]] and other [[glitch Pokémon]] being horribly dangerous to the saved game file if captured. | * If a level 0 [[File:RBGlitchName00.png|link=]] is captured and sent to the [[PC]], [[List of glitches in Generation I#Experience PC withdrawing glitch|the game will freeze if the player tries to withdraw it]] due to having an invalid growth algorithm. This is probably the cause of the inaccurate rumors of [[File:RBGlitchName00.png|link=]] and other [[glitch Pokémon]] being horribly dangerous to the saved game file if captured. | ||
**Once [[File:RBGlitchName00.png|link=]] gains a level, it will be able to be stored and withdrawn from the PC with freezing. | **Once [[File:RBGlitchName00.png|link=]] gains a level, it will be able to be stored and withdrawn from the PC with freezing. |
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