Super Smash Bros. Melee: Difference between revisions

m (robot Adding: fr:Super Smash Bros. Melee)
Line 126: Line 126:
Short range attack that temporary disables the opponent, rendering it dizzy and unable to move.  The amount of time the opponent is dazed depends on its current damage. If you use this move again when the opponent is already disabled, it will flick the enemy up in the air as if you punched it. If you use this move in the air (successfully) the enemy will immediately start to freefall until it hits the ground.
Short range attack that temporary disables the opponent, rendering it dizzy and unable to move.  The amount of time the opponent is dazed depends on its current damage. If you use this move again when the opponent is already disabled, it will flick the enemy up in the air as if you punched it. If you use this move in the air (successfully) the enemy will immediately start to freefall until it hits the ground.
*'''Side+B: {{m|Confusion}}'''
*'''Side+B: {{m|Confusion}}'''
The opponent is flipped around in the air, causing damage. Unlike other moves this move does not degrade in damage if used continuously.
The opponent is flipped around in the air, causing damage. Unlike other moves this move does not degrade in damage if used continuously. If used with the right timing, this attack will also reflect projectiles.


=====Grab/Throw Attacks=====
=====Grab/Throw Attacks=====