Game Sync: Difference between revisions

26 bytes removed ,  20 May 2023
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The [[C-Gear]] could be used to perform a Game Sync.
The [[C-Gear]] could be used to perform a Game Sync.


While the Generation V Global Link was still active, players could use Game Sync to tuck in and wake up Pokémon sent to the {{pkmn|Dream World}}, which would also update the player's downloadable {{pkmn|Musical}}, C-Gear skin and [[Pokédex]] skin in their game, and their [[Badge]]s and [[List of Medals (Black 2 and White 2)|Medal]]s ({{2v2|Black|White|2}} only) on their Global Link account.
While the Generation V Global Link was still active, players could use Game Sync to tuck in and wake up Pokémon sent to the {{pkmn|Dream World}}, which would also update the player's downloadable {{pkmn|Musical}}, C-Gear skin and [[Pokédex]] skin in their game, and their [[Badge]]s and {{OBP|Medal|Black 2 and White 2}}s ({{2v2|Black|White|2}} only) on their Global Link account.


When tucking in a Pokémon, the player was asked to select a Pokémon from the [[Pokémon Storage System]] to put to sleep, which would then appear in the Global Link. A Pokémon could only be put to sleep once a day (but could be awoken up to twice). Pokémon with {{a|Vital Spirit}} or {{a|Insomnia}} couldn’t be tucked in. Changing the DS clock or using the game in another [[Nintendo DS]] system would result in needing to wait 24 hours before a Pokémon could be put to sleep again.
When tucking in a Pokémon, the player was asked to select a Pokémon from the [[Pokémon Storage System]] to put to sleep, which would then appear in the Global Link. A Pokémon could only be put to sleep once a day (but could be awoken up to twice). Pokémon with {{a|Vital Spirit}} or {{a|Insomnia}} couldn’t be tucked in. Changing the DS clock or using the game in another [[Nintendo DS]] system would result in needing to wait 24 hours before a Pokémon could be put to sleep again.
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When Game Sync was still active, it could be set to happen automatically while [[Save|saving]] when connected to the internet on the [[Player Search System]] if the player has registered their game to a Global Link account, but the player may turn Auto Sync off so that updates are only performed when they manually select Game Sync in the PSS.
When Game Sync was still active, it could be set to happen automatically while [[Save|saving]] when connected to the internet on the [[Player Search System]] if the player has registered their game to a Global Link account, but the player may turn Auto Sync off so that updates are only performed when they manually select Game Sync in the PSS.


Performing a Game Sync updates the player's recent activities and [[List of Medals (X and Y)|Medal]]s on the Global Link, transfers the most recently taken [[photography|photo]] to the Global Link, and transfers any [[item]]s obtained in the [[PokéMileage Club]] to the player's game. The player may also set Game Sync to send all or none of their [[Poké Mile]]s from their game to the Global Link.
Performing a Game Sync updates the player's recent activities and {{OBP|Medal|X and Y}}s on the Global Link, transfers the most recently taken [[photography|photo]] to the Global Link, and transfers any [[item]]s obtained in the [[PokéMileage Club]] to the player's game. The player may also set Game Sync to send all or none of their [[Poké Mile]]s from their game to the Global Link.


Players can only sync a game once an hour. Attempting a Game Sync when less than an hour has passed since the last one happened will reliably return an error stating that "Game Sync ended because the server is busy."
Players can only sync a game once an hour. Attempting a Game Sync when less than an hour has passed since the last one happened will reliably return an error stating that "Game Sync ended because the server is busy."