Telekinesis (move): Difference between revisions

Added category
(Added category)
Line 39: Line 39:


==Effect==
==Effect==
===Generations V to VII
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of [[one-hit knockout move]]s) bypass {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. In addition, the target will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}.


Line 50: Line 51:


If powered up by a [[Psychium Z]] into Z-Telekinesis, the user's {{stat|Special Attack}} stat rises by one stage.
If powered up by a [[Psychium Z]] into Z-Telekinesis, the user's {{stat|Special Attack}} stat rises by one stage.
===Generation VIII===
Telekinesis cannot be selected in a battle.


==Description==
==Description==
Line 396: Line 400:


[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that cannot be selected in a battle]]


[[de:Telekinese]]
[[de:Telekinese]]
185

edits