Detect (move): Difference between revisions

1,670 bytes added ,  20 January 2014
m (→‎Generation IV: Updated links)
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The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="float:left; text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! [[Move|{{color|000000|Move}}]]
! {{color2|000000|Move}}
! [[Type|{{color|000000|Type}}]]
! {{color2|000000|Type}}
{{movelist|Curse|???}}
{{movelist|Curse|???}}
{{movelist|Future Sight|Psychic}}
{{movelist|Future Sight|Psychic}}
{{movelist|Perish Song|Normal}}
{{movelist|Perish Song|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Sketch|Normal}}
{{movelist|Transform|Normal}}
{{movelist|Transform|Normal}}
|}
|}
Line 65: Line 66:
The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="float:left; text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! [[Move|{{color|000000|Move}}]]
! {{color2|000000|Move}}
! [[Type|{{color|000000|Type}}]]
! {{color2|000000|Type}}
{{movelist|Curse|???}}
{{movelist|Curse|???}}
{{movelist|Doom Desire|Steel}}
{{movelist|Doom Desire|Steel}}
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{{movelist|Psych Up|Normal}}
{{movelist|Psych Up|Normal}}
{{movelist|Role Play|Psychic}}
{{movelist|Role Play|Psychic}}
{{movelist|Sketch|Normal}}
{{movelist|Transform|Normal}}
{{movelist|Transform|Normal}}
|}
|}
Line 92: Line 94:
The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="float:left; text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! [[Move|{{color|000000|Move}}]]
! {{color2|000000|Move}}
! [[Type|{{color|000000|Type}}]]
! {{color2|000000|Type}}
! [[Damage category|{{color|000000|Cat.}}]]
! {{color2|000000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
Line 110: Line 112:
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
|}
|}
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===Generation V===
===Generation V===
50% chance of success now counts {{m|Quick Guard}} and {{m|Wide Guard}}.
Detect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.


The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="float:left; text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! [[Move|{{color|000000|Move}}]]
! {{color2|000000|Move}}
! [[Type|{{color|000000|Type}}]]
! {{color2|000000|Type}}
! [[Damage category|{{color|000000|Cat.}}]]
! {{color2|000000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
Line 140: Line 143:
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
|}
|}
Line 146: Line 150:


Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
===Generation VI===
The moves {{m|King's Shield}} and {{m|Spiky Shield}} now also decrease the chance of success of Detect. Even though Quick Guard and Wide Guard no longer fail due to consecutive use, they still decrease the chance of success of Detect on consecutive turns.
The following moves cannot be stopped by Detect:
{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000000|Type}}
! {{color2|000000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Aromatic Mist|Fairy|cat=Status}}
{{movelist|Confide|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Play Nice|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Roar|Normal|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
{{movelist|Whirlwind|Normal|cat=Status}}
|}
|}{{left clear}}
Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.


==Description==
==Description==