Freeze Shock (move): Difference between revisions

→‎Pokémon Masters EX: added N's sync move, formatting tweaks
(→‎Pokémon Masters EX: added N's sync move, formatting tweaks)
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jtrans=Freeze Bolt |
jtrans=Freeze Bolt |
jtranslit=Furīzu Boruto|
jtranslit=Furīzu Boruto|
gameimage=Freeze Shock VIII.png |
gameimage=Freeze Shock IX.png |
gameimage2=Freeze Shock VIII 2.png |
gameimage2=Freeze Shock IX 2.png |
gameimagewidth=300px |
gameimagewidth=300px |
type=Ice |
type=Ice |
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Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target.
Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target.


Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user won't be able to switch out until it is disrupted or fully executed.
Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user will not be able to switch out until it is disrupted or fully executed.


If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it can't).
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it cannot).


{{status|Sleep}}, {{status|freeze}}, {{status|partially trapped|partial trapping}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock.
{{status|Sleep}}, {{status|freeze}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock.
 
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Freeze Shock cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev5|BWB2W2}}|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShLA}}|On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ice|5}}
{{Movehead/Games|Ice|g1=none|g2=none|g3=none|g4=none|g5g={{gameabbrev5|B2W2}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/4|646B|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|50{{sup/5|B2W2}}|50|50|80{{sup/8|SwSh}}|STAB='''|form=Black Kyurem}}
{{Moveentry/5|0646|formsig=B|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=Black Kyurem|50|50|50|80|80|STAB='''}}
{{Movefoot|Ice|4}}
{{Movefoot|Ice|5}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Freeze Shock gives the user the {{DL|Status condition (Mystery Dungeon)|Freeze Shock}} status condition on the first turn, and then attacks the turn after. It may leave the target {{DL|Status condition (Mystery Dungeon)|paralyzed}}.
{{MDMoveheader|type=ice}}
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=20|ppmax=50|acc=100%|range=Others|target=All}}
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=10|ppmax=30|acc=100%|range=10 tiles away (piercing)|target=Enemy|cuts=No}}
{{MDMovefoot|type=ice|GTI=yes|SMD=yes}}
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center; width:80%"
|- style="background: #{{ice color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! <small>Cost in move-gauge slots</small>
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|Freeze Shock
{{statustable|Physical}}
|4
|—
|300
|360
|90%
|An opponent
|—
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack.
|{{sync|N|Kyurem|sygna=y}}
|- style="background:#{{ice color dark}}"
! colspan=12 |{{color2|fff|Sync move|Sync move}}
|- style="background: #{{ice color light}}"
!Name
!{{color2|000|Damage category|Category}}
!colspan="2" |State
!Base {{color2|000|power}}
!Max {{color2|000|power}}
!colspan="2" |Target
!Effect tag
!Description
!Playable {{color2|000|sync pair}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | World-Changing Freeze Shock
{{statustable|Physical}}
| colspan=2 | Default<hr>'''6★ EX'''
| 200<hr>'''300'''
| 240<hr>'''360'''
| colspan=2 | An opponent
| —
| The more the target's Attack is lowered, the greater the power of this attack.
| style="{{roundybr|5px}}" | {{sync|N|Kyurem|sygna=y}}
|}
===Description===
===Description===
{{movedesc|Ice}}
{{movedesc|Ice}}
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genVI2=Freeze Shock VI 2|
genVI2=Freeze Shock VI 2|
genVII=Freeze Shock VII|
genVII=Freeze Shock VII|
genVII2=Freeze Shock VII 2
genVII2=Freeze Shock VII 2|
genVIII=Freeze Shock VIII|
genVIII2=Freeze Shock VIII 2
}}
}}
===Spin-off series games===
===Spin-off series games===
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* Freeze Shock is tied with Ice Burn for the highest base power of all Ice-type moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.
* Freeze Shock is tied with Ice Burn for the highest base power of all Ice-type moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.
** A {{m|Subzero Slammer}} based on either of them has the highest base power of all Ice-type moves.
** A {{m|Subzero Slammer}} based on either of them has the highest base power of all Ice-type moves.
* Freeze Shock is the only Ice-type move able to cause {{status|paralysis}} (excluding {{type|Normal}} moves under the effect of {{a|Refrigerate}}).
* Freeze Shock is the only Ice-type move able to cause {{status|paralysis}} (excluding {{m|Body Slam}}, {{m|Tri Attack}}, and {{m|Secret Power}} under the effect of {{a|Refrigerate}}).
* Freeze Shock and Ice Burn are programmed into {{game|Black and White|s}}, but were not legitimately usable prior to the release of Black 2 and White 2, in which a {{p|Smeargle}} that has {{m|Sketch}}ed the moves can be traded back to Black and White.
* Freeze Shock and Ice Burn are programmed into {{game|Black and White|s}}, but were not legitimately usable prior to the release of Black 2 and White 2, in which a {{p|Smeargle}} that has {{m|Sketch}}ed the moves can be traded back to Black and White.


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|de=Frostvolt
|de=Frostvolt
|it=Elettrogelo
|it=Elettrogelo
|ko=프리즈볼트 ''Freeze Volt''
|ko=프리즈볼트 {{tt|''Peurijeubolteu''|Freeze Volt}}
|pt_br=Gelochoque<br>Choque Congelante (TCG)
|pt_br=Choque Congelante
|pt_eu=Choque Gelado
|es=Rayo Gélido
|es=Rayo Gélido
}}
}}
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[[Category:Moves that can inflict paralysis]]
[[Category:Moves that can inflict paralysis]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Frostvolt]]
[[de:Frostvolt]]