Pokémon Stadium 2 (stage): Difference between revisions

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#REDIRECT[[Pokémon Stadiums (Smash Bros. stages)#Pokémon Stadium 2]]
{{incomplete|2=Image from SSBU}}
[[File:Pokémon Stadium 2 stage.png|thumb|250px|Pokémon Stadium 2 in [[Super Smash Bros. Brawl]]]]
{{SmashWiki|Pokémon Stadium 2}}
'''Pokémon Stadium 2''' (Japanese: '''ポケモンスタジアム2''' ''Pokémon Stadium 2'') is a stage in the [[Super Smash Bros. series]]. It appears in [[Super Smash Bros. Brawl]], [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]], and [[Super Smash Bros. Ultimate]].
 
In ''Super Smash Bros. Brawl'', playing on this stage ten times unlocks the ''[[Super Smash Bros. Melee|Melee]]'' stage [[Pokémon Stadium (stage)|Pokémon Stadium]]. In ''Super Smash Bros. Brawl'', it is the main stage for {{OBP|Pikachu|Super Smash Bros.}} and {{OBP|Pokémon Trainer|Super Smash Bros.}}. In ''Brawl''{{'}}s [[The Subspace Emissary]], Jigglypuff is found and battled here.
 
In [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]], the stage can be unlocked by completing the Solo Event "When Lightning Strikes".
 
==Stage==
The stage has several different moves which it switches between over time. In each of the modes, different guest Pokémon are visible.
 
* '''Basic Mode''': Although with improvements, still identical to the one in Melee, except that there are two lines in the field.
* '''{{t|Ice}} Mode''': This houses a roof which doubles as a platform. The background also houses a big chunk of ice and a small building with a window. The stage itself is slippery. A male {{p|Snover}} and a {{p|Snorunt}} appear as guests on this stage.
* '''{{t|Ground}} Mode''': Based on a construction site, it houses a large pile of dirt with spades and a wheel barrow. Also a stone with two platforms built into it hosts a {{p|Cubone}} and a [[Fossil]] of {{p|Omanyte}}/{{p|Omastar}}. Finally embedded in the ground is the Fossil of an {{p|Aerodactyl}} and the guest Pokémon {{p|Dugtrio}} situated next to the structure.
* '''{{t|Flying}} Mode''': Here all characters' jumps are substantially increased. When a character falls, the speed of their decent is significantly decreased. The background also houses three windmills, but besides that the terrain is relatively flat. The guest Pokémon include {{p|Skarmory}}, {{p|Drifloon}}, and {{p|Hoppip}}.
* '''{{t|Electric}} Mode''': A series of conveyor belts line the bottom of the screen moving players towards the edge of the stage. {{p|Electivire}} and {{p|Magnezone}} can be seen in the background.
 
Unlike Pokémon Stadium, the ground beneath the stage is visible. The giant metropolis surrounding Pokémon Stadium 2 can be seen, along with the night sky and stars. The large screen in the background is semi-transparent and alerts players of terrain changes.
 
<gallery>
File:Pokémon Stadium 2 stage.png|Basic Mode
File:Pokemon Stadium 2 Ice Mode.png|Ice Mode
File:Pokemon Stadium 2 Ground Mode.png|Ground Mode
File:Pokemon Stadium 2 Flying Mode.png|Flying Mode
File:Pokemon Stadium 2 Electric Mode.png|Electric Mode
</gallery>
 
==Music==
===[[Super Smash Bros. Brawl]]===
The following is the list of tracks that play on the stage in ''Super Smash Bros. Brawl''.
 
{| class="roundy" style="background:#{{gold color}}; border:3px solid #{{silver color dark}}"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Title
! style="background:#{{gold color light}}" | Description
! style="background:#{{gold color light}}" | Usage
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
| '''Pokémon Main Theme'''
| An electric guitar solos the introduction theme of {{game|Red and Blue|s|Pokémon Red/Blue}}/{{game|Red and Green|s|Green}}/{{v2|Yellow}} and {{game|FireRed and LeafGreen|s|FireRed/LeafGreen}} before breaking into an orchestrated remix of the main title theme to the series.
| Starter track
| Arrangement: Seiji Momoi<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Road to Viridian City (From Pallet Town/Pewter City)'''
| An orchestrated and remixed medley of two area musics in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along [[Route]]s {{rtn|1|Kanto}} & {{rtn|2|Kanto}}, and the second is a very serene rendition of the themes in [[Viridian City]] and [[Pewter City]].
| An unlockable CD track, unlocked when Event Match 8: Go! Triple Finish! is cleared on any difficulty.
| Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|- style="background:#fff"
| '''Pokémon Center'''
| An orchestrated remix and rearrangement of the theme that consistently plays within each [[Pokémon Center]] building in any of the [[Core series|main Pokémon games]], with the Pokémon main theme integrated into it.
| An unlockable CD track unlocked when one collects over 200 different {{sbw|stickers}}.
| Arrangement Supervisor: Kentaro Ishizaka,<br/>Composer: GAME FREAK Inc.,<br/>Arranger: HAL Laboratory, Inc.
|- style="background:#fff"
| '''Pokémon Gym / Evolution'''
| An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the [[Pokémon Trainer]] explores a [[Gym]] building and the second being the repetitive theme heard whenever a Pokémon species undergoes the [[evolution]] sequence. The latter is also heard in the {{safari|Kanto}} in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a [[Trade|trading process]].
| Starter track
| Arrangement: Kenichi Okuma<br/>Composer: GAME FREAK Inc.
|-
| style="background:#fff; {{roundybl|5px}}" | '''Wild Pokémon Battle! (Ruby / Sapphire)'''
| style="background:#fff" | An orchestrated remix of the typical {{pkmn|battle}} theme that occurs whenever the Player encounters and battles a [[wild Pokémon]] in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}.
| style="background:#fff" | Starter track
| style="background:#fff; {{roundybr|5px}}" | Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|}
 
===[[Super Smash Bros. for Wii U]]===
{| class="roundy" style="background:#{{gold color}}; border:3px solid #{{silver color dark}}"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Title
! style="background:#{{gold color light}}" | Description
! style="background:#{{gold color light}}" | Usage
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Main Theme'''
| An electric guitar solos the introduction theme of {{game|Red and Blue|s|Pokémon Red/Blue}}/{{game|Red and Green|s|Green}}/{{v2|Yellow}} and {{game|FireRed and LeafGreen|s|FireRed/LeafGreen}} before breaking into an orchestrated remix of the main title theme to the series.
| Unlocked with the stage
| Arrangement: Seiji Momoi<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Diamond and Pearl - Battle! Wild Pokémon'''
| A rearrangement of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in {{game|Diamond and Pearl|s|Pokémon Diamond/Pearl}}/{{v2|Platinum}}. It was arranged by Yuka Tsujiyoko in [[Brawl]], but in [[Smash 4]], it was arranged by Koji Hayama.
| Unlocked with the stage
| Arrangement: Koji Hayama<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Road to Viridian City (From Pallet Town / Pewter City)'''
| An orchestrated and remixed medley of two area music pieces in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along [[Route]]s {{rtn|1|Kanto}} & {{rtn|2|Kanto}}, and the second is a very serene rendition of the themes in [[Viridian City]] and [[Pewter City]].
| Unlocked with the stage
| Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Gym / Evolution'''
| An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the [[Pokémon Trainer]] explores a [[Gym]] building and the second being the repetitive theme heard whenever a Pokémon species undergoes the [[evolution]] sequence. The latter is also heard in the {{safari|Kanto}} in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a [[Trade|trading process]].
| Unlocked with the stage
| Arrangement: Kenichi Okuma<br/>Composer: GAME FREAK Inc.
|- style="background:#fff"
| '''Pokémon Red and Blue - Poké Floats'''
| The track that played on the Kanto Skies: Poké Floats|Poké Floats stage in ''Melee'', and also in {{p|Mewtwo}}'s wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard {{pkmn|Trainer}} battle theme, then the [[Gym Leader]] battle theme, and finally the [[Wild Pokémon]] encounter theme.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: Jun'ichi Masuda
|- style="background:#fff"
| '''Pokémon Red and Blue - Pokémon Stadium'''
| The main track for the Pokémon Stadium stage in ''Melee'', it is an orchestration of the main title screen music in most [[Core series|Pokémon RPGs]], complete with a chorus.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: [[Junichi Masuda|Jun'ichi Masuda]]
|- style="background:#fff"
| '''Pokémon Gold and Silver - Pokémon Stadium 2'''
| An alternate track on the Pokémon Stadium stage in ''Melee'', it is a synthesized medley of three battle-related tunes heard in the [[Generation II|second generation]] of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader battle theme, and finally the {{pkmn|Champion}} battle theme.
| Unlocked with the stage
| Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai<br/>Original Composer: Gō Ichinose, Jun'ichi Masuda
|- style="background:#fff"
| '''Pokémon Ruby and Sapphire - Battle! Wild Pokémon'''
| An orchestrated remix of the typical {{pkmn|battle}} theme that occurs whenever the Player encounters and battles a [[wild Pokémon]] in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}.
| Unlocked with the stage
| Arrangement Supervisor: Shogo Sakai<br/>Composer: GAME FREAK Inc.<br/>Arranger: HAL Laboratory, Inc.
|-
| style="background:#fff; {{roundybl|5px}}" | '''Pokémon Ruby and Sapphire - Victory Road'''
| style="background:#fff" | A metal rearrangement of the music heard in {{game|Ruby and Sapphire|s|Pokémon Ruby/Sapphire}}/{{v2|Emerald}}'s version of the cavernous {{ho|Victory Road}} location, as well as the {{ho|Pokémon League}} building of the same game.
| style="background:#fff" | Unlocked with the stage
| style="background:#fff; {{roundybr|5px}}" | Arrangement: Motoi Sakuraba<br/>Composer: GAME FREAK Inc.
|}
 
===[[Super Smash Bros. Ultimate]]===
All Pokémon music can be played on this stage.
 
==Trivia==
[[File:Sakurai cat.png|thumb|250px|The hidden cat]]
* An [[Easter egg]] can be found when the stage is in Ice Mode. If the player angles the camera and looks through the window of the cabin that Snorunt is in, a poster of a pet cat can be seen on the wall.
 
==External links==
* [https://web.archive.org/web/20111002214652/http://www.smashbros.com/en_us/stages/stage11.html Smash Bros. DOJO!!]
 
{{-}}
{{Smash Bros.}}
 
[[Category:Super Smash Bros. stages]]
 
[[de:Pokémon Stadium (Super Smash Bros.)#Pokémon Stadium 2]]
[[fr:Super Smash Bros. for Nintendo 3DS / for Wii U#Stade Pokémon 2]]
[[it:Lo Stadio Pokémon 2]]
[[ja:ポケモンスタジアム2 (大乱闘スマッシュブラザーズ)]]