Jump Kick (move): Difference between revisions

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{{MoveInfobox|
:''Not to be confused with {{m|High Jump Kick}}''.
n=26 |
{{MoveInfobox
name=Jump Kick |
|n=26
jname=とびげり |
|name=Jump Kick
jtrans=Dropkick |
|jname=とびげり
desc=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
|jtrans=Dropkick
type=Fighting |
|jtranslit=Tobigeri
damagecategory=Physical |
|gameimage=Jump Kick PE.png
basepp=25 |
|gameimagewidth=300
maxpp=40 |
|type=Fighting
power=85 |
|damagecategory=Physical
accuracy=95 |
|basepp={{tt|10|25 in Generations I-IV}}
bdesc=??? |
|maxpp={{tt|16|40 in Generations I-IV}}
category=Cool |
|power={{tt|100|70 in Generations I-III, 85 in Generation IV}}
appeal=6 |
|accuracy=95
jam=0 |
|gen=I
cdesc=??? |
|category=Cool
appealsc=3 |
|appeal=6
scdesc=A basic performance using a move known by the Pokémon. |
|jam=0
pokefordex=jump+kick |
|cdesc=After this move, the user is more easily startled.
touches=yes |
|appealsc=3
protect=yes |
|scdesc=A basic performance using a move known by the Pokémon.
magiccoat=no |
|appeal6=6
snatch=no |
|jam6=0
brightpowder=yes |
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.
kingsrock=yes |
|touches=yes
flag7=no |
|protect=yes
flag8=no |
|magiccoat=no
sound=no |
|snatch=no
footnotes= }}
|mirrormove=yes
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a slightly inaccurate damage-dealing {{t|Fighting}}-type [[move]] introduced in [[Generation I]].
|kingsrock=yes
|sound=no
|target=anyadjacent
}}
'''Jump Kick''' (Japanese: '''とびげり''' ''{{wp|Dropkick}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of the [[signature move]]s of {{p|Hitmonlee}}.


=Effect=
==Effect==
==Generation I==
===Generation I===
Jump Kick does damage. If this attack misses, the user will take 1 point of crash damage. Since
Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.
all attacks that do 0 damage miss, Jump Kick will always miss if used against a {{t|Ghost}} type.


If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will
In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
not attack or be subjected to recurrent damage during that round. However, the user will still
be subject to recurrent damage.


The crash damage from Jump Kick can be reversed by {{m|Bide}} or {{m|Counter}}.
===Generation II===
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Jump Kick is protected against by a move such as {{m|Protect}}, but not due to type immunity (only the type immunity message is displayed).


=Learnset=
===Generation III===
==[[Generation I]]==
The crash damage is now 1/2 of the damage it would have dealt.
<div style="{{Learnset section box style}}">
 
Jump Kick can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Mind Reader}} was used in the previous turn.
 
===Generation IV===
Jump Kick's base power is [[List of modified moves|increased]] from 70 to 85. It cannot be used if {{m|Gravity}} is in effect.
 
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
 
The user will not take crash damage if Jump Kick fails due to there being no remaining targets.
 
===Generations V to VII===
Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
 
===Generation VIII onwards===
Jump Kick cannot be selected in a battle.
 
==Description==
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}
{{movedescentry|{{gameabbrev2|GSC}}|May miss, damaging the user.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
<div style="{{Learnset list style|items=1}}">
{{Movehead/Games|Fighting|g7=2|g8=none|g9=none}}
* {{p|Hitmonlee}} at Lv.38
{{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|40|38}}
</div></div>
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|−|−|−|−|−|−|43|48}}
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|30|STAB='''}}
{{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field||−|−|−|43|43|43|}}
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|0619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||31||STAB='''}}
{{Moveentry/8|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||35||STAB='''}}
{{Movefoot|Fighting|9}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, the recoil damage is equal to 25% of the user's max HP.
 
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pow=14|pp=13|acc=95%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=30|powmax=99|pp=13|ppmax=50|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=30|powmax=99|pp=13|ppmax=30|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Jump Kick|type=Fighting
|stars=5
|pow=26.15074
|charge=0.66
|range=Dash
|hits=2
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, but hurts the user if it misses.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, but it also hurts the user if the move misses.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける|Inflicts damage on the target, but it also hurts the user if the move misses}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. But if it misses, you get hurt.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. But if it misses, you'll get hurt.}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee kicks the opponent repeatedly; or, Hitmonlee jumps up and then hits the opponent with his foot as he falls; or, Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.}}
{{movemid|type=fighting|user=Giant (EP029)|user1=Giant's Hitmonlee|startcode=EP029|startname=The Punchy Pokémon|notes=Japanese version only}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Shinji (The Legend of Thunder!)|user1=Shinji's Hitmonlee|startcode=The Legend of Thunder!}}
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of his feet.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
{{movep|type=fighting|ms=586|pkmn=Sawsbuck|method=Sawsbuck turns around and kicks the opponent upwards with its back legs.}}
{{movebtm|type=fighting|user=Burgundy|user1=Burgundy's Sawsbuck|startcode=BW019|startname=A Connoisseur's Revenge!}}


==[[Generation II]]==
==In the manga==
<div style="{{Learnset section box style}}">
===Pokémon Adventures===
===By [[Level|leveling up]]===
{{movemanga|type=Fighting|exp=yes|gen=The user jumps into the air and kicks the opponent.|image1=Platinum Lopunny Jump Kick.png|image1p=Lopunny|image2=Bruno Hitmonlee Jump Kick Adventures.png|image2p=Hitmonlee}}
<div style="{{Learnset list style|items=1}}">
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps towards the opponent, kicking them with his bent knee.}}
* {{p|Hitmonlee}} at Lv.16
{{movemid|type=fighting|user=Bruno|user1=Bruno's Hitmonlee|startcode=PS068|startname=Jigglypuff Jive|notes=Debut}}
</div></div>
{{movep|type=Fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and shoots at the opponent, kicking it with both of its feet.}}
{{movebtmManga|type=Fighting|user=Platinum's Lopunny|startcode=PS388|startname=To and Fro with Froslass}}


==[[Generation III]]==
==In other generations==
<div style="{{Learnset section box style}}">
===Core series games===
===By [[Level|leveling up]]===
{{movegen
<div style="{{Learnset list style|items=1}}">
|type=Fighting
* {{p|Hitmonlee}} at Lv.16
|genI=Jump Kick I
</div></div>
|genII=Jump Kick II
|genIII=Jump Kick III
|genIV=Jump Kick IV
}}
{{movegen
|type=Fighting
|genV=Jump Kick V
|genVI=Jump Kick
|SMUSUM=Jump Kick VII
}}
===Side series games===
{{movegen
|type=Fighting
|Stad=Jump Kick Stad
|Stad2=Jump Kick Stad2
|Colo=Jump Kick Colo
|XD=Jump Kick XD
}}
{{Movegen
|type=Fighting
|PBR=Jump Kick PBR
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PMDRB=Jump Kick PMD RB
|PMDGTI=Jump Kick PMD GTI
|PSMD=Jump Kick PSMD
}}


==[[Generation IV]]==
==In other languages==
<div style="{{Learnset section box style}}">
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
===By [[Level|leveling up]]===
|zh_yue=飛踢 ''{{tt|Fēitek|Flying Kick}}'' {{tt|*|Games, The Legend of Thunder}}<br>飛腿 ''{{tt|Fēitéui|Flying Kick}}'' {{tt|*|Pre-Gen VII Media}}
<div style="{{Learnset list style|items=3}}">
|zh_cmn=飛踢 / 飞踢 ''{{tt|Fēitī|Flying Kick}}''
* {{p|Hitmonlee}} at Lv.13
|cs=Výskok a kop
* {{p|Buneary}} at Lv.23
|da=Hopspark<!--source: Danish version of The Official Pokémon Handbook-->
* {{p|Lopunny}} at Lv.23
|nl=Sprongschop
</div></div>
|fi=Hyppypotku
|fr=Pied Sauté
|de=Sprungkick
|el=Αλτιλάκτισμα
|id=Lompat Tendang
|it=Calciosalto<sup>{{gen|III}}+</sup><br>Calcio-Salto<sup>{{gen|I}}–{{gen|II}}</sup>
|ko=점프킥 ''{{tt|Jeompeukik|Jump kick}}''
|pl=Skokokop<!---{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}<br>Kopniak z Wyskoku{{tt|*|EP173}}<br>Wyskok{{tt|*|EP166}}<br>Skok z Kopnięciem{{tt|*|EP015}}--->
|pt_br=Chute Pulo ({{pkmn|UNITE}}, TCG)<br>Chute de Salto (The Official Pokémon Handbook)<br>Voadora ([[DP176]]–[[BW019]])<br>'''Other names:''' <small>Pulo Rápido{{tt|*|EP015 (first time)}}, Golpe do Chute{{tt|*|EP015 (second time)}}, Chute Salto{{tt|*|EP166; shared with High Jump Kick in the same episode}},<br>Chute Cruzado{{tt|*|EP173; shared with High Jump Kick in the same episode}}, Pular e Chutar{{tt|*|AG145 (first and second times); both times conjugated as ''Pule e Chute''}}, Pulo e Soco{{tt|*|AG145 (third time)}}, Alta Voadora{{tt|*|The Legend of Thunder}}</small>
|pt_eu=Salto Pontapé
|sr=Šut iz skoka
|es_la=Patada de Salto ([[EP015]]-[[EP166]])<br>Patada de Salto Alto{{tt|*|Mistake with High Jump Kick}} ([[EP173]], [[BW019]])<br>Patada Voladora ([[The Legend of Thunder!|TLoT]]-[[AG145]])<br>Patada Salto ([[DP176]])
|es_eu=Patada Salto
|sv=Hoppspark
|tr=Sıçrama Tekmesi
|vi=Bay Đá
}}
{{-}}
{{Jump Kick}}
{{-}}
{{Project Moves and Abilities notice}}


{{Project MoveDex notice}}
[[Category:Moves that can cause crash damage]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Sprungkick]]
[[de:Sprungkick]]
[[es:Patada salto]]
[[fr:Pied Sauté]]
[[it:Calciosalto]]
[[ja:とびげり]]
[[ja:とびげり]]
[[zh:飞踢(招式)]]