Nightmare (move): Difference between revisions

(8 intermediate revisions by 6 users not shown)
Line 15: Line 15:
|maxpp=24
|maxpp=24
|power=—
|power=—
|accuracy=100
|accuracy={{tt|100|— in Generation II}}
|gen=II
|gen=II
|category=Smart
|category=Smart
Line 40: Line 40:
|target=anyadjacent
|target=anyadjacent
}}
}}
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It was [[TM50]] in Generation II.


==Effect==
==Effect==
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles.}}
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles.}}
If the target is {{status|Sleep|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.


===Generation II===
===Generation II===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn.
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn. Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.


In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.


===Generation III onward===
===Generation III onward===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn.
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn. Nightmare now has 100% accuracy.


In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
Line 58: Line 59:
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.


If powered up by a {{DL|Z-Crystal|Ghostium Z}} into Z-Nightmare, the user's {{stat|Special Attack}} stat raises one stage.
If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat raises one stage.


==Description==
==Description==
Line 67: Line 68:
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 249: Line 250:
|B2W2=Nightmare B2W2
|B2W2=Nightmare B2W2
}}
}}
===Spin-off series games===
===Side series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
Line 257: Line 258:
|PBR=Nightmare PBR
|PBR=Nightmare PBR
}}
}}
 
===Spin-off series games===
{{movegen
{{movegen
|type=Ghost
|type=Ghost
Line 288: Line 289:


[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]


[[de:Nachtmahr]]
[[de:Nachtmahr]]
10,264

edits