Save: Difference between revisions

1,652 bytes added ,  16 October 2015
m
→‎Generation III: You cannot say it misleads people into thinking the battery is at fault when the battery is only ONE option suggested
(→‎In the core series games: This hasn't been confirmed and it contradicts the official source.)
m (→‎Generation III: You cannot say it misleads people into thinking the battery is at fault when the battery is only ONE option suggested)
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{{Move|Save file}}
{{Incomplete|article|Gallery of the save screens throughout generations and games}}
{{Bad image|reason=Should be a Generation VI screenshot}}
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s|Pokémon Black}}]]
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s|Pokémon Black}}]]
'''Saving''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]] which allows the player to resume their adventure from where they left off the last time the game was booted.
A '''save file''' or '''save''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]] which allows the player to resume their adventure from where they left off the last time the game was booted.


In the [[core series]] games, players create or overwrite the save file by accessing the '''Save''' option in the [[menu]].
In the [[core series]] games, players create or overwrite the save file by accessing the '''Save''' option in the [[menu]].
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If there is already a save file stored on the game's cartridge, the player must first overwrite the existing file with a new file. A new save file can be started if one is already present. However, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing save file must be manually deleted by pressing the '''↑ + SELECT + B''' button combination on the title screen before new data can be written. The combination was changed to '''↑ + X + B''' in [[Generation VI]].
If there is already a save file stored on the game's cartridge, the player must first overwrite the existing file with a new file. A new save file can be started if one is already present. However, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing save file must be manually deleted by pressing the '''↑ + SELECT + B''' button combination on the title screen before new data can be written. The combination was changed to '''↑ + X + B''' in [[Generation VI]].


In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will notify the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.
In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will notify the player when this happens the next time they access the [[main menu]]. Starting in [[Generation III]], save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.


Save files of paired versions are compatible with either [[Core series|version]]. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.
Save files of paired versions are compatible with either [[Core series|version]]. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.
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During the saving process, the message "''Now saving...''"{{sup/1|RB}} or "''Saving...''"{{sup/1|Y}} is shown. In the Japanese versions, the message of progress only appears in {{game|Yellow}}, and it reads ポケモンレポートに かきこんでいます (translation: ''The Pokémon Report is being written...''). In the Japanese {{game2|Red|Green|Blue}}, the process is instantaneous.
During the saving process, the message "''Now saving...''"{{sup/1|RB}} or "''Saving...''"{{sup/1|Y}} is shown. In the Japanese versions, the message of progress only appears in {{game|Yellow}}, and it reads ポケモンレポートに かきこんでいます (translation: ''The Pokémon Report is being written...''). In the Japanese {{game2|Red|Green|Blue}}, the process is instantaneous.


If the player attempts to save after starting a new game with a save file already present, a prompt with the text "''The older file will be erased to save. Okay?''" (Japanese: まえに かかれた レポートが きえて しまいますが うえから かいても いいですか?) will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.
If the player attempts to save after starting a new game with a save file already present, a prompt with the text "''The older file will be erased to save. Okay?''" (Japanese: まえに かかれた レポートが きえて しまいますが うえから かいても いいですか? ''The previous report will be erased. Is it OK to overwrite it?'') will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.


The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
{{youtubevid|Qv_ypGs8Mjc|Sato|Kanto}}


====Generation II====
====Generation II====
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====Generation III====
====Generation III====
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.
;Japanese Ruby/Sapphire text
<blockquote>{{j|「バックアップきのうの こしょう または じゅみょうが きました。セーブすることは できませんが このまま ゲームを あそぶことはできます」}}<br>(''The backup function has failed or reached the end of its lifespan. Saving is not possible but the game can be played.'')</blockquote>
;English Ruby/Sapphire text
<blockquote>The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.</blockquote>
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the text box for the messages of the backup function is displayed incorrectly due to a bug that was fixed by releases 1.1 and 1.2.
<gallery>
PKMN_RS-ENG_save-backup_text_bug_v1.0.png|English Ruby and Sapphire v1.0 text bug
PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|English Ruby and Sapphire v1.1/1.2
</gallery>


====Generation IV====
====Generation IV====
In the [[Generation IV]] games, the saving process is similar to that of [[Generation III]].
In the [[Generation IV]] games, the saving process is similar to that of [[Generation III]].


In {{game2|Diamond|Pearl|Platinum}}, the usual "''Saving...''" message is replaced with "''Saving a lot of data...''" if the player has used the [[Pokémon Storage System]] at all during their session. This includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message only appears after a [[Global Terminal|Global Trade Station]] trade, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.
In {{game2|Diamond|Pearl|Platinum}}, the usual "''Saving...''" message is replaced with "''Saving a lot of data...''" if the player has used the [[Pokémon Storage System]] at all during their session. This includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message only appears after a [[Global Trade System]] trade, if the player is saving with no save file already present, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.


Starting in this [[generation]], the player is prevented from saving the game if there is already a save file present. If the player starts a new game in this scenario, they will be notified to delete the old save file first before a new game and while attempting to save one.
Starting in this [[generation]], the player is prevented from saving the game if there is already a save file present. If the player starts a new game in this scenario, they will be notified to delete the old save file first before a new game and while attempting to save one.
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====Generation VI====
====Generation VI====
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s.
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Game Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.


The title screen menu no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.
The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.


In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
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====In Pokémon Conquest====
====In Pokémon Conquest====
{{incomplete|section}}
{{incomplete|section}}
To delete the save file in [[Pokémon Conquest]], press and hold the '''A''', '''B''', '''X''', and '''Y''' buttons simultaneously on the company logo screen (before the title screen).
To delete the save file in [[Pokémon Conquest]], the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).


==List of activities==
==List of activities==
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* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Accessing [[Nintendo Wi-Fi Connection]]
* Accessing [[Nintendo Wi-Fi Connection]]
* Using the [[Global Terminal]] or [[Global Terminal|Global Trade Station]]{{sup/4|DP}}
* Using the [[Global Terminal]] or {{DL|Global Terminal|Global Trade Station}}{{sup/4|DP}}
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Using the [[Explorer Kit]]{{sup/4|DPPt}}
* Using the [[Explorer Kit]]{{sup/4|DPPt}}
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* Using [[Poké Transfer]]
* Using [[Poké Transfer]]
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Releasing a movie in [[Pokéstar Studios]]{{sup/5|B2W2}}


===Generation VI===
===Generation VI===
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==Corruption==
==Corruption==
A save file can become corrupted due to various factors:
A save file can become corrupted due to various factors:
* interruption of the saving process in [[Generation I]] and {{Gen|II}} games
* interruption of the saving process by shutting down the system or removing the Game Card
* cheating
* cheating
* abusing certain [[glitch]]es
* abusing certain [[glitch]]es
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[[de:Speichern]]
[[de:Speichern]]
[[fr:Sauvegarder]]
[[fr:Sauvegarde]]
[[it:Salvataggio]]
[[it:Salvataggio]]
[[ja:レポート]]
[[ja:レポート]]