Psywave (move): Difference between revisions

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Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level.
Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level.


In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is [[Pseudorandom number generation in Pokémon|generated]] in a link battle, it causes [[List of battle glitches  (Generation I)#Psywave desynchronization|the games to desynchronize]] as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, [[List of battle glitches (Generation_I)#Psywave infinite loop|the game will freeze]] if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches.
In a link battle, the damage dealt varies between 1 damage and 1.5× the user's level on the user's side, and between 0 damage and 1.5× the user's level on its opponent's side in a link battle. As a result, if a 0 is [[Pseudorandom number generation|generated]] in a link battle, it causes [[List of battle glitches  (Generation I)#Psywave desynchronization|the games to desynchronize]] as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, [[List of battle glitches (Generation_I)#Psywave infinite loop|the game will freeze]] if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches.


In [[Pokémon Stadium (English)]], Psywave always deals at least 1 damage.
In [[Pokémon Stadium (English)]], Psywave always deals at least 1 damage.