Pokémon Shuffle: Difference between revisions

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Text replacement - "List of items (Shuffle)" to "List of items in Pokémon Shuffle"
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* In countries outside Asia, players who are younger than 13 years old cannot make in-app {{DL|Currency (Shuffle)|Jewels|purchases}}.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app {{DL|Currency (Shuffle)|Jewels|purchases}}.
* Players may not {{DL|Currency (Shuffle)|Jewels|purchase}} more than ¥10,000 (or equivalent) per month.
* Players may not {{DL|Currency (Shuffle)|Jewels|purchase}} more than ¥10,000 (or equivalent) per month.
* Prices for {{DL|List of items (Shuffle)|Stage-use items|items}} and {{DL|Currency (Shuffle)|Jewels}} differ, as noted in their respective sections of this article.
* Prices for {{DL|List of items in Pokémon Shuffle|Stage-use items|items}} and {{DL|Currency (Shuffle)|Jewels}} differ, as noted in their respective sections of this article.
* {{DL||Passcodes}} are incompatible.
* {{DL||Passcodes}} are incompatible.


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===Catching Pokémon===
===Catching Pokémon===
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
{{incomplete|section|Chance a Pokémon will run, Super Catch Power numbers confirmation}}
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL|List of items (Shuffle)|Stage-use items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL|List of items (Shuffle)|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.
Whenever an uncaught Pokémon is defeated, the player gets a chance to catch that Pokémon. The chance to catch a Pokémon varies and is split into two primary components — a base catch rate that does not change and a bonus, which increases the catch rate slightly for each extra move (or time, in increments of three seconds) left unused at the end of the stage. If the player purchased a "Moves+5" or "Time+10" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} before beginning the stage, the additional Moves or Time will not be factored into the bonus. However, the bonus will factor in Moves or Time gained if the player ran out of moves or time on the stage and used a Jewel to gain more. If the initial {{i|Poké Ball}} fails, a {{DL|List of items in Pokémon Shuffle|Great Ball}}, which doubles the current catch rate, may be purchased for 2500 (3DS) or 3500 (Mobile) Coins. If the Great Ball fails, additional Great Balls may be purchased, though the catch rate is not increased further. Additionally, after the first Great Ball, there is a chance that the Pokémon may run away automatically. If a Pokémon has been caught, a small {{i|Poké Ball}} icon will appear next to its icon on the stage selection screen.


In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.
In [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2.0]] (3DS) onwards, or from the start (Mobile), if the initial Poké Ball fails, the Pokémon may become nervous, triggering "Super Catch Power". After the listed catch rate is doubled by the Great Ball, Super Catch Power will randomly add between 20% and 50%{{fact}} to the capture rate. This does not increase the cost of the Great Ball.
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===Attack Power, level, and experience===
===Attack Power, level, and experience===
{{main|List of Pokémon by Pokémon Shuffle list number}}
{{main|List of Pokémon by Pokémon Shuffle list number}}
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL|List of items (Shuffle)|Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].
A Pokémon's Attack Power is the primary variable that determines how much {{DL||damage}} a match of its icons will do to opposing Pokémon, represented by a number between 30 and 120. A Pokémon's Attack Power increases as its level {{DL|List of Pokémon by Pokémon Shuffle list number|Attack Power table|increases}}. All Pokémon initially have a maximum level of 10, though some Pokémon may have their maximum level increased by using Raise Max Level {{DL|List of items in Pokémon Shuffle|Enhancements}}. A Pokémon's level is increased by earning Experience Points, which can be obtained by battling almost any Pokémon or through Exp. Booster or Level Up Enhancements. For details on individual Pokémon Attack Powers, see [[List of Pokémon by Pokémon Shuffle list number]].


Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by {{OBP|Skill|Shuffle}}s or [[Mega Evolution (Shuffle)|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.
Each stage gives out a different amount of experience, but generally, Main Stages give an amount of experience equal to their number of moves, Expert Stages give 10 experience, and most special stages give 5 experience. Full experience is earned when players defeat their opponent, while a proportion of this is awarded if the player runs out of moves or time, based on the proportion of the opponent's HP that is remaining (this can award full experience even when the player loses if the opposing Pokémon has very little HP remaining). Generally, all Support Pokémon brought to the stage earn an equal amount of experience, but if the stage is cleared, one Pokémon will receive a crown, which doubles the experience gained from that stage. The crown is given to the Support Pokémon whose icons were cleared the most. Icons cleared by {{OBP|Skill|Shuffle}}s or [[Mega Evolution (Shuffle)|Mega Effects]] do not count, but icons at the intersection of a T, L, or +-match are counted twice. If two or more Support Pokémon had an equal number of icons cleared, the crown will be awarded to the one in the leftmost position on the Support list.
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** {{status|Asleep}}: damage ×1.2 for any attacking Pokémon
** {{status|Asleep}}: damage ×1.2 for any attacking Pokémon


* The '''[[File:Attack Power Up.png|20px]] {{DL|List of items (Shuffle)|Stage-use items|Attack Power ↑ item}}''':  
* The '''[[File:Attack Power Up.png|20px]] {{DL|List of items in Pokémon Shuffle|Stage-use items|Attack Power ↑ item}}''':  
** 2× multiplier if the item is active.
** 2× multiplier if the item is active.
|}
|}
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** If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
** If the effect targets only unbreakable-blocks (not breakable-rocks or coins) or only barrier-covered icons, then each of those icons erased adds +100 damage.
** If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
** If the effect targets unbreakable-blocks, breakable-rocks, and coins, then each of those icons erased adds +50 damage.
** Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage. This is additionally affected by the [[File:Attack Power Up.png|20px]] {{DL|List of items (Shuffle)|Stage-use items|Attack Power ↑ item}}.
** Otherwise, each icon erased adds (attack power of the Mega Pokémon) × 0.2 damage. This is additionally affected by the [[File:Attack Power Up.png|20px]] {{DL|List of items in Pokémon Shuffle|Stage-use items|Attack Power ↑ item}}.


===Disruptions===
===Disruptions===
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===Let's shake things up!===
===Let's shake things up!===
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[disruption]]s will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a {{DL|List of items (Shuffle)|Jewels|Jewel}} is spent.
If at any time during a stage there are no valid moves available to players (that at least result in a match of three Pokémon icons), the game will say "Let's shake things up!" and restore the Puzzle Area to its initial state. Any pre-set icons and [[disruption]]s will be replaced as they were, but other icons will be placed randomly again. The opposing Pokémon's disruption counter is not reset, however. Play then resumes as normal. The clock during time-limited Stages will stop while the initial state is restored. If this happens when moves or time have run out, no matches will occur on the reset Puzzle Area, should they be present, unless a {{DL|List of items in Pokémon Shuffle|Jewels|Jewel}} is spent.


===Mega Evolution===
===Mega Evolution===
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* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* For most Main Stages and Expert Stages, if the number of moves or amount of time remaining upon competition of the stage is greater than or equal to half the total number/amount of moves/time available (rounded down), an "S-rank" is achieved. All "Puzzle" Main Stages (which usually only have a single solution) will always give an S-Rank upon completion.
* While a "Moves +5" or "Time +10" {{DL|List of items (Shuffle)|Stage-use items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* While a "Moves +5" or "Time +10" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} does not affect {{DL||Catching Pokémon|catch}} rate percentages, it ''does'' affect Rank.
* S-Rank requirements for special stages tend to vary greatly based on the specific stage.
* S-Rank requirements for special stages tend to vary greatly based on the specific stage.


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===Skills===
===Skills===
{{main|Skill (Shuffle)}}
{{main|Skill (Shuffle)}}
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" {{DL|List of items (Shuffle)|Enhancements}}. The list of skills that may be swapped are unique to each Pokémon.
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle. Typically, the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle. Players may adjust a limited number of Pokémon skills by using "Skill Swapper" {{DL|List of items in Pokémon Shuffle|Enhancements}}. The list of skills that may be swapped are unique to each Pokémon.


===Support Pokémon===
===Support Pokémon===
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.
Captured Pokémon that are chosen to be taken into a battle against opposing Pokémon are referred to as Support Pokémon. Only the Pokémon placed in the first, or leftmost, Support position in the selection menu will be able to Mega Evolve. Most stages allow players to choose up to four different Support Pokémon, but in {{DL||3-Pokémon Stages}}, only three may be chosen.


Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL|List of items (Shuffle)|Stage-use items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).
Each stage has four default icons that are used in place of Support Pokémon if the player owns fewer than four Pokémon, or chooses to bring three or fewer Support Pokémon into a stage. Some stages have additional forced Support icons found within the stage. If one of the chosen Support Pokémon is the same as a forced Support Pokémon, the first Pokémon from the stage's default Pokémon list that isn't one of the chosen Support Pokémon is used instead. If a "Complexity -1" {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} is used, the Pokémon that is in the right-most Support Slot (or would fill in the case of defaults), or the last forced Support Slot, is completely removed from the Puzzle Area (excluding those placed as disruptions).


For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.
For most stages, the default Support Pokémon are {{p|Pidgey}}, {{p|Happiny}}, {{p|Azurill}} and {{p|Pichu}} in that order.
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===3-Pokémon Stages===
===3-Pokémon Stages===
Pokémon Shuffle [[Stage (Shuffle)|Stage]]s that allow players to only select three {{DL||Support Pokémon}} are known as 3-Pokémon Stages. The [[File:Complexity -1.png|20px|link=]] Complexity -1 {{DL|List of items (Shuffle)|Stage-use items|item}} is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large {{DL||Damage|combos}} are much more frequent.
Pokémon Shuffle [[Stage (Shuffle)|Stage]]s that allow players to only select three {{DL||Support Pokémon}} are known as 3-Pokémon Stages. The [[File:Complexity -1.png|20px|link=]] Complexity -1 {{DL|List of items in Pokémon Shuffle|Stage-use items|item}} is not available in 3-Pokémon Stages. Due to there usually being fewer types of icons in the Puzzle Area, large {{DL||Damage|combos}} are much more frequent.


==Check in==
==Check in==
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The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by [[Amelia]]. The player starts the game with 5 regenerating [[File:Heart Shuffle.png|20px|link=]] Hearts, 0 bonus Hearts, 0 [[File:Coin Shuffle.png|20px|link=]] Coins, 0 [[File:Jewel Shuffle.png|20px|link=]] Jewels, and no {{DL||Support Pokémon}}.
The first 11 Main Stages act as the game's tutorial. The player must first complete the tutorial in order to have full access to all game features. Throughout the tutorial, the player is guided by [[Amelia]]. The player starts the game with 5 regenerating [[File:Heart Shuffle.png|20px|link=]] Hearts, 0 bonus Hearts, 0 [[File:Coin Shuffle.png|20px|link=]] Coins, 0 [[File:Jewel Shuffle.png|20px|link=]] Jewels, and no {{DL||Support Pokémon}}.


During the first stage, Amelia directs the player's moves, guaranteeing that Espurr is {{DL||Catching Pokémon|caught}}. In stage 2, she introduces Coins, items, and type {{DL||effectiveness}}. In stage 4, Amelia explains {{OBP|Skill|Shuffle}}s. Stage 5 is rigged to fail so that Amelia can introduce {{DL|List of items (Shuffle)|Great Ball}}s, as well as Jewels and the shop. Stage 6 introduces [[disruption]]s. Stage 8 explains {{DL||3-Pokémon Stage}}s. In Stage 10, the player faces a Trainer with a {{me|Audino}} {{ShImg|531M|Audino}} and is introduced to Mega Evolution. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}) and explains the purpose of the {{DL||check in}} button that has now appeared (3DS Shuffle only).
During the first stage, Amelia directs the player's moves, guaranteeing that Espurr is {{DL||Catching Pokémon|caught}}. In stage 2, she introduces Coins, items, and type {{DL||effectiveness}}. In stage 4, Amelia explains {{OBP|Skill|Shuffle}}s. Stage 5 is rigged to fail so that Amelia can introduce {{DL|List of items in Pokémon Shuffle|Great Ball}}s, as well as Jewels and the shop. Stage 6 introduces [[disruption]]s. Stage 8 explains {{DL||3-Pokémon Stage}}s. In Stage 10, the player faces a Trainer with a {{me|Audino}} {{ShImg|531M|Audino}} and is introduced to Mega Evolution. After stage 11, Amelia gives the player a free Heart (5 regenerating Hearts in {{DL||Pokémon Shuffle Mobile|Shuffle Mobile}}) and explains the purpose of the {{DL||check in}} button that has now appeared (3DS Shuffle only).


==Mission Card==
==Mission Card==
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[[File:Heart Shuffle.png|20px|link=]] Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).
[[File:Heart Shuffle.png|20px|link=]] Hearts are the game's limiting resource. Starting a stage consumes a heart, and one heart is gained every 30 minutes (to a maximum of 99). Extra hearts may be obtained through other means (up to an independent limit of 99).


[[File:Coin Shuffle.png|20px|link=]] Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game [[List of items (Shuffle)|items]] and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.
[[File:Coin Shuffle.png|20px|link=]] Coins are rewarded for completing stages (much less on repeat clears). Coins can be spent on in-game [[List of items in Pokémon Shuffle|items]] and are required to access certain special stages (instead of Hearts). The maximum number of stored Coins is 99,999.


The game's microtransactions are focused around [[File:Jewel Shuffle.png|20px|link=]] Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining {{DL||StreetPass}}es, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.
The game's microtransactions are focused around [[File:Jewel Shuffle.png|20px|link=]] Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), rarely as prizes or rewards in certain special stages, for obtaining {{DL||StreetPass}}es, and occasionally as gifts. They can also be purchased. The maximum number of Jewels is 150.
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==Items==
==Items==
{{main|List of items (Shuffle)}}
{{main|List of items in Pokémon Shuffle}}
There are broadly three types of items in the game:  
There are broadly three types of items in the game:  
* Items that affect a single stage. These cost Coins, or can be obtained from [[special stage]]s or check-in bonuses.
* Items that affect a single stage. These cost Coins, or can be obtained from [[special stage]]s or check-in bonuses.