Mystery Zone: Difference between revisions

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Text replacement - "{{game|Black and White|s 2|Pokémon Black 2 and White 2}}" to "{{B2W2}}"
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==Later generations==
==Later generations==
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{B2W2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.


The "Mystery Zone" header (<code>0x0001</code> in Generation V, <code>0x0002</code> in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused.
The "Mystery Zone" header (<code>0x0001</code> in Generation V, <code>0x0002</code> in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused.