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Goodra (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Goodra
By
leveling up
Generation VI
Other generations:
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Outrage
Dragon
Physical
120
120
100
100%
10
Cool
6
♥♥♥♥♥♥
0
01
1
Feint
Normal
Physical
030
30
100
100%
10
Clever
3
♥♥♥
0
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Bubble
Water
Special
040
40
100
100%
30
Cute
4
♥♥♥♥
0
05
5
Absorb
Grass
Special
020
20
100
100%
25
Clever
4
♥♥♥♥
0
09
9
Protect
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
13
13
Bide
Normal
Physical
0000
—
00—
—%
10
Tough
3
♥♥♥
0
18
18
Dragon Breath
Dragon
Special
060
60
100
100%
20
Cool
2
♥♥
3
♥♥♥
25
25
Rain Dance
Water
Status
0000
—
00—
—%
5
Beautiful
1
♥
0
28
28
Flail
Normal
Physical
0000
—
100
100%
15
Cute
1
♥
0
32
32
Body Slam
Normal
Physical
085
85
100
100%
15
Tough
1
♥
4
♥♥♥♥
38
38
Muddy Water
Water
Special
090
90
085
85%
10
Tough
2
♥♥
2
♥♥
47
47
Dragon Pulse
Dragon
Special
085
85
100
100%
10
Beautiful
4
♥♥♥♥
0
50
50
Aqua Tail
Water
Physical
090
90
090
90%
10
Beautiful
4
♥♥♥♥
0
55
55
Power Whip
Grass
Physical
120
120
085
85%
10
Tough
1
♥
0
63
63
Outrage
Dragon
Physical
120
120
100
100%
10
Cool
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Goodra
Italic
indicates a move that gets STAB only when used by an evolution of Goodra
By
TM
/
HM
Generation VI
Other generations:
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
Tough
3
♥♥♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
Tough
3
♥♥♥
0
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Goodra
Italic
indicates a move that gets STAB only when used by an evolution of Goodra
By
breeding
Generation VI
Other generations:
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Acid Armor
*
Poison
Status
—
—%
20
Tough
1
♥
0
Counter
*
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Curse
*
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Endure
*
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Iron Tail
*
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
Poison Tail
Poison
Physical
50
100%
25
Clever
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Goodra in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Goodra in that game.
Bold
indicates a move that gets
STAB
when used by Goodra
Italic
indicates a move that gets STAB only when used by an evolution of Goodra
By
tutoring
Generation VI
Other generations:
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Draco Meteor
Dragon
Special
130
90%
5
Beautiful
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Outrage
Dragon
Physical
120
100%
10
Cool
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Goodra can be tutored the move in that game
A colored abbreviation in a white box indicates that Goodra cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Goodra
Italic
indicates a move that gets STAB only when used by an evolution of Goodra
By a prior
evolution
Generation VI
Other generations:
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Goodra
Italic
indicates a move that gets STAB only when used by an evolution of Goodra