My personal improvements of eeveelution learnsets, including a hypothetical wind element based final evolution.

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Eevee
 Normal 
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Vaporeon
 Water 
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Jolteon
 Electric 
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Flareon
 Fire 
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Espeon
 Psychic 
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Umbreon
 Dark 
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Leafeon
 Grass 
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Glaceon
 Ice 
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Galeon
 Flying 
HP 55 130 65 65 65 95 65 65 95
Atk 55 65 65 130 65 65 110 60 65
Def 50 60 60 60 60 110 130 110 60
SpA 45 110 110 95 130 60 60 130 65
SpD 65 95 95 110 95 130 65 95 130
Spd 55 65 130 65 110 65 95 65 110
1 Deluge* Electro Ball Scorch* Power Swap Guard Swap Magical Leaf Ice Shard Whirlwind
1 Tail Whip
Tackle*
Helping Hand
7 Sand-Attack
13 Growl Water Gun ThunderShock Ember Confusion Pursuit Razor Leaf Icy Wind Gust
19 Quick Attack*
25 Bite Bite Double Kick Bite Swift Confuse Ray Grasswhistle Bite Twister
31 Baton Pass Aurora Beam Pin Missile Fire Spin Psybeam Faint Attack U-Turn Cold Switch* Ominous Wind
37 Take Down Aqua Ring Thunder Fang Fire Fang Future Sight Assurance Giga Drain Ice Fang Air Slash
43 Last Resort*
49 Trump Card Haze Thunder Wave Smog Psych Up Mean Look Counter Mirror Coat Mist
55 Muddy Water Discharge Lava Plume Mind Wave* Shadow Sweep* Synthesis Snowstorm* Razor Wind*
61 Acid Armor Agility Work Up Gnosis* Curse Swords Dance Barrier Calm Mind
67 Aqua Tail Overcharge* Anger Fume* Psychic Vicious Ram* Leaf Blade Blizzard Hurricane
73 Hydro Pump Thunder Fire Blast Morning Sun Moonlight Sunny Day Hail Tailwind
Moves in bold are STAB. Moves in italics do no damage.


Legendary groups

(Attempt to prove the mess of legendary groups can be organised properly. wip.)

Most legendary Pokémon are part of a group.

There are groups in which members share an equal amount of similarities (no member sticks out or has exclusive features, unless they all do with the same impact **) and there is the role of a master or guardian, who are related to a group but are superior to them in several ways.


Groups share a combination of many of the following traits ("+"-always the case):

+specific method of encounter*
+released in same generation
+next to each other in pokedex order*
+same stat total
+secondary type, if any
+similar learnsets (same levels, shared minor moves, comparable moves, especially STAB)
+shared mythological background or origin story, if any
-most cases even having exact same individual stat numbers in varying order
-similarly working ability
-similar design basis
-main type

Masters might share several of the above traits with their group, but always have some clearly superior traits or exclusive features. Some masters might be part of a group of their own league.


*There can be a few deviations in the case of version mascots (because of later releases of the third version) such as small dex-gaps and the final appearance being kept secret.
**An exception is Suicune, who starred as the version mascot of Crystal due to lack of fitting candidates.


Legendary Trios

Most famous kind of legendary group, with 3 equally similar and equally contrasting members. These are the first legendaries to appear in each generation and have 580 total base stats

Legendary trios
 
Articuno
 Ice 
 Flying 
 
Zapdos
 Electric 
 Flying 
 
Moltres
 Fire 
 Flying 
Legendary birds
 
Raikou
 Electric 
 
Entei
 Fire 
 
Suicune
 Water 
Legendary beasts
 
Regirock
 Rock 
 
Regice
 Ice 
 
Registeel
 Steel 
Legendary golems
 
Cobalion
 Steel 
 Fighting 
 
Terrakion
 Rock 
 Fighting 
 
Virizion
 Grass 
 Fighting 
Legendary Musketeers


Generation IV was the "ultimate" generation, hence why instead of the usual trio, the version mascots themselves were a proper trio, meeting most requirements and of course having 680 total stats instead of just 580. These were accompanied by a sub-trio of all Psychic-type legendaries relevant to their plot, with matching colours. The traits of each Lake guardian (what they represent/method of obtaining/distribution of stats) seem to be based on the trios of the preceeding three generations (Birds - Azelf, Beasts - Mesprit, Golems - Uxie)

Giratina underwent a change with the release of its Platinum version, gaining a forme with altered stats, look, and ability.

Ultimate trio
 
Dialga
 Steel 
 Dragon 
 
Palkia
 Water 
 Dragon 
 
Giratina
 Ghost 
 Dragon 
Creation trio
 
Uxie
 Psychic 
 
Mesprit
 Psychic 
 
Azelf
 Psychic 
Lake guardians



Legendary duos

There are duos of rather minor importance, with 580/600 total base stats.


Minor legendary duos
 
Latias
 Dragon 
 Psychic 
 
Latios
 Dragon 
 Psychic 
Eon duo
 
Cresselia
 Psychic 
 
Darkrai
 Dark 
Lunar duo
 
Tornadus
 Flying 
 
Thundurus
 electric 
 Flying 
Kami duo



And Version mascot duos, with the higher 670/680 total base stats.

Version mascot duos
 
Lugia
 Psychic 
 Flying 
 
Ho-oh
 Fire 
 Flying 
Tower duo
 
Kyogre
 Water 
 
Groudon
 Ground 
Weather duo
 
Reshiram
 Dragon 
 Fire 
 
Zekrom
 Dragon 
 Electric 
Energy duo



There also exist imbalanced duos, each consisting of a parent and a child. The first represents creation of life through artificial means (cloning), with the result being a stronger creature. while the second represents creation of life through natural means (breeding), with the result being a weaker version of the original. In both cases, the original actually appears after the child in the pokedex.


Birth duos
 
Mew
 Psychic 
 
Mewtwo
 Psychic 
Mew duo
 
Manaphy
 Water 
 
Phione
 Water 
Sea fairy duo


Additional group members

Some legendary Pokémon are extra members of a lesser legendary group. For several of them, enabling an encounter requires the player to have obtained its complete group. They can be superior, with a master-like role, a fourth hidden member, or even a weaker counterpart to members of a legendary group.


Legendary Birds Legendary Beasts Legendary Golems Legendary Musketeers
 
Lugia
 Psychic 
 Flying 
 
Ho-oh
 Fire 
 Flying 
 
Regigigas
 Normal 
 
Keldeo
 Water 
 Fighting 
 
Articuno
 Ice 
 Flying 
 
Zapdos
 Electric 
 Flying 
 
Moltres
 Fire 
 Flying 
 
Raikou
 Electric 
 
Entei
 Fire 
 
Suicune
 Water 
 
Regirock
 Rock 
 
Regice
 Ice 
 
Registeel
 Steel 
 
Cobalion
 Steel 
 Fighting 
 
Terrakion
 Rock 
 Fighting 
 
Virizion
 Grass 
 Fighting 


Creation trio
 
Arceus
 Normal 
 
Dialga
 Steel 
 Dragon 
 
Palkia
 Water 
 Dragon 
 
Giratina
 Ghost 
 Dragon 
 
Azelf
 Psychic 
 
Mesprit
 Psychic 
 
Uxie
 Psychic 


Weather duo Energy duo Kami duo
 
Rayquaza
 Dragon 
 Flying 
 
Kyurem
 Dragon 
 Ice 
 
Landorus
 Ground 
 Flying 
 
Kyogre
 Water 
 
Groudon
 Ground 
 
Reshiram
 Dragon 
 Fire 
 
Zekrom
 Dragon 
 Electric 
 
Tornadus
 Flying 
 
Thundurus
 Electric 
 Flying 

Event Fairies

Most generations introduced a standalone fairy-like event-Pokémon, with every base stats being 100. Note that Mew and Manaphy completely fit into this category, but are much more importantly additionally related to another pokemon each.


Event fairies
 
Mew
 Psychic 
 
Celebi
 Psychic 
 Grass 
 
Jirachi
 Steel 
 Psychic 
 
Manaphy
 Water 
 
Shaymin
 Grass 
 
Victini
 Psychic 
 Fire 



Standalone legendaries

Everyone except for 4 legendaries have been covered above. These 4 are similar to the ones in the minor Duos, powerful unique pokemon with interesting backstories/origins except they don't have a counterpart. They are hidden/extra legendaries towards the end of the dex (all event-pokemon or in the case of Heatran, not in a regional pokedex).

Extra legendaries
 
Deoxys
 Psychic 
 
Heatran
 Fire 
 Steel 
 
Meloetta
 Normal 
 Psychic 
 
Genesect
 Bug 
 Steel