Quick Guard (move)

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Quick Guard
ファストガード Fast Guard
Quick Guard V.png
[[File:|center]]
Type  Fighting
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation V
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Fighting-type move introduced in Generation V.

Effect

Generation V

Quick Guard protects all Pokémon on the user's side of the field from moves that have increased priority during that turn, such as Quick Attack or Aqua Jet. It does not block moves that have been given an increased priority through Prankster that would not usually have one.

Using Quick Guard, Wide Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.

This move has +3 priority, so it will be executed before most other moves.

Feint and Shadow Force lift the effect of Quick Guard from the opponent's team when successfully used on an opponent, and Feint hits despite being an increased priority move. When used on an ally, Feint is blocked by Quick Guard.

Generation VI

Quick Guard will now block moves given an increased priority through Prankster and Gale Wings. However, even if given priority by these Abilities, Quick Guard cannot block any moves that would normally bypass Protect, Detect and Spiky Shield, such as Confide and Transform.

Quick Guard can now be used consecutively without failing, although it still decreases the chance of success for Protect, Detect, Endure, King's Shield, and Spiky Shield.

Hyperspace Fury, Hyperspace Hole, and Phantom Force will lift the effect of Quick Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Quick Guard from all allies, if they hit an ally.

Description

Games Description
BWB2W2 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
XYORAS The user protects itself and its allies from priority moves.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
041   Zubat Poison Flying   43
042   Golbat Poison Flying   51
107   Hitmonchan Fighting Fighting 31 31
122   Mr. Mime Psychic Fairy 1 1
169   Crobat Poison Flying   51
237   Hitmontop Fighting Fighting 46 46
252   Treecko Grass Grass   41
253   Grovyle Grass Grass   53
254   Sceptile Grass Grass   57
276   Taillow Normal Flying   25
277   Swellow Normal Flying   27
448   Lucario Fighting Steel 33 33
475   Gallade Psychic Fighting   11
539   Sawk Fighting Fighting 45 45
566   Archen Rock Flying 25 25
567   Archeops Rock Flying 25 25
589   Escavalier Bug Steel 1, 8 1, 8
619   Mienfoo Fighting Fighting 45 45
638   Cobalion Steel Fighting 55 1, 55
639   Terrakion Rock Fighting 55 1, 55
640   Virizion Grass Fighting 55 1, 55
647   Keldeo Water Fighting 55 55
678   Meowstic Psychic Psychic   1, 53 ♂
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
066   Machop Fighting Fighting         
123   Scyther Bug Flying    
190   Aipom Normal Normal      
307   Meditite Fighting Psychic         
335   Zangoose Normal Normal      
390   Chimchar Fire Fire               
453   Croagunk Poison Fighting         
559   Scraggy Dark Fighting         
624   Pawniard Dark Steel         
650   Chespin Grass Grass      
661   Fletchling Normal Flying          
674   Pancham Fighting Fighting          
701   Hawlucha Fighting Flying         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Gates to Infinity, Quick Guard protects the user from moves that are used from more than one space away until the end of their next move.

In the anime

 
Mienfoo


The user protects itself and its allies from moves.
Pokémon Method
User First Used In Notes
  Mienfoo jumps into the air and puts its hands together in front of it with its palms touching. Its body then becomes outlined in a red outline, then it puts its arms forward. A pulsating bright red energy shield appear in front of Mienfoo's hands and goes around itself and others, protecting them from attacks. While the barrier is up, Mienfoo floats in the air.
Cliff's Mienfoo The Beartic Mountain Feud! Debut


Trivia

In other languages

Language Title
Mandarin Chinese 先制防禦 Xiānzhì Fángyù
  Dutch Snelschild
  French Prévention
  German Rapidschutz
  Italian Anticipo
  Korean 퍼스트가드 First Guard
  Polish Szybka Obrona
  Brazilian Portuguese Defesa Rápida
Spanish   Latin America Defensa Rápida
  Spain Anticipo


Variations of the move Quick Guard
  Quick GuardWide GuardCrafty Shield


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.