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Artwork from FR/LG
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Height
4'11" Imperial
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1.5 m Metric
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4'11"/1.5 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
121.3 lbs. Imperial
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55.0 kg Metric
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121.3 lbs./55.0 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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Base Exp.: 200
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Battle Exp.: 2001*
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Pinsir (Japanese: カイロス Kailios) is a Template:Type2 Pokémon.
It is not known to evolve into or from any other Pokémon.
Biology
Physiology
Pinsir has a brown body with a large pair of white horns that are dotted with small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Its mouth has long, flat teeth that are arranged vertically rather then horizontally. Pinsir is cold-blooded.
Gender differences
None.
Special abilities
Pinsir's horns have enough crushing power to shatter thick logs and allow it to Template:M2 twice its own weight.
Behavior
Pinsir's movements are more sluggish when exposed to cold weather, so they hide in burrows, treetops or tree roots during chilly nights. Pinsir are known to dig holes to sleep in by using their horns to dig. However, when they are fully awake, they can be quite aggressive.
Habitat
Pinsir are mostly found in jungle-like areas, but have also been imported into Kanto's Safari Zone.
They are also found in the National Park of Johto during the bug-contest
Diet
- Main article: Pokémon food
In the animeIn the TCGGame data
NPC appearances
- Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cut anywhere above the log will cause the player to lose points.
Pokédex entries
This Pokémon was unavailable prior to Generation I.
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Generation I
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Red
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If it fails to crush the victim in its pincers, it will swing it around and Template:M2 it hard.
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Blue
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Yellow
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Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
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Stadium
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Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are Template:M2 and Template:M2.
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Generation II
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Gold
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With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
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Silver
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Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
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Crystal
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When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
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Stadium 2
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With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
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Generation III
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Ruby
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Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
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Sapphire
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Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
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Emerald
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Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
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FireRed
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Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
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LeafGreen
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If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
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Generation IV
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Diamond
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It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
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Pearl
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It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
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Platinum
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It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
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HeartGold
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{{{heartgolddex}}}
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SoulSilver
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{{{soulsilverdex}}}
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Game locations
This Pokémon was unavailable prior to Generation I.
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In side games
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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65
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125 - 172
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240 - 334
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125
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117 - 194
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229 - 383
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100
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94 - 167
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184 - 328
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55
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54 - 117
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103 - 229
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70
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67 - 134
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130 - 262
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85
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81 - 150
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157 - 295
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Total: 500
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 55.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
Template:Learnset intro
|- style="text-align:center"
| style="text-align:left" | bug
| style="background:#91A119" | bug
| style=" background:#FFF" | 4
| style=" background:#FFF" | 1
| style=" background:#FFF" | Pinsir
| style="display:none; background:#FFF" | {{{6}}}
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|- style="background:#B8C26A"
| colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
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Special moves
TCG-only Moves
Side game data
Template:Side game
Evolution
Template:Evobox/0
Sprites
Trivia
Origin
It is based on a stag beetle.
Name origin
Pinsir's name is a corruption of pincer, referring to the claws on its head. Its Japanese name may be based on 傀 kai, large, or 魁偉 kaii, brawny. It could also be a combination of the Japanese 刈 kai, cut, and the Greek word for bug, κοριός korios.
In other languagesExternal linksNotes