Golduck (Pokémon)/Generation I learnset: Difference between revisions

m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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{{learnlist/levelh|Golduck|water|water|1|1}}
{{learnlist/levelh|Golduck|water|water|1|1}}
{{learnlist/level1|1|Scratch|Normal|40|100|35}}
{{learnlist/level1|1|Scratch|Normal|40|100|35}}
{{learnlist/level1|1|Tail Whip|Normal|—|100|30}}
{{learnlist/level1|1|Tail Whip|Normal||100|30}}
{{learnlist/level1|1|Disable|Normal|—|55|20}}
{{learnlist/level1|1|Disable|Normal||55|20}}
{{learnlist/level1|28|Tail Whip|Normal|—|100|30}}
{{learnlist/level1|28|Tail Whip|Normal||100|30}}
{{learnlist/level1|31|Disable|Normal|—|55|20}}
{{learnlist/level1|31|Disable|Normal||55|20}}
{{learnlist/level1|39|Confusion|Psychic|50|100|25}}
{{learnlist/level1|39|Confusion|Psychic|50|100|25}}
{{learnlist/level1|48|Fury Swipes|Normal|18|80|15}}
{{learnlist/level1|48|Fury Swipes|Normal|18|80|15}}
Line 17: Line 17:
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison||85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
Line 28: Line 28:
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM18|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM18|Counter|Fighting||100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting||100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal||100|10}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|||15}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|||10}}
{{learnlist/tm1|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm1|TM39|Swift|Normal|60||20}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|||10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|||10}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
Line 45: Line 45:
====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{Learnlist/prevoh|Golduck|Water|Water|1|1}}
{{Learnlist/prevoh|Golduck|Water|Water|1|1}}
{{Learnlist/prevo1|054|Psyduck|e||||Amnesia|Psychic|—|—|20}}
{{Learnlist/prevo1|054|Psyduck|e||||Amnesia|Psychic|||20}}
{{Learnlist/prevof|Golduck|Water|Water|1|1}}
{{Learnlist/prevof|Golduck|Water|Water|1|1}}


[[zh:哥达鸭/第一世代技能表]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/1|Golduck|water|water|1}}
{{learnlist/prevgen1|Golduck|1|Flash|Normal|—|70|20|II=yes<!--TM-->}}
{{learnlist/prevgen1|Golduck|1|Headbutt|Normal|70|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Golduck|1|Hypnosis|Psychic|—|60|20|II=yes<!--breed-->}}
{{learnlist/prevgen1|Golduck|1|Ice Punch|Ice|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Golduck|1|Light Screen|Psychic|—|—|30|II=yes<!--breed-->}}
{{learnlist/prevgen1|Golduck|1|Petal Dance|Grass|70|100|20|II=event<!--prevo-->}}
{{learnlist/prevgen1|Golduck|1|Psybeam|Psychic|65|100|20|II=yes<!--breed-->}}
{{learnlist/prevgen1|Golduck|1|Psychic|Psychic|90|100|10|II=yes<!--breed-->}}
{{learnlist/prevgen1|Golduck|1|Screech|Normal|—|85|40|II=yes<!--level-->}}
{{learnlist/prevgen1|Golduck|1|Tri Attack|Normal|80|100|10|II=event<!--prevo-->}}
{{learnlist/prevgen1|Golduck|1|Waterfall|Water|80|100|15||'''|II=yes<!--TM-->}}
{{learnlist/prevgenf/1|Golduck|water|water|1}}
 
[[it:Golduck/Mosse apprese in prima generazione]]
[[zh:哥达鸭/第一世代招式表]]

Latest revision as of 19:34, 30 October 2020

← Golduck Golduck

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Tail Whip Normal 0000 100}}100% 30
011 Disable Normal 0000 055}}55% 20
2828 Tail Whip Normal 0000 100}}100% 30
3131 Disable Normal 0000 055}}55% 20
3939 Confusion Psychic 05050 100}}100% 25
4848 Fury Swipes Normal 01818 080}}80% 15
5959 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM11 BubbleBeam Water 65 100% 20
  TM12 Water Gun Water 40 100% 25
  TM13 Ice Beam Ice 95 100% 10
  TM14 Blizzard Ice 120 90% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Pay Day Normal 40 100% 20
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM28 Dig Ground 100 100% 10
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM34 Bide Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Amnesia Psychic —% 20
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Flash Normal 0000 070}}70% 20
II Headbutt Normal 07070 100}}100% 15
II Hypnosis Psychic 0000 060}}60% 20
II Ice Punch Ice 07575 100}}100% 15
II Light Screen Psychic 0000 00—}}—% 30
II Petal Dance Grass 07070 100}}100% 20
II Psybeam Psychic 06565 100}}100% 20
II Psychic Psychic 09090 100}}100% 10
II Screech Normal 0000 085}}85% 40
II Tri Attack Normal 08080 100}}100% 10
II Waterfall Water 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see transfer-only moves for other generations