Disable (move)

Revision as of 16:35, 28 May 2020 by Pyritie (talk | contribs) (→‎Generation V onwards: added note about max moves -- see this thread: https://twitter.com/DaWoblefet/status/1259912419016691712)
Disable
かなしばり Temporary Binding
Disable VIII.png
Disable VIII 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0 to 7, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

Disable will fail if one of the target's moves is already disabled.

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Accuracy in this generation is 55%.

Generation II

Disable now disables the last move that the target used, giving it a disable duration length of 2-8, which is reduced by 1 each time the target attempts to execute an attack. It will also fail if the target has not used a move yet, or if the last move it used was Struggle. Sleep Talk can still call a disabled move.

Generation III

Disable now lasts 2-5 turns.

Generation IV

Disable's accuracy is changed from 55% to 80%.

Disable now lasts 4-7 turns.

Generation V onwards

Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with Magic Coat.

Disable does not affect Pokémon under the protection of Aroma Veil.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

If the last move the target used was a Max Move, Disable will fail.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
ColoXD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SMUSUMPE
SwSh
For four turns, this move prevents the target from using the move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0037     Field Field 4
037A  
Vulpix
Alolan Form
  Field Field 4
0038     Field Field 1
038A  
Ninetales
Alolan Form
 
 
Field Field 1
0039    
 
Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14SMUSUM
16PE
0040    
 
Fairy Fairy 1 1 1 1 1 1 1SMUSUM
0048    
 
Bug Bug 1 1 1 1 1 1 1SMUSUM
4PE
0049    
 
Bug Bug 1 1 1 1 1 1 1SMUSUM
1, 4PE
0054     Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
0055     Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19SMUSUM
23PE
0064     Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
0065     Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18SMUSUM
1, 6PE
0079    
 
Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
15
079G  
Slowpoke
Galarian Form
  Monster Water 1 15
0080    
 
Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19SMUSUM
24PE
0088     Amorphous Amorphous 1 10 8 12 12 12 12SMUSUM
18PE
088A  
Grimer
Alolan Form
 
 
Amorphous Amorphous 12SMUSUM
18PE
0089     Amorphous Amorphous 1 37 8 12 12 12 12SMUSUM
18PE
089A  
Muk
Alolan Form
 
 
Amorphous Amorphous 12SMUSUM
18PE
0094    
 
Amorphous Amorphous 1PE
0096     Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5SMUSUM
4PE
0097     Human-Like Human-Like 1, 12 1, 10 1, 10RSE
1, 7FRLG
1, 7 1, 5 1, 5 1, 5SMUSUM
1, 4PE
0108     Monster Monster 15 31 34 25 25 25 25SMUSUM
20PE
0117     Water 1 Dragon 1PE
0150     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1 1 1 1
0199    
 
Monster Water 1 29 29RSE
24FRLG
20 19 19 19
222G  
Corsola
Galarian Form
  Water 1 Water 3 10
0302    
 
Human-Like Human-Like 15
0355     Amorphous Amorphous 5 6 6 6 6 4
0356     Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6 1
0463     Monster Monster 25 25 25 25
0477     Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6 1
0491     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0562     Mineral Amorphous 5 5 5 12
562G  
Yamask
Galarian Form
 
 
Mineral Amorphous 12
0563     Mineral Amorphous 1, 5 1, 5 1, 5 12
0717    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 35
0758    
 
Monster Dragon 1 1
0779    
 
Water 2 Water 2 20
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0864     Water 1 Water 3 1
0867    
 
Mineral Amorphous 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0023     Field Dragon
0029     Monster Field
0032     Monster Field
0037     Field Field
037A  
Vulpix
Alolan Form
  Field Field
0086     Water 1 Field
0092    
 
Amorphous Amorphous HGSS
0115     Monster Monster
0116     Water 1 Dragon
0167    
 
Bug Bug
0234     Field Field
0280    
 
Human-Like Amorphous
0327     Field Human-Like
0331     Grass Human-Like
0335     Field Field
0351     Fairy Amorphous
0352     Field Field
0353     Amorphous Amorphous
0358     Amorphous Amorphous
0361     Fairy Mineral
0425    
 
Amorphous Amorphous
0433     Amorphous Amorphous
0442    
 
Amorphous Amorphous USUM
0562     Mineral Amorphous
0595    
 
Bug Bug
0605     Human-Like Human-Like
0682     Fairy Fairy
0686    
 
Water 1 Water 2
0708    
 
Grass Amorphous
0710    
 
Amorphous Amorphous
0885    
 
Amorphous Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0092    
 
Amorphous Amorphous Dream World - Spooky Manor
0234     Field Field Dream World - Pleasant Forest
0355     Amorphous Amorphous Dream World - Spooky Manor
0596    
 
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0683     Fairy Fairy Shigeki Morimoto's Aromatisse
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Disable paralyzes the opponent instead of disabling a move. It is unaffected by evasion and accuracy.

In Pokémon Mystery Dungeon: Gates to Infinity, Disable seals the move that its target most recently used on the floor.

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo. Also, the opponent has to be standing on the ground, or they take weak knockback instead.

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない
MDGtI It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
SMD It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.


In the anime

 
Slowbro
 
Psyduck
 
Golduck
 
Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
  Psyduck releases blue rings from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
  Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
  Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
  Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
  Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


  • In PW18, Slowpoke was revealed to have known Disable, but it was not shown using it.

In the Magical Pokémon Journey manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfagūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shí​huàgōng *
  Czech Znehybnění
  Danish Neutralisere
  Dutch Ontwapen
  Finnish Estäminen (EP032)
Lamaus (AG128-AG129)
  French Entrave
  German Aussetzer
  Greek Αναστολέας
  Hindi Viklaang kar dena
  Italian Inibitore
  Korean 사슬묶기 Saseulmukgi
  Polish Zablokowanie*
Paraliż*
Blokujący Atak*
Zmrożenie*
Pętanie*
Portuguese   Brazil Desabilitar (anime)
Inabilitar (TCG, manga)
  Portugal Incapacitar (anime)
Debilitar
  Serbian Onemogućavanje
Spanish   Latin America Incapacitar (EP032)
Anulación (EP066-EP227)
Desarmar (AG128)
  Spain Anulación
  Swedish Avväpna*
Handikappattack*
Avväpning*
Förlamning*
  Turkish Sakatlama
  Vietnamese Vô Hiệu Hóa


Variations of the move Disable
  DisableTormentTauntEmbargoHeal Block



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.