If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
Charge IX.png
Charge IX 2.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used.

Charge can be used as the first move of a Pokémon Contest combination, causing Shock Wave, Spark, Thunder, Thunder Wave, ThunderPunch, ThunderShock, Thunderbolt, and Volt Tackle to score double the normal appeal if used in the next turn.

Generation IV-VIII

If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's Special Defense stat by one stage.

Charge can also be used as part of a Super Contest combination, with Thunder Fang having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except Electroweb, Wild Charge and Zap Cannon) to give an extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.

Generation IX

If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being asleep or flinching.

Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is Normalize, or using Charge followed by an activation of Electromorphosis or Wind Power) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.

Description

Games Description
RSEColoXD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSSPBR The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS
SMUSUM
SwShBDSPLA
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
SV The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
074A  
Geodude
Alolan Form
 
 
Mineral Mineral 4SMUSUM
075A  
Graveler
Alolan Form
 
 
Mineral Mineral 1, 4SMUSUM
076A  
Golem
Alolan Form
 
 
Mineral Mineral 1, 4SMUSUM
0100     Mineral Mineral 1 1 1 1 1SMUSUM 1BDSP 1
100H  
Voltorb
Hisuian Form
 
 
Mineral Mineral 1
0101     Mineral Mineral 1 1 1 1 1SMUSUM 1BDSP 1
101H  
Electrode
Hisuian Form
 
 
Mineral Mineral 1
0125     Human-Like Human-Like 1SwShBDSP
0145    
 
No Eggs Discovered No Eggs Discovered 61 36 36 36 36SMUSUM 30 30
0170    
 
Water 2 Water 2 49 45 50 50 50 24
0171    
 
Water 2 Water 2 61 57 64 64XY
58ORAS
58 24
0179     Monster Field 23 23BW
15B2W2
15 15 15BDSP 15
0180     Monster Field 25 25BW
16B2W2
16 16 16BDSP 16
0181     Monster Field 25 25BW
16B2W2
16 16 16BDSP 16
0239     No Eggs Discovered No Eggs Discovered 8SwShBDSP
0243     No Eggs Discovered No Eggs Discovered 1
0309     Field Field 41 44 44 44 44 36
0310     Field Field 53 54 54 54XY
48ORAS
48 42
0311     Fairy Fairy 31 35 38 38XY
28ORAS
28 28BDSP
0312     Fairy Fairy 31 35 38 38XY
28ORAS
28 28BDSP
0403     Field Field 9 9 9 9 8SwShBDSP 8
0404     Field Field 9 9 9 9 1SwShBDSP 1
0405     Field Field 1, 9 1, 9 1, 9 1, 9 1SwShBDSP 1
0466     Human-Like Human-Like 1SwShBDSP
0479    
 
Amorphous Amorphous 43 57 1, 57 1, 57 15SwShBDSP 15
0522     Field Field 8 8 8
0523     Field Field 1, 8 1, 8 1, 8
0587    
 
Field Field 10 10 10 20
0599     Mineral Mineral 6 6 6 8
0600     Mineral Mineral 1, 6 1, 6 1, 6 1
0601     Mineral Mineral 1, 6 1, 6 1, 6 1
0618    
 
Water 1 Amorphous 20
0642    
 
No Eggs Discovered No Eggs Discovered 55 1, 55 49 30SwSh 30
0694    
 
Monster Dragon 11 11 16
0695    
 
Monster Dragon 1 1 1
0702    
 
Field Fairy 11 11 10 10
0737    
 
Bug Bug 1, Evo. 1, Evo.
0738    
 
Bug Bug 1 1
0777    
 
Field Fairy 13 10
0785    
 
No Eggs Discovered No Eggs Discovered 26 30
0796     No Eggs Discovered No Eggs Discovered 1 5
0807     No Eggs Discovered No Eggs Discovered 26USUM 40
0835     Field Field 35
0836     Field Field 41
0849  
Toxtricity
Amped Form
 
 
Human-Like Human-Like 4 4
849L  
Toxtricity
Low Key Form
 
 
Human-Like Human-Like 4 4
0871     Water 1 Amorphous 10
0880    
 
No Eggs Discovered No Eggs Discovered 7
0881    
 
No Eggs Discovered No Eggs Discovered 7
0921     Field Field 8
0922    
 
Field Field 8
0923    
 
Field Field 8
0938     Water 1 Water 1 17
0939     Water 1 Water 1 17
0992    
 
No Eggs Discovered No Eggs Discovered 49
0995    
 
No Eggs Discovered No Eggs Discovered 35
1008    
 
No Eggs Discovered No Eggs Discovered 14
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172     Field Fairy
0179     Monster Field BDSP
0417     Field Fairy BDSP
0877    
 
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0172     No Eggs Discovered No Eggs Discovered Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user gains the Charging status condition until the end of next turn, causing the user's next Electric-type move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. From Explorers of Time and Darkness, Charge also raises the user's Sp. Defense by one stage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 25 - —% - User User -
MDTDS - - 20 - —% - User User -
BSL - - 20 - —% - User User -
MDGtI - - 15 50 —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Charge could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Charge could be seen as a move used by Boss Blitzle.

  Charge
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Attack

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
BSL じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを 1だんかいあげる
MDGtI You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a  Wonder Tile.


In the anime

 
Lanturn
 
Manectric
 
Arctozolt
 
Plusle and Minun
The user charges electricity to boost the power of the next Electric-type move it uses.
Pokémon Method
User First Used In Notes
  Sparks of yellow electricity surround Manectric's body as it charges electricity. After it's done, its Electric-type attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
  Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
  The orbs on Lanturn's antennae glow yellow. Its whole body then becomes surrounded in yellow sparks, causing its Electric-type attacks to become much more powerful.
Kyle's Lanturn Pruning a Passel of Pals! None
  Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
  Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None
  Arctozolt's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Goh's Arctozolt A Pinch of This, a Pinch of That! None


In the manga

Pokémon Adventures


  • A wild Shinx was revealed to know Charge on the official website, but it was never shown using the move.

Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 充電 Chūngdihn
Mandarin 充電 / 充电 Chōngdiàn
  Dutch Oplading
  Finnish Lataus*
  French Chargeur
  German Ladevorgang
  Greek Φόρτιση
  Italian Sottocarica
  Korean 충전 Chungjeon
  Polish Ładowanie
Portuguese   Brazil Carga (JN050-present, Primal Clash-present, manga)
Ataque (Emerging Powers-Legendary Treasures)
Carregar
  Portugal Carregar
Carga
  Serbian Punjenje
  Spanish Carga
  Vietnamese Nạp Điện


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.