Arm Thrust (move)

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Arm Thrust
つっぱり Thrust
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the judge's attention.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-hit move introduced in Generation III. Its name refers to a sumo technique called tsuppari. Up until Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

[[Generation III}}

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45. Each hit made has an equal chance to land a critical hit.

Arm Thrust will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation IV

Same as Generation III, except it will continue attacking after a Substitute is broken.

Generation V

Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD descriptions
Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
DPPtHGSSBW The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
296   Makuhita Fighting Fighting 10 7 7 ''''
297   Hariyama Fighting Fighting --, 10 --, 7 --, 7 ''''
499   Pignite Fire Fighting     17 ''''
500   Emboar Fire Fighting     17 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Greta's Hariyama
 
Makuhita
 
Paul's Hariyama
 
Emboar
The user looses a flurry of open-palmed arm thrusts.
Pokémon Method
User First Used In Notes
  Makuhita repeatedly hits the opponent with its hands, bringing them forward to hit the opponent one after the other.
Brawly's Makuhita Brave the Wave Debut
  Hariyama repeatedly hits the opponent with its hands, one after the other. Sometimes, its hands glow white.
Brawly's Hariyama A Meditite Fight! None
Tyson's Hariyama At the End of the Fray None
Fighting Dojo's Hariyama Pasta La Vista! None
Greta's Hariyama Wheel of Frontier None
Paul's Hariyama A Pyramiding Rage! None
  Emboar repeatedly hits the opponent with its hands, one after the other.
Bianca's Emboar Search for the Clubultimate! None


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Mandarin Chinese 猛推 Měngtuī
  French Cogne
  German Armstoß
  Greek Ώθηση Χειρός
  Italian Sberletese
  Korean 손바닥치기 Sonbadak Chigi
Portuguese   Brazil Golpe de Braço
  Portugal Impulso de Braços (Advanced; DP Galactic Battles)
Empurrão (Battle Frontier)
  Romanian Mișcarea Mâinii
  Serbian Probijanje Rukama
  Spanish Empujón


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.