Superpower (move)

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Superpower
ばかぢから Great Power
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  120
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Superpower (Japanese: ばかぢから Great Power) is a damage-dealing Template:Type2 move introduced in Generation III.

Effect

Superpower inflicts damage and then lowers the user's Attack stat and Defense stat by one stat level each.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
031   Nidoqueen Poison Ground   43 58 58 '
127   Pinsir Bug Bug   52 52 '
158   Totodile Water Water   41 43 48 '
159   Croconaw Water Water   48 51 57 '
160   Feraligatr Water Water   58 63 71 '
377   Regirock Rock Rock 25 25 25 '
378   Regice Ice Ice 25 25 25 '
379   Registeel Steel Steel 25 25 25 '
386   Deoxys Psychic Psychic 30 30 30 '
399   Bidoof Normal Normal   41 41 '
400   Bibarel Normal Water   48 48 '
486   Regigigas Normal Normal   25   '
532   Timburr Fighting Fighting     49 ''''
533   Gurdurr Fighting Fighting     57 ''''
534   Conkeldurr Fighting Fighting     57 ''''
538   Throh Fighting Fighting     49 ''''
554   Darumaka Fire Fire     39 '
555   Darmanitan Fire Fire     47 '
614   Beartic Ice Ice     -- '
621   Druddigon Dragon Dragon     55 '
628   Braviary Normal Flying     51 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
127   Pinsir Bug Bug no  
183   Marill Water Water            
304   Aron Steel Rock no     
341   Corphish Water Water            
387   Turtwig Grass Grass         
498   Tepig Fire Fire no      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Platinum, HeartGold and SoulSilver

#   Pokémon Type
0031   Nidoqueen
Poison Ground
0034   Nidoking
Poison Ground
0066   Machop
Fighting
0067   Machoke
Fighting
0068   Machamp
Fighting
0074   Geodude
Rock Ground
0075   Graveler
Rock Ground
0076   Golem
Rock Ground
0098   Krabby
Water
0099   Kingler
Water
0106   Hitmonlee
Fighting
0111   Rhyhorn
Ground Rock
0112   Rhydon
Ground Rock
0127   Pinsir
Bug
0136   Flareon
Fire
0141   Kabutops
Rock Water
0143   Snorlax
Normal
0149   Dragonite
Dragon Flying
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0183   Marill
Water
0184   Azumarill
Water
0209   Snubbull
Normal
0210   Granbull
Normal
0212   Scizor
Bug Steel
0216   Teddiursa
Normal
0217   Ursaring
Normal
0220   Swinub
Ice Ground
0221   Piloswine
Ice Ground
0231   Phanpy
Ground
0232   Donphan
Ground
0246   Larvitar
Rock Ground
0247   Pupitar
Rock Ground
0248   Tyranitar
Rock Dark
0257   Blaziken
Fire Fighting
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0286   Breloom
Grass Fighting
0296   Makuhita
Fighting
0297   Hariyama
Fighting
0304   Aron
Steel Rock
0305   Lairon
Steel Rock
0306   Aggron
Steel Rock
0332   Cacturne
Grass Dark
0341   Corphish
Water
0342   Crawdaunt
Water Dark
0348   Armaldo
Rock Bug
0359   Absol
Dark
0377   Regirock
Rock
0378   Regice
Ice
0379   Registeel
Steel
0389   Torterra
Grass Ground
0399   Bidoof
Normal
0400   Bibarel
Normal Water
0405   Luxray
Electric
0408   Cranidos
Rock
0409   Rampardos
Rock
0430   Honchkrow
Dark Flying
0449   Hippopotas
Ground
0450   Hippowdon
Ground
0464   Rhyperior
Ground Rock
0473   Mamoswine
Ice Ground
0486   Regigigas
Normal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user becomes outlined in blue and can lift heavy objects.
Pokémon Method
User First Used In Notes
  Totodile's body becomes surrounded in a light blue aura. It then picks up a large rock and throws it at the opponent.
Khoury's Totodile A Rivalry to Gible On! Debut


In the manga

Pokémon Adventures


Trivia

  • Until Pokémon Platinum, no Fighting-type Pokémon could learn Superpower, despite it being a Fighting-type move.
  • Superpower's German name is the same as the name for the ability Huge Power in German.

In other languages

Language Title
Mandarin Chinese 蠻力 Mánlì
  French Surpuissance
  German Kraftkoloss
  Greek Υπερδύναμη
  Italian Troppoforte
  Korean 엄청난힘 Eomcheongnan Him
  Polish Super Moc
  Serbian Supermoć
  Spanish Fuerza Bruta



Variations of the move Superpower
  SuperpowerClose CombatDragon AscentHeadlong Rush
  Armor Cannon


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.