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{{move|Weather}}
{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}
{{move|Field conditions}}
{{incomplete|needs=Generation VI details, weather icons; Gates to Infinity descriptions}}
'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every main series game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new weather condition with a move or Ability. Only one weather condition may be present at a time, and only the most recent weather condition will take effect.


In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of {{DL|In-battle effect item|Condition boosters|four rocks}} that, when held, would increase the duration of weather called by a weather move. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations.
The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]].


==Types of weather and effects==
==In the core series games==
*Clear skies: Actually the absence of weather. This is the condition found in most locations.
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.
*[[Intense sunlight]]: Strong sunlight shines on the battlefield. This condition has only occured in the overworld in [[Generation III]], due to {{p|Groudon}}'s presence in an area.
*[[Rain]]: Heavy rain slants across the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*{{weather|Sandstorm}}: Stinging sand whips across the battlefield. In Generations III through [[Generation V|V]], every game had a specific area where a sandstorm was always occurring, but in [[Generation VI]], they only occur occasionally.
*{{weather|Hail}}: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
**{{weather|Diamond dust}}: A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in [[Generation IV]] and V games.
*{{weather|Shadowy aura}}: Bursts of light rain down from a shadowy aura in the sky. This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
*[[Fog]]: A thick fog clouds the battlefield. This condition only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all weather conditions at once, damaging all Pokémon on the field.


In [[Generation V]], the weather conditions were given icons which appeared on the DS or 3DS's bottom screen in a battle whenever that weather was occuring. Since fog and shadowy auras were only present in-battle before Generation V, they have no icons. When there is no weather, no icon is shown.
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced {{season}}s, which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.
{| style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
 
===Pokémon battles===
====List of weather====
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.
 
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
! style="background-color:#{{normal color light}}; width:110px;" | Weather
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}};" | In-game description
! style="background-color:#{{normal color light}};" | Details
|-
|-
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight}}
| [[File:Sunny Day VII 2.png|220px]]
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br>
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form.
|-
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| [[File:Rain Dance VII.png|220px]]
|
|
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.
|- style="background: #{{normal color light}}"
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
! Game
|-
! [[Intense sunlight]]
| style="background-color:#{{rock color light}}; text-align: center" | {{color2|000|Sandstorm (weather condition)|Sandstorm}}
! [[Rain]]
| [[File:Sandstorm VII.png|220px]]
! {{weather|Sandstorm}}
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
! {{weather|Hail}}
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br>
|-  
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.
| {{gameabbrev3|BW}}
|-
| style="padding:3px" | [[File:Sunlight icon BW.png|40px]]
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Hail (weather condition)|Hail}}
| style="padding:3px" | [[File:Rain icon BW.png|40px]]
| [[File:Hail VII 2.png|220px]]
| style="padding:3px" | [[File:Sandstorm icon BW.png|40px]]
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| style="padding:3px" | [[File:Hail icon BW.png|40px]]
| Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].
|-
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
| [[File:Snowscape IX.png|220px]]
|  
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].
|-
|-
| {{gameabbrev3|B2W2}}
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
| style="padding:3px" | [[File:Sunlight icon B2W2.png]]
| [[File:Fog VIII.png|220px]]
| style="padding:3px" | [[File:Rain icon B2W2.png]]
| ''N/A''
| style="padding:3px" | [[File:Sandstorm icon B2W2.png]]
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
| style="padding:3px" | [[File:Hail icon B2W2.png]]
|-
|}
| style="background-color:#{{fire color}}; text-align: center" | {{color2|000|Harsh sunlight|Extremely harsh sunlight}}
|}
| [[File:Extremely harsh sunlight VII.png|220px]]
In [[Generation VI]] the background of the bottom screen shows an animation of the active weather condition.
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.
 
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
Most of the weather conditions have a [[move]] or [[Ability]] that will cause that weather.
{| style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
|-
|-
|
| style="background-color:#{{water color}}; text-align: center" | {{color2|000|Rain|Heavy rain}}
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
| [[File:Heavy rain VII.png|220px]]
|- style="background: #{{normal color light}}"
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
!
| Rain falls more chaotically around the battlefield.
! Clear skies
! [[Intense sunlight]]
! [[Rain]]
! {{weather|Sandstorm}}
! {{weather|Hail}}
! {{weather|Shadowy aura}}
! [[Fog]]
|-
|-
! style="text-align:left" | Move
| style="background-color:#{{flying color}}; text-align: center" | {{color2|000|Strong winds}}
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other weather conditions.}}
| [[File:Strong winds VII.png|220px]]
| {{m|Sunny Day}}
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| {{m|Rain Dance}}
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.
| {{m|Sandstorm}}
| {{m|Hail}}
| {{m|Shadow Sky}}
| &mdash;
|-
|-
! style="text-align:left" | Ability
| style="background-color:#{{XD color light}}; text-align: center" | {{color2|000|Shadowy aura}}
| {{a|Air Lock}},<br>{{a|Cloud Nine}}
| [[File:Darkness Battle.png|220px]]
| {{a|Drought}}
| N/A
| {{a|Drizzle}}
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br>
| {{a|Sand Stream}}
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
| {{a|Snow Warning}}
| &mdash;
| &mdash;
|}
|}
|}
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather conditions in the overworld.


Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather conditions created by an Ability would continue until the battle ended or another weather condition took its place; since Generation VI, though, weather conditions created by Abilities also last for only 5 turns. However, there are four [[held item]]s that can increase the duration of summoned weather effects, so that they last 8 turns. The rock that affects each type of weather is shown below.
=====Pokémon Legends: Arceus=====
{| width="400px" style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
{{incomplete|section|needs=Images}}
{| class="roundtable" style="margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};"
! style="background-color:#{{normal color light}}; width:110px;" | Weather
<!--! style="background-color:#{{normal color light}}; width:220px;" | Image-->
! style="background-color:#{{normal color light}};" | In-game description
! style="background-color:#{{normal color light}};" | Details
|-
| style="background-color:#{{fire color light}}; text-align:center" | {{color2|000|Harsh sunlight|Strong sunlight}}
| The Speed of Grass-type Pokémon is boosted.
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}'s Sunshine Form.
|-
| style="background-color:#{{water color light}}; text-align: center" | {{color2|000|Rain}}
| Damage dealt by Fire-type moves is reduced.
| Damage dealt by Fire-type moves is reduced.
|-
|-
|
| style="background-color:#{{ice color light}}; text-align: center" | {{color2|000|Snow}}
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.
|- style="background: #{{normal color light}}"
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
! [[Intense sunlight]]
! [[Rain]]
! {{weather|Sandstorm}}
! {{weather|Hail}}
|-
|-
| width="25%" style="padding-top:3px" | [[File:Dream Heat Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Heat Rock}}
| style="background-color:#{{flying color light}}; text-align: center" | {{color2|000|Fog}}
| width="25%" style="padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Damp Rock}}
| All moves are less accurate, apart from moves that are always sure to hit.
| width="25%" style="padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Smooth Rock}}
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.
| width="25%" style="padding-top:3px" | [[File:Dream Icy Rock Sprite.png|45px]]<br>{{DL|In-battle effect item|Icy Rock}}
|}
|}
|}


Three of the weather conditions can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding {{DL|In-battle effect item|Safety Goggles}} is also immune to damage from weather effects.
====Moves affected by weather====
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP.
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, {{m|Blizzard}}, {{m|Bleakwind Storm}}, {{m|Wildbolt Storm}}, and {{m|Sandsear Storm}} are affected by the weather.
**From [[Generation IV]] onward, during hail Blizzard ignores accuracy and evasion checks.
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
**In Generation IX, during rain, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm ignore accuracy and evasion checks.
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.
*{{m|Solar Beam}} and {{m|Solar Blade}} become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.


Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.
====Activated Abilities====
 
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
During [[intense sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
 
Intense sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Intense sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves while weakening Fire-type moves.
 
Certain specific moves are also affected in special ways by the presence of a specific weather condition.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in intense sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other weather conditions, they recover <sup>1</sup>/<sub>4</sub> HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by different weather conditions. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|In Generation IV, Blizzard's accuracy was simply raised to 100%. In Generation III, Blizzard's accuracy was unaffected.}}, while Thunder{{tt|*|In Generations II-IV, Thunder's accuracy was simply raised to 100%.}} and Hurricane do the same in rain. During intense sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather conditions.
*{{m|Solar Beam}} becomes a 1-turn move in intense sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Growth}}'s stat increases double in intense sunlight (since Generation V).
*When used as a {{OBP|field move|core series}} in Generation IV or later, {{m|Sweet Scent}} will fail to work if there is a weather condition in effect in the area.
 
===Activated Abilities===
 
The following Abilities are activated when a weather condition comes into effect. Unless a weather condition is in effect, none of these Abilities has any effect.
{| style="margin:auto; background: #{{normal color light}}; {{roundy|10px}}; border: 5px solid #{{normal color}};"
|-
|-
|
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]<br>[[Harsh sunlight|Extremely harsh sunlight]]
{| border=1 width="100%" style="background: #{{normal color light}}; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
! style="background:#{{normal color light}}" | [[Rain]]<br>[[Rain|Heavy rain]]
|-
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! [[Intense sunlight]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
! [[Rain]]
! {{weather|Sandstorm}}
! {{weather|Hail}}
|- style="background:#FFF"
|- style="background:#FFF"
| {{a|Forecast}}
| {{a|Forecast}}
Line 143: Line 141:
| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Rain Dish}}
| style="background:#FFF" | {{a|Rain Dish}}
|
| style="background:#FFF" | {{a|Slush Rush}}
|-
|-
| style="background:#FFF" | {{a|Leaf Guard}}
| style="background:#FFF" | {{a|Leaf Guard}}
| style="background:#FFF" | {{a|Swift Swim}}
| style="background:#FFF" | {{a|Swift Swim}}
|
| style="background:#FFF" | {{a|Ice Face}}
|-
| style="background:#FFF; {{roundybl|5px}}" | {{a|Solar Power}}
|-
| style="background:#FFF; {{roundybl|5px}}" | {{a|Protosynthesis}}
|-
|-
| style="background:#FFF" | {{a|Solar Power}}
| style="background:#FFF; {{roundybl|5px}}" | {{a|Orichalcum Pulse}}
|}
|}
|}


In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in intense sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.


===Castform and Weather Ball===
====Castform and Weather Ball====
{{main|Castform (Pokémon)}}
{{main|Castform (Pokémon)}}
{{main|Weather Ball (move)}}
{{main|Weather Ball (move)}}
{{p|Castform}} is a Pokémon uniquely designed to take advantage of weather conditions. Its [[Ability]], {{a|Forecast}}, causes it to change [[form differences|form]] when a weather condition is present. Forecast does not cause a unique change for every possible weather condition, though.
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.
 
{| style="margin:auto; text-align:center; background:#FFF; {{roundy}}"
|-
| width="25%" style="background:#{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and [[strong winds]]
| width="25%" style="background:#{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background:#{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
| width="25%" style="background:#{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform-Snowy.png|80px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}}
|}
 
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform's [[signature move]].
 
Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.
 
{| style="margin:auto; text-align:center; background:#FFF; {{roundy}}"
| height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}}
| height="90px" width="90px" style="background:#{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}}
| height="90px" width="90px" style="background:#{{water color light}}; {{roundy|45px}}" | During<br>[[rain]]/[[rain|heavy rain]]<br>{{typecolor|Water}}
| height="90px" width="90px" style="background:#{{rock color light}}; {{roundy|45px}}" | During<br>{{weather|sandstorm}}<br>{{typecolor|Rock}}
| height="90px" width="90px" style="background:#{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}}
| height="90px" width="90px" style="background:#{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br><span style="background:#{{unknown color}}">{{color2|FFF|Type#Typeless|&nbsp;typeless&nbsp;}}</span>
| height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[strong winds]]<br>{{typecolor|Normal}}
|}
 
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.
 
====Causing weather====
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
!
! style="background:#{{normal color light}}" | Clear skies
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | [[Rain|Heavy rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}" | {{weather|Hail}}
! style="background:#{{normal color light}}" | {{weather|Snow}}
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]]
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Move
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}
| {{m|Sunny Day}}
| &mdash;
| {{m|Rain Dance}}
| &mdash;
| {{m|Sandstorm}}
| {{m|Hail}}
| {{m|Snowscape}}<br>{{m|Chilly Reception}}
| {{m|Shadow Sky}}
| &mdash;
| &mdash;
|- style="background:#FFF"
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| &mdash;
| {{a|Drought}}<br>{{a|Orichalcum Pulse}}
| {{a|Desolate Land}}
| {{a|Drizzle}}
| {{a|Primordial Sea}}
| {{a|Sand Stream}}<br>{{a|Sand Spit}}
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| &mdash;
| &mdash;
| style="{{roundybr|5px}}" | {{a|Delta Stream}}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.
 
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.
 
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.
 
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
|-
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Bag Heat Rock SV Sprite.png|60px]]<br>[[Heat Rock]]
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Bag Damp Rock SV Sprite.png|60px]]<br>[[Damp Rock]]
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Bag Smooth Rock SV Sprite.png|60px]]<br>[[Smooth Rock]]
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Bag Icy Rock SV Sprite.png|60px]]<br>[[Icy Rock]]
|}
 
====Visual indicators====
=====Generation V=====
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background:#FFF"
| {{gameabbrev5|BW}}
| style="padding:3px" | [[File:Sunlight icon BW.png]]
| style="padding:3px" | [[File:Rain icon BW.png]]
| style="padding:3px" | [[File:Sandstorm icon BW.png]]
| style="padding:3px" | [[File:Hail icon BW.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
| style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]]
| style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]]
|}
 
=====Generation VI=====
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
 
=====Generation VII=====
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather.
 
{{Incomplete|section|Generation VI screenshots}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Weather
! style="background:#{{normal color light}}" | {{gameabbrev7|SM}}
! style="background:#{{normal color light}}" | {{gameabbrev7|USUM}}
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight]]
| [[File:Harsh sunlight battle interface SM.png|200px]]
| [[File:Harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain]]
| [[File:Rain battle interface SM.png|200px]]
| [[File:Rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain|Heavy Rain]]
| [[File:Heavy rain battle interface SM.png|200px]]
| [[File:Heavy rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Sandstorm}}
| [[File:Sandstorm battle interface SM.png|200px]]
| [[File:Sandstorm battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Hail}}
| [[File:Hail battle interface SM.png|200px]]
| [[File:Hail battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Strong winds}}
| [[File:Strong winds battle interface SM.png|200px]]
| [[File:Strong winds battle interface USUM.png|200px]]
|}
 
=====Generation VIII=====
 
======Sword and Shield======
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Info'''.


{| style="margin:auto; text-align:center; background: #FFFFFF; {{roundy}};"
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px;"
|-
| style="{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px"| [[File:Status Info SwSh.png|400px]]
| width="25%" style="background: #{{normal color light}}; {{roundy}};" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, or {{weather|shadowy aura}}
|- style="color:#000 "
| width="25%" style="background: #{{fire color light}}; {{roundy}};" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[intense sunlight]]
| The "Info" view in {{g|Sword and Shield}}
| width="25%" style="background: #{{water color light}}; {{roundy}};" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]]
| width="25%" style="background: #{{ice color light}}; {{roundy}};" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}}
|}
|}


{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of weather conditions. In [[Generation III]], it was introduced along with Castform and was Castform's [[signature move]]. Since then, a number of other Pokémon have become able to learn Weather Ball, but Castform remains the only Pokémon able to learn it by leveling up, without needing the services of a [[move relearner]].
======Legends: Arceus======
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing '''+''' to open the "Status Info" view, noted at the bottom of the view.  


Whenever there is a weather condition present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most weather conditions.
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px;"
| style="{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px"| [[File:Status Info LA.png|400px]]
|- style="color:#000 "
| The "Status Info" view in {{g|Legends: Arceus}}
|}


{| style="margin:auto; text-align:center; background: #FFFFFF; {{roundy}};"
=====Generation IX=====
|-
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing '''Y''' for '''Check Status''', listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.
| height="100px" width="15%" style="background: #{{normal color light}}; {{roundy|96px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}}
 
| width="14%" style="background: #{{fire color light}}; {{roundy|60px}}" | During<br>[[intense sunlight]]<br>{{typecolor|Fire}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px;"
| width="14%" style="background: #{{water color light}}; {{roundy|60px}}" | During<br>[[rain]]<br>{{typecolor|Water}}
| style="{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px"| [[File:Check Status SV.png|400px]]
| width="14%" style="background: #{{rock color light}}; {{roundy|60px}}" | During<br>{{weather|sandstorm}}<br>{{typecolor|Rock}}
|- style="color:#000 "
| width="14%" style="background: #{{ice color light}}; {{roundy|60px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}}
| The "Check Status" view in {{g|Scarlet and Violet}}
| width="14%" style="background: #{{??? color light}}; {{roundy|60px}}" | During<br>{{weather|shadowy aura}}<br>{{typecolor|???}}
| width="15%" style="background: #{{normal color light}}; {{roundy|60px}}" | During<br>[[fog]]<br>{{typecolor|Normal}}
|}
|}


Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In intense sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.
===Overworld===
{{incomplete|section}}
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within [[Pokémon Legends: Arceus]] or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).


===Weather-dependent evolution===
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.
Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up while it is [[rain]]ing in the overworld.


{| style="margin:auto; background: #{{Dragon color light}}; {{roundy|15px}}"
 
====Weather-dependent evolution====
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.
 
{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
|-
| <small>First evolution</small>
|
|
{| style="margin:auto; text-align:center; background: #{{Dragon color}}; {{roundy|15px}}"
| <small>Second evolution</small>
|-
|-
| rowspan="2" |  
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:705Sliggoo.png|96px]]
| <small>Middle</small>
| {{Bag/s|Rare Candy|SV}}<br>→<br>{{color2|000|Level|Level 50}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| rowspan="2" | <small>Trigger</small><br>→<br>{{color2|000|Level|Level 50}}<br> while raining
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:706Goodra.png|96px]]
| <small>Highest</small>
| rowspan="2" |  
|-
| style="background: #{{Dragon color light}}; {{roundy|1em}}" | [[File:705Sliggoo.png|96px]]<br>{{color2|000|Sliggoo (Pokémon)|Sliggoo}}
| style="background: #{{Dragon color light}}; {{roundy|1em}}" | [[File:706Goodra.png|96px]]<br>{{color2|000|Goodra (Pokémon)|Goodra}}
|-
|-
| colspan="3" |  
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br><small>{{typecolor|Dragon}}</small>
|
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br><small>{{typecolor|Dragon}}</small>
|}
|}
{{-}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}"
|-
| <small>First evolution</small>
|
| <small>Second evolution</small>
|-
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:705Sliggoo-Hisui.png|96px]]
| {{Bag/s|Rare Candy|SV}}<br>→<br>{{color2|000|Level|Level 50}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| style="{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px"| [[File:706Goodra-Hisui.png|96px]]
|-
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br><small>Hisuian Form<br>{{typecolor|Steel}}{{typecolor|Dragon}}</small>
|
| style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br><small>Hisuian Form<br>{{typecolor|Steel}}{{typecolor|Dragon}}</small>
|}
|}


==Weather in Pokémon Mystery Dungeon==
====Johto====
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will not restore health via walking unless the weather is Clear.
* In {{game|HeartGold and SoulSilver|s}}, {{rt|33|Johto}} is always [[rain]]y.
*'''Clear:''' {{tt|Allows Pokémon to restore HP by walking or holding the A and B buttons|This occurs in Gates to Infinity only, as in previous games Pokémon restored HP by walking in any weather condition.}}.
** The [[Lake of Rage]] is also rainy on most [[days of the week]], but is clear on Wednesdays.
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.
*'''Fog:''' The power of Electric-type moves is cut in half.
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]].
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.
*'''Hail:''' Deals 5 points of damage to non-Ice types every 10 turns.
*'''Sandstorm:''' Deals 5 points of damage to non-Rock, Ground, and Steel types every 10 turns.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%.


===Gates to Infinity descriptions===
====Hoenn====
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 4px solid #{{MD color dark}}; background:#{{MD color light}}"
In [[Hoenn]], several areas have weather conditions that occur naturally:
|- style="font-size: 95%; font-weight: bold"
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
| style="background:#{{fire color}};" | Sunny
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.
| style="background:#{{steel color}};" | Fog
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.
| style="background:#{{white color}};" | Snow
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.
| style="background:#{{water color}};" | Rain
 
| style="background:#{{ice color}};" | Hail
Several weather conditions are also triggered by in-game events:
| style="background:#{{ground color}};" | Sandstorm
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
| style="background:#{{flying color}}; {{roundytr|15px}}" | Cloudy
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.
 
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.
 
====Sinnoh====
* A {{weather|sandstorm}} is present on {{rt|228|Sinnoh}} at all times.
* [[Fog]] obscures the player's overworld vision on the northern section of {{rt|210|Sinnoh}}, the basement floor of [[Mount Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh's {{si|Victory Road}}, and [[Turnback Cave]]. It can be removed using {{m|Defog}}.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.
 
====Unova====
In [[Unova]], {{season}}s play a significant role in what weather conditions can form in the overworld.
 
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
 
====Kalos====
 
====Alola====
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].
 
[[Rain]] will occur in several locations, and depends on certain conditions:
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]'s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.
* [[Alola Route 17|Route 17]] will always rain.
====Galar====
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
 
{| class="roundtable c" style="margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
! style="background:#{{normal color light}}" | Icon
! style="background:#{{normal color light}}" | Weather
! style="background:#{{normal color light}}" | Pokémon
! style="background:#{{normal color light}}" | Effect in battle
|-
! style="background:#{{clear color light}}" | [[File:Clear icon SwSh.png|30px|Clear]]
| Clear (はれ)
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}}
|
|-
|-
| style="border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"|
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SwSh.png|30px|Cloudy]]
The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking.
| Cloudy (くもり)
| style="border: none; background: #{{fire color light}}; width:200px; height:100px"|
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}}
The sun blazes. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves.
| —
| style="border: none; background: #{{steel color light}}; width:200px; height:100px"|
|-
<!-- description -->
! style="background:#{{Rain color light}}" | [[File:Rain icon SwSh.png|30px|Rain]]
| style="border: none; background: #{{white color light}}; width:200px; height:100px"|
| Rain (あめ)
<!-- description -->
| {{tcolor|Water}}, {{tcolor|Bug}}
| style="border: none; background: #{{water color light}}; width:200px; height:100px"|
| [[Rain]]
It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.
|-
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"|
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]]
<!-- description -->
| Thunderstorm ({{tt|豪雨|ごうう}})
| style="border: none; background: #{{ground color light}}; width:200px; height:100px"|
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}}
A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up.
| [[Rain]], {{m|Electric Terrain}}
| style="border: none; background: #{{flying color light}}; width:200px; height:100px; {{roundybr|15px}}"|
|-
<!-- description -->
! style="background:#{{Snow color light}}" | [[File:Snow icon SwSh.png|30px|Snow]]
| Snow (ゆき)
| {{tcolor|Ice}}
| {{weather|Hail}}
|-
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SwSh.png|30px|Blizzard]]
| Blizzard ({{tt|吹雪|ふぶき}})
| {{tcolor|Ice}}, {{tcolor|Steel}}
| {{weather|Hail}}
|-
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]]
| Harsh sunlight (ひでり)
| {{tcolor|Fire}}, {{tcolor|Ground}}
| [[Harsh sunlight]]
|-
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]]
| Sandstorm ({{tt|砂嵐|すなあらし}})
| {{tcolor|Ground}}, {{tcolor|Rock}}
| {{weather|Sandstorm}}
|-
! style="background:#{{Fog color light}}" | [[File:Fog icon SwSh.png|30px|Fog]]
| Fog ({{tt|霧|きり}})
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}}
| {{m|Misty Terrain}}
|}
 
====Hisui====
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.
 
{| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1
! style="background:#{{Legends Arceus color light}}" | Icon
! style="background:#{{Legends Arceus color light}}" | Weather
! style="background:#{{Legends Arceus color light}}; width:450px" | Effect in battle
|-
! style="background:#fff" | [[File:Clear icon LA.png|30px|Clear]]
| Sunny
| The Speed of Grass-type Pokémon is boosted by 33%.<br>{{p|Cherrim}}'s Sunshine Form will be active.
|-
! style="background:#fff" | [[File:Harsh sunlight icon LA.png|30px|Harsh sunlight]]
| Harsh sunlight
| The Speed of Grass-type Pokémon is boosted by 33%.<br>{{p|Cherrim}}'s Sunshine Form will be active. <br> [[Space-time distortion]]s will not appear.
|-
! style="background:#fff" | [[File:Cloudy icon LA.png|30px|Cloudy]]
| Cloudy
|
|-
! style="background:#fff" | [[File:Rain icon LA.png|30px|Rain]]
| Rain
| Damage dealt by Fire-type moves is reduced by 25%.
|-
! style="background:#fff" | [[File:Thunderstorm icon LA.png|30px|Thunderstorm]]
| Thunderstorm
| Damage dealt by Fire-type moves is reduced by 25%.<br> Space-time distortions will not appear.
|-
! style="background:#fff" | [[File:Snow icon LA.png|30px|Snow]]
| Snow
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
|-
! style="background:#fff" | [[File:Blizzard icon LA.png|30px|Blizzard]]
| Blizzard
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%. <br> Space-time distortions will not appear.
|-
! style="background:#fff" | [[File:Fog icon LA.png|30px|Fog]]
| Fog
| All moves are less accurate, apart from moves that are always sure to hit.
|}
 
====Paldea, Kitakami, and Blueberry Academy====
{{incomplete|section}}
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.
 
{| class="roundtable c" style="margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}" cellspacing=1
! style="background:#{{paldea color light}}" | Icon
! style="background:#{{paldea color light}}" | Weather
! style="background:#{{paldea color light}}" | Effect in battle
! style="background:#{{paldea color light}}" | Locations
|-
! style="background:#{{clear color light}}" | [[File:Clear icon SV.png|30px|Clear]]
| Clear
|
| Everywhere
|-
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SV.png|30px|Cloudy]]
| Cloudy
|
| Everywhere
|-
! style="background:#{{Rain color light}}" | [[File:Rain icon SV.png|30px|Rain]]
| Rain
| [[Rain]]
|
|-
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]
| Thunderstorm
| [[Rain]]
|
|-
! style="background:#{{Snow color light}}" | [[File:Snow icon SV.png|30px|Snow]]
| Snow
|
|
|-
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SV.png|30px|Blizzard]]
| Blizzard
| [[Snow]]
|
|-
! style="background:#{{Diamond color light}}" | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]
| [[Diamond Dust]]
|
| [[Glaseado Mountain]]
|-
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SV.png|30px|Sandstorm]]
| Sandstorm
| {{weather|Sandstorm}}
| [[Asado Desert]]
|-
! style="background:#{{Fog color light}}" | [[File:Fog icon SV.png|30px|Fog]]
| Fog
|
| [[Kitakami]]
|-
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]
| Harsh sunlight
| [[Harsh sunlight]]
|
|}
|}
==In the spin-off games==
===Pokémon Mystery Dungeon series===
{{main|Weather (Mystery Dungeon)}}
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.
===Pokémon GO===
{{main|Weather (GO)}}
Various weather effects appear in {{g|GO}}, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Each weather offers various weather boosts to Pokémon belonging to specific types.
===Pokémon Masters EX===
{{main|Weather (Masters)}}
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Rain: Boosts Water-type attacks by 50%.
*Hail: Damages Pokémon after every action.
*Sandstorm: Damages Pokémon after every action.


==Trivia==
==Trivia==
*The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]]
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).
* There is a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field, unless the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}.
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.
* [[Defog]] is the only [[move]] that affects weather in the overworld.
{{-}}


==In other languages==
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}
|zh_yue=天氣 ''{{tt|Tīnhei|Weather}}''
|zh_cmn=天氣 / 天气 ''{{tt|Tiānqì|Weather}}''
|fr=Climat
|de=Wetter
|id=Cuaca
|it=Condizione atmosferica
|ko=날씨 ''Nalssi''
|ms=Cuaca
|pt_br=Clima (Pokémon GO, anime, TCG, manga)<br>Tempo (manga)
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}}
|es=Tiempo atmosférico
|th=สภาพอากาศ ''Saphap akat''
|vi=Thời tiết
}}
{{-}}
{{Weathernav}}
{{Weathernav}}
{{-}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Weather conditions]]
[[Category:Weather conditions|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon world]]
[[Category:Pokémon world]]


[[de:Wetter]]
[[de:Wetter]]
[[fr:Climat]]
[[es:Tiempo atmosférico]]
[[it:Condizione meteorologica]]
[[fr:Météo (mécanisme)]]
[[it:Condizione atmosferica]]
[[ja:てんき]]
[[ja:てんき]]
[[pl:Warunki pogodowe]]
[[zh:天气]]
[[zh:天气]]

Latest revision as of 13:17, 12 June 2024

Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.

The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games.

In the core series games

In the core series, the weather changes the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.

In Generation II, the only way to cause weather was by a Pokémon using a move in-battle. Generation III introduced weather-related Abilities as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. Generation IV introduced four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities. Generation V introduced seasons, which may affect the weather in certain locations, and Generation VI introduced a new evolution method affected by the weather. Generation VIII introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.

Pokémon battles

List of weather

The following lists all the weather conditions in battles. Note that in Pokémon Legends: Arceus, weather conditions do not behave the same way they do in the other games.

Weather Image In-game description Details
Harsh sunlight   The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%. During harsh sunlight, no Pokémon can be frozen.

In Pokémon Legends: Arceus, it instead increases the Speed of Grass-type Pokémon and activates Cherrim's Sunshine Form.

Rain  

The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.

Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.
Sandstorm   The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. Any Pokémon that is not Rock-, Ground-, or Steel-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.

Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%.

Hail   The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. Any Pokémon that is not Ice-type will be damaged for 1/16 of its maximum HP at the end of each turn. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects. This weather was replaced by Snow in Generation IX.
Snow  

The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.

Snow increases the Defense of Ice-type Pokémon by 50%. This weather condition replaces Hail in Generation IX.
Fog   N/A This weather condition only exists in Sinnoh and Hisui. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.
Extremely harsh sunlight   The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Omega Ruby, due to Groudon's emergence.
Heavy rain   The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. Rain falls more chaotically around the battlefield.
Strong winds   The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. Strong winds causes Electric-, Ice-, and Rock-type moves to deal neutral damage to Flying-type Pokémon.
Shadowy aura   N/A Any Pokémon that is not a Shadow Pokémon will be damaged for 1/16 of its maximum HP.

This weather condition is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.

Pokémon Legends: Arceus
  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images
Weather In-game description Details
Strong sunlight The Speed of Grass-type Pokémon is boosted. Increases the Speed of Grass-type Pokémon. Activates Cherrim's Sunshine Form.
Rain Damage dealt by Fire-type moves is reduced. Damage dealt by Fire-type moves is reduced.
Snow Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted. Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Fog All moves are less accurate, apart from moves that are always sure to hit. A thick fog clouds the overworld and battlefield, reducing the accuracy of all moves.

Moves affected by weather

Certain specific moves are also affected in special ways by the weather.

  • The recovery moves Synthesis, Morning Sun, and Moonlight restore more HP than usual in harsh sunlight, and less than usual in most other weather.
    • In Generation II, during no weather they normally restore ¼ total HP, during harsh sunlight they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
    • From Generation III onward, during no weather or strong winds they restore ½ total HP, during harsh sunlight they restore ⅔ total HP, and during other weather they restore ¼ total HP.
  • The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
  • The accuracy of Thunder, Hurricane, Blizzard, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm are affected by the weather.
    • From Generation IV onward, during hail Blizzard ignores accuracy and evasion checks.
    • During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
    • In Generation IX, during rain, Bleakwind Storm, Wildbolt Storm, and Sandsear Storm ignore accuracy and evasion checks.
    • In Pokémon Diamond and Pearl only, Blizzard and Thunder also have a 30% chance to hit through Protect or Detect when used in hail or rain, respectively.
  • Solar Beam and Solar Blade become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
  • From Generation V onward, during harsh sunlight Growth increases the user's Attack and Special Attack by two stages each instead of one.
  • In Generations IV and V, and Pokémon X and Y, when used as a field move Sweet Scent fails if there is a non-aesthetic weather effect in the area.
  • The move Aurora Veil can only be used successfully during hail or snow; otherwise it fails.

Activated Abilities

The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.

Harsh sunlight
Extremely harsh sunlight
Rain
Heavy rain
Sandstorm Hail/Snow
Forecast Forecast Sand Veil Forecast
Dry Skin Dry Skin Sand Rush Ice Body
Chlorophyll Hydration Sand Force Snow Cloak
Flower Gift Rain Dish Slush Rush
Leaf Guard Swift Swim Ice Face
Solar Power
Protosynthesis
Orichalcum Pulse

In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.

Castform and Weather Ball

Main article: Castform (Pokémon)
Main article: Weather Ball (move)

Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.

Normal
 
 Normal 
During clear skies, fog,
sandstorm, shadowy aura,
and strong winds
Sunny Form
 
 Fire 
During harsh sunlight
and extremely harsh sunlight
Rainy Form
 
 Water 
During rain and heavy rain
Snowy Form
 
 Ice 
During hail

Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.

Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.

During
clear skies*
 Normal 
During
harsh sunlight/extremely harsh sunlight
 Fire 
During
rain/heavy rain
 Water 
During
sandstorm
 Rock 
During
hail
 Ice 
During
shadowy aura
 typeless 
During
fog/strong winds
 Normal 

Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.

Causing weather

Most of the types of weather have a move or Ability that will cause that weather.

Clear skies Harsh sunlight Extremely harsh sunlight Rain Heavy rain Sandstorm Hail Snow Shadowy aura Fog Strong winds
Move Defog* Sunny Day Rain Dance Sandstorm Hail Snowscape
Chilly Reception
Shadow Sky
Ability Drought
Orichalcum Pulse
Desolate Land Drizzle Primordial Sea Sand Stream
Sand Spit
Snow Warning Snow Warning Delta Stream

Air Lock and Cloud Nine also suspend the effects of weather while they are active.

Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream. As of Generation IX, moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.

If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.

If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.

Harsh sunlight Rain Sandstorm Hail/Snow
 
Heat Rock
 
Damp Rock
 
Smooth Rock
 
Icy Rock

Visual indicators

Generation V

In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.

Game Harsh sunlight Rain Sandstorm Hail
BW        
B2W2        
Generation VI

In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.

Generation VII

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the 3DS's bottom screen displays an icon and background animation of the current weather.

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI screenshots
Weather SM USUM
Harsh sunlight    
Extremely harsh sunlight    
Rain    
Heavy Rain    
Sandstorm    
Hail    
Strong winds    
Generation VIII
Sword and Shield

In Pokémon Sword and Shield, weather conditions can be seen in-battle by pressing Y for Info.

 
The "Info" view in Pokémon Sword and Shield
Legends: Arceus

In Pokémon Legends: Arceus, weather conditions can be seen in-battle by pressing + to open the "Status Info" view, noted at the bottom of the view.

 
The "Status Info" view in Pokémon Legends: Arceus
Generation IX

In Pokémon Scarlet and Violet, weather conditions can be seen in-battle by pressing Y for Check Status, listed under "Active Battle States and Effects". Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.

 
The "Check Status" view in Pokémon Scarlet and Violet

Overworld

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a Route, sector of the Wild Area or location within Pokémon Legends: Arceus or Pokémon Scarlet and Violet, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in Sinnoh only).

Diamond Dust is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an Easter egg in Pokémon Diamond and Pearl, and has appeared in several core series games since.


Weather-dependent evolution

Starting at level 50, Sliggoo (as well as its Hisuian form) will evolve into Goodra if it is leveled up during rain or fog in the overworld.

First evolution Second evolution
   

Level 50
while raining or foggy
 
Sliggoo
 Dragon 
Goodra
 Dragon 


First evolution Second evolution
   

Level 50
while raining or foggy
 
Sliggoo
Hisuian Form
 Steel  Dragon 
Goodra
Hisuian Form
 Steel  Dragon 

Johto

Hoenn

In Hoenn, several areas have weather conditions that occur naturally:

  • Fog is present at the summit of Mt. Pyre, but it has no effect in battles.
  • There is always a sandstorm on Route 111
  • It frequently rains on Route 119, with clear skies only on one in four days.
  • It always rains on a section of Route 120 between the two log bridges corresponding roughly where the Ancient Tomb is located.
  • It rains on one in four days in Route 123 - at the same time, the rain on Route 119 will be thundery.

Several weather conditions are also triggered by in-game events:

  • When Kyogre is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
  • When Groudon is awakened, harsh sunlight/extremely harsh sunlight is present.
  • Pokémon Emerald involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.

The requisite visit to Seafloor Cavern to defeat MaxieROR/ArchieSEAS will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: Lilycove City, Mossdeep City, Sootopolis City and Ever Grande City, as well as their connecting routes east of Lilycove. In Pokémon Emerald, after reaching the Sky Pillar during the crisis, its unique weather distortion will spread to the routes east of but not including Pacifidlog Town as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.

Sinnoh

Unova

In Unova, seasons play a significant role in what weather conditions can form in the overworld.

In Generation V, it is possible to temporarily remove overworld weather by saving the game, setting the DS's clock to one month later (to change the season), loading the save file, and catching a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.

Kalos

Alola

Rain will occur in several locations, and depends on certain conditions:

Galar

In Pokémon Sword and Shield, overworld weather effects mostly occur in the Wild Area, Isle of Armor, and Crown Tundra, including those that do not directly correspond to the in-battle weather mechanic.

Icon Weather Pokémon Effect in battle
  Clear (はれ) Normal, Grass, Flying
  Cloudy (くもり) Fighting, Poison, Dark
  Rain (あめ) Water, Bug Rain
  Thunderstorm (豪雨) Water, Electric, Dragon Rain, Electric Terrain
  Snow (ゆき) Ice Hail
  Blizzard (吹雪) Ice, Steel Hail
  Harsh sunlight (ひでり) Fire, Ground Harsh sunlight
  Sandstorm (砂嵐) Ground, Rock Sandstorm
  Fog () Psychic, Ghost, Fairy Misty Terrain

Hisui

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How much is accuracy reduced in Fog? 33% like with the Obscured status?

In Pokémon Legends: Arceus, weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no moves that can affect the weather.

Icon Weather Effect in battle
  Sunny The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
  Harsh sunlight The Speed of Grass-type Pokémon is boosted by 33%.
Cherrim's Sunshine Form will be active.
Space-time distortions will not appear.
  Cloudy
  Rain Damage dealt by Fire-type moves is reduced by 25%.
  Thunderstorm Damage dealt by Fire-type moves is reduced by 25%.
Space-time distortions will not appear.
  Snow Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
  Blizzard Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.
Space-time distortions will not appear.
  Fog All moves are less accurate, apart from moves that are always sure to hit.

Paldea, Kitakami, and Blueberry Academy

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Scarlet and Violet, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.

Icon Weather Effect in battle Locations
  Clear Everywhere
  Cloudy Everywhere
  Rain Rain
  Thunderstorm Rain
  Snow
  Blizzard Snow
  Diamond Dust Glaseado Mountain
  Sandstorm Sandstorm Asado Desert
  Fog Kitakami
  Harsh sunlight Harsh sunlight

In the spin-off games

Pokémon Mystery Dungeon series

Main article: Weather (Mystery Dungeon)

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.

Pokémon GO

Main article: Weather (GO)

Various weather effects appear in Pokémon GO, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via Accuweather. Each weather offers various weather boosts to Pokémon belonging to specific types.

Pokémon Masters EX

Main article: Weather (Masters)

Weather functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked.

  • Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
  • Rain: Boosts Water-type attacks by 50%.
  • Hail: Damages Pokémon after every action.
  • Sandstorm: Damages Pokémon after every action.

Trivia

 
Four snowflakes falling that goes unused


In other languages

Language Title
Chinese Cantonese 天氣 Tīnhei
Mandarin 天氣 / 天气 Tiānqì
  French Climat
  German Wetter
  Indonesian Cuaca
  Italian Condizione atmosferica
  Korean 날씨 Nalssi
  Malaysian Cuaca
Portuguese   Brazil Clima (Pokémon GO, anime, TCG, manga)
Tempo (manga)
  Portugal Tempo*
  Spanish Tiempo atmosférico
  Thai สภาพอากาศ Saphap akat
  Vietnamese Thời tiết


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.