Open main menu

Bulbapedia β

Super Energy Removal 2 (Aquapolis 134)

Trainer
Super Energy Removal 2
超エネルギーリムーブ2 Super Energy Remove 2
SuperEnergyRemoval2Aquapolis134.jpg
Illus. Keiji Kinebuchi
English expansion Aquapolis
Rarity Uncommon
English card no. 134/147
Japanese expansion The Town on No Map
Japanese Rarity Uncommon
Japanese card no. 076/092

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ2 Super Energy Remove 2) is a Trainer card. It is part of the Aquapolis expansion.

Contents

Card text

All prints
AceSpec.png You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
AceSpec.png You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
{{{ruletext}}}
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.

Construction: Melody Box

The long strip contains music data for the Construction: Melody Box application.

Trivia

Origin

This card was created to replace the far too powerful Super Energy Removal, which had been banned in Japan.


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.