Run Away (Ability): Difference between revisions

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==Effect==
==Effect==
{{AbilityResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}}
{{AbilityResearch|Does it allow wild Pokémon with Teleport and roaming Pokémon to bypass trapping moves and Abilities}}
===In battle===
===In battle===
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
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Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
If the {{p|Nihilego}} encountered at [[Aether Paradise]] has its ability changed to Run Away, it will be able to flee on turn 5 of the battle even if it is trapped. If this happens, the text stating "You got away safely!" will still display, despite Nihilego being the one fleeing and not the player.


===Outside of battle===
===Outside of battle===