Escape: Difference between revisions

m
(→‎Safari Zone: It's not universal, the Great Marsh changed it up. BDSP: "Throwing mud at a Pokémon makes it harder to catch, but it’ll also get angry and become less likely to bolt." Not confirmed by testing)
Line 106: Line 106:
* {{gameabbrev3|FRLG}}: in the [[Kanto Safari Zone]], each species has [[Kanto Safari Zone#Generation III|its own flee rate]] and this is influenced by whether the Pokémon is eating (lower) or angry (higher).
* {{gameabbrev3|FRLG}}: in the [[Kanto Safari Zone]], each species has [[Kanto Safari Zone#Generation III|its own flee rate]] and this is influenced by whether the Pokémon is eating (lower) or angry (higher).
* {{gameabbrev4|DPPt}}: in the [[Great Marsh]], each species has [[Great Marsh#Base flee rates|its own flee rate]]; throwing Mud lowers this rate, while throwing Bait has a high chance of raising it.
* {{gameabbrev4|DPPt}}: in the [[Great Marsh]], each species has [[Great Marsh#Base flee rates|its own flee rate]]; throwing Mud lowers this rate, while throwing Bait has a high chance of raising it.
* {{gameabbrev4|HGSS}}:in the [[Johto Safari Zone]], each species has [[Great Marsh#Base flee rates|its own flee rate]]; throwing Bait lowers this rate, while throwing Mud has a high chance of raising it.
* {{gameabbrev4|HGSS}}:in the [[Johto Safari Zone]], each species has [[Johto Safari Zone#Base flee rates|its own flee rate]]; throwing Bait lowers this rate, while throwing Mud has a high chance of raising it.
* {{gameabbrev8|BDSP}}: in the [[Great Marsh]], each species has [[Great Marsh#Base flee rates|its own flee rate]]; throwing Mud lowers this rate, while throwing Bait raises it.
* {{gameabbrev8|BDSP}}: in the [[Great Marsh]], each species has [[Great Marsh#Base flee rates|its own flee rate]]; throwing Mud lowers this rate, while throwing Bait raises it.