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(→Intro: Links scattered, and one case of changing "generally" to "can" (The exception is Imprision & Shock Wave, but I don't think those are Special Conditions and I'll make a talk page in a bit.) Added Pokemon Powers to the list of things blocked, and Abilties as a similar but not blocked thing.) |
(→Intro: The rulebook completely fails us by using a circular definition. Going with "property" because the rules say these aren't "effects". Some extra paragraphs to handle things like order and "not an effect", Changed how attacks are being mentioned in the first paragraph.) |
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{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Conditions (TFG)}} | {{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Conditions (TFG)}} | ||
[[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]] | [[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]] | ||
A '''Special Condition''' (Japanese: '''{{ruby|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') is a | A '''Special Condition''' (Japanese: '''{{ruby|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') is a property that can be given to {{TCG|Pokémon}} in the [[Pokémon Trading Card Game]]. The Special Conditions are Poisoned, Burned, Asleep, Paralyzed, and Confused. Any {{TCG|effect}} is able to inflict a Special Condition. Most of the time a Special Condition is put onto the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]] by the effect of an {{TCG|attack}}. For example, the reccuring attack ''Lick'' has the player using the attack flip a {{TCG|Coin}}. If the result is heads, then the Defending Pokémon becomes Paralyzed. A Special Condition hinders the Pokémon that has it in some way. They are the equivalent of the [[status condition]]s from the [[core series|core series games]]. | ||
Special Conditions can | The Special Conditions Asleep, Paralyzed, and Confused are all indicated by turning the Pokémon in a specific direction. The Special Conditions Poisoned and Burned are indicated by placing a {{TCG|marker|Special Condition marker}} for that Special Condition on the Pokémon. This has another effect: Asleep, Paralyzed, and Confused are mutually exclusive. If a Pokémon is under the effect of one of these three conditions, being afflicted different one of the three will replace the original Special Condition. Poisoned and Burned can affect a Pokémon which is already under the effect of any other Special Condition, since the markers do not conflict with other indicators. If a Pokémon is given the same Special Condition as one it already has, the newer one replaces the older one. This is distinct from the video games, where Pokémon cannot be afflicted with the same status condition and all of them are mutually exclusive with each other. | ||
Every Special Condition, except for Confused, has at least one effect that occurs during [[Appendix:Glossary (TCG)#Pokémon Checkup|Pokémon Checkup]], If there are multiple Special Conditions that need to be resolved during this step, then they are resolved in the order of Poisoned, Burned, Asleep, and Paralyzed. If both player's Active Pokémon have Special Conditions, the order each player performs the effects on their Pokémon is not important. (While Posioned and Burned cause damage counters to be placed on Pokémon, the game only checks for Knocked Out Pokémon at the end of Pokémon Checkup.) | |||
Special Conditions can only affect an [[Active Pokémon]]. Benched Pokémon ignore any effect that attempts to inflict them with a Special Condition, though most effects are written to not attempt to. If a Pokémon moves to the [[Bench]], [[evolution|evolves]], or [[devolve]]s, they recover from all Special Conditions affecting them. There are also effects, such as that of the card {{TCG ID|EX Sandstorm|Double Full Heal|86}}, that cause Pokémon to recover from Special Conditions. | |||
{{TCG|Effect}}s exist that can prevent Pokémon from gaining Special Conditions, additionally causing said Pokémon to immediately recover from all Special Conditions. Variations on these may only affect a single Special Condition. Gaining a Special Condition is an effect, so any effect that prevents effects serves to prevent Pokémon from gaining Special Conditions. However, Special Conditions themselves are not {{TCG|effect}}s. Removing all existing effects has no affect on Special Conditions. Some effects may activate if a Pokémon has a Special Condition. | |||
Many {{TCG|Pokémon Power}}s and the majority of [[Pokémon Power (TCG)|Poké-Powers]] stop working if the Pokémon with them has a Special Condition. [[Pokémon Power (TCG)|Poké-Bodies]], however, are unaffected by Special Conditions. {{TCG|Ability|Abilities}}, which replace the function of Pokémon Powers from {{TCG|Black & White}} onward, are never blocked by Special Conditions. | |||
==Asleep== | ==Asleep== |
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