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Storm Aurora (talk | contribs) m (Text replacement - "{{orange color}}" to "{{masters color}}") |
Storm Aurora (talk | contribs) m (Text replacement - "{{gold color}}" to "{{masters color dark}}") |
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The effects of terrains are summarized in this table: | The effects of terrains are summarized in this table: | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Terrain | ! Terrain | ||
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===By Pokémon [[move]]=== | ===By Pokémon [[move]]=== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Move | ! Move | ||
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===By item move=== | ===By item move=== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! {{roundytl|5px}}"| Item move | ! {{roundytl|5px}}"| Item move | ||
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===By Trainer move=== | ===By Trainer move=== | ||
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{ | {| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
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===By [[Max Move|max move]]=== | ===By [[Max Move|max move]]=== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Name | ! Name | ||
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===By {{mas|skill}}=== | ===By {{mas|skill}}=== | ||
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{ | {| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Passive skill | ! style="{{roundytl|5px}}" | Passive skill | ||
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The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect. | The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect. | ||
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{ | {| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Sync pair | ! style="{{roundytl|5px}}" | Sync pair | ||
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===When terrain is set=== | ===When terrain is set=== | ||
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set. | ||
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Passive skill | ! Passive skill | ||
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===During terrain=== | ===During terrain=== | ||
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain. | ||
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! Passive skill | ! Passive skill | ||
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===Pokémon [[move]]s=== | ===Pokémon [[move]]s=== | ||
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{ | {| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
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===Buddy moves=== | ===Buddy moves=== | ||
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{ | {| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center" | ||
|- style="background:#{{masters color light}}" | |- style="background:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name | ||
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Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled. | Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled. | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{ | {| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}" | ||
|- style="background-color:#{{masters color light}}" | |- style="background-color:#{{masters color light}}" | ||
! style="{{roundytl|5px}}" | Name | ! style="{{roundytl|5px}}" | Name |