Terrain (Masters): Difference between revisions

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Text replacement - "{{gold color}}" to "{{masters color dark}}"
m (Text replacement - "{{orange color}}" to "{{masters color}}")
m (Text replacement - "{{gold color}}" to "{{masters color dark}}")
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The effects of terrains are summarized in this table:
The effects of terrains are summarized in this table:
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Terrain
! Terrain
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===By Pokémon [[move]]===
===By Pokémon [[move]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Move
! Move
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===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! {{roundytl|5px}}"| Item move
! {{roundytl|5px}}"| Item move
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===By Trainer move===
===By Trainer move===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
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===By [[Max Move|max move]]===
===By [[Max Move|max move]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Name
! Name
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===By {{mas|skill}}===
===By {{mas|skill}}===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Passive skill
! style="{{roundytl|5px}}" | Passive skill
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The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
The following field [[sync pair]]s, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field [[EX role]] need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.


{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Sync pair
! style="{{roundytl|5px}}" | Sync pair
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===When terrain is set===
===When terrain is set===
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set.
The following passive {{mas|skill}}s are activated at the moment the specified type of terrain is set.
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Passive skill
! Passive skill
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===During terrain===
===During terrain===
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain.
The following passive {{mas|skill}}s are active as long as the field of play's terrain is the specified terrain.
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! Passive skill
! Passive skill
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===Pokémon [[move]]s===
===Pokémon [[move]]s===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
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===Buddy moves===
===Buddy moves===
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:left; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center"
|- style="background:#{{masters color light}}"
|- style="background:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name
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Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.


{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{gold color}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{masters color}}; border:5px solid #{{masters color dark}}"
|- style="background-color:#{{masters color light}}"
|- style="background-color:#{{masters color light}}"
! style="{{roundytl|5px}}" | Name
! style="{{roundytl|5px}}" | Name