List of glitches in spin-off games: Difference between revisions

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Text replacement - "[[Pokémon Stadium (English)" to "[[Pokémon Stadium"
(Alphabetizing glitches.)
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==[[Pokémon Stadium series]]==
==[[Pokémon Stadium series]]==
===[[Pokémon Stadium (English)]]===
===[[Pokémon Stadium]]===
====Magnemite type display glitch====
====Magnemite type display glitch====
If the Lab feature in [[Pokémon Stadium 2]] is used to view and save the contents of a [[Generation I]] game that includes a {{p|Magnemite}} or {{p|Magneton}}, and then that same Game Boy cartridge is loaded into the earlier Stadium game, attempting to register that Magnemite or Magneton for battle will cause the screen to show its types as Electric and Fire. This occurs because when Stadium 2 saved its data, it included data about the Pokémon's types from its own [[Generation II]] standpoint, with those two species being the only ones who underwent a type change between the generations. The Steel type does not exist in Generation I, and its index number falls in what would otherwise be a gap, so no graphic is defined for that type and in falling through the cases, the next sensibly-defined type it finds a graphic for is Fire, which is what's displayed.
If the Lab feature in [[Pokémon Stadium 2]] is used to view and save the contents of a [[Generation I]] game that includes a {{p|Magnemite}} or {{p|Magneton}}, and then that same Game Boy cartridge is loaded into the earlier Stadium game, attempting to register that Magnemite or Magneton for battle will cause the screen to show its types as Electric and Fire. This occurs because when Stadium 2 saved its data, it included data about the Pokémon's types from its own [[Generation II]] standpoint, with those two species being the only ones who underwent a type change between the generations. The Steel type does not exist in Generation I, and its index number falls in what would otherwise be a gap, so no graphic is defined for that type and in falling through the cases, the next sensibly-defined type it finds a graphic for is Fire, which is what's displayed.
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====Nickname display glitch====
====Nickname display glitch====
In revisions 1.0 and 1.1 of the North American version of [[Pokémon Stadium (English)]], if the Lab feature is used to view and save the contents of a [[Generation I]] game that includes a Pokémon with a space in its [[nickname]], anything after the space will disappear when viewed through the Game Boy game. This is because when Pokémon Stadium maps characters back to their [[Character encoding (Generation_I)#English|Generation I encoding]], it mistakenly leaves hex <code>0x00</code> (a space) unconverted, where Generation I treats it as a null terminator.
In revisions 1.0 and 1.1 of the North American version of [[Pokémon Stadium]], if the Lab feature is used to view and save the contents of a [[Generation I]] game that includes a Pokémon with a space in its [[nickname]], anything after the space will disappear when viewed through the Game Boy game. This is because when Pokémon Stadium maps characters back to their [[Character encoding (Generation_I)#English|Generation I encoding]], it mistakenly leaves hex <code>0x00</code> (a space) unconverted, where Generation I treats it as a null terminator.


This glitch is fixed in revision 1.2 of the game, and if the Lab feature is used to view and save the contents of a game with a Pokémon affected by this glitch, the null value will be reverted back to normal. While [[Pokémon Stadium 2]] does not have this glitch, it does not contain the fix from 1.2.
This glitch is fixed in revision 1.2 of the game, and if the Lab feature is used to view and save the contents of a game with a Pokémon affected by this glitch, the null value will be reverted back to normal. While [[Pokémon Stadium 2]] does not have this glitch, it does not contain the fix from 1.2.