Player character: Difference between revisions

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In the [[core series]] games, the player characters are [[Pokémon Trainer]]s beginning their [[Pokémon journey]]. They start their journey in their [[hometown]] by getting a [[first partner Pokémon]], a Pokémon that appears very early in their native [[region]]'s [[Regional Pokédex|Pokédex]], and is usually of the {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}. The region's resident [[Pokémon Professor]] will always give them this, as well as a Pokédex. Starting in {{game|Crystal}}, players can also choose their character's gender. Usually, they have [[rival]]s who begin their journey at about the same time. Players take part in several events, and meet a great number of Pokémon and people during their adventure. A common target is to conquer a [[Pokémon League]]'s eight [[Gym Leader]]s and [[Elite Four]], and become the {{pkmn|Champion}}. Several additional side-quests occur during and after each game's main plot.
In the [[core series]] games, the player characters are [[Pokémon Trainer]]s beginning their [[Pokémon journey]]. They start their journey in their [[hometown]] by getting a [[first partner Pokémon]], a Pokémon that appears very early in their native [[region]]'s [[Regional Pokédex|Pokédex]], and is usually of the {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}. The region's resident [[Pokémon Professor]] will always give them this, as well as a Pokédex. Starting in {{game|Crystal}}, players can also choose their character's gender. Usually, they have [[rival]]s who begin their journey at about the same time. Players take part in several events, and meet a great number of Pokémon and people during their adventure. A common target is to conquer a [[Pokémon League]]'s eight [[Gym Leader]]s and [[Elite Four]], and become the {{pkmn|Champion}}. Several additional side-quests occur during and after each game's main plot.


To date, only one player character has reappeared from an older generation in a role other than that of the player. In [[Generation II]] and the [[Pokémon HeartGold and SoulSilver Versions|Generation IV remakes]], when {{ga|Ethan}} or {{ga|Kris}}/{{ga|Lyra}} travels to [[Mt. Silver]] and reaches the deepest point of the cave, {{ga|Red}} is found, utterly silent as he was under the player's control. At the time of these games' respective releases, {{OBP|Red's Pikachu|game}} was the highest-leveled Pokémon owned by an in-game Trainer ({{ga|Barry}}'s fully-evolved first partner Pokémon temporarily surpassed the standard set in Gold and Silver until the release of their remakes, HeartGold and SoulSilver). Red reappeared in {{game|Black and White|s|Black 2 and White 2|2}}, in the [[Champions Tournament]] of the [[Pokémon World Tournament]], and again in the [[Alola]]-based [[Generation VII]] games, as the leader of the [[Battle Tree]] with {{ga|Blue}}.
To date, only one player character has reappeared from an older generation in a role other than that of the player. In [[Generation II]] and the [[Pokémon HeartGold and SoulSilver Versions|Generation IV remakes]], when {{ga|Ethan}} or {{ga|Kris}}/{{ga|Lyra}} travels to [[Mt. Silver]] and reaches the deepest point of the cave, {{ga|Red}} is found, utterly silent as he was under the player's control. At the time of these games' respective releases, {{OBP|Red's Pikachu|game}} was the highest-leveled Pokémon owned by an in-game Trainer ({{ga|Barry}}'s fully-evolved first partner Pokémon temporarily surpassed the standard set in Gold and Silver until the release of their remakes, HeartGold and SoulSilver). Red reappeared in {{B2W2}}, in the [[Champions Tournament]] of the [[Pokémon World Tournament]], and again in the [[Alola]]-based [[Generation VII]] games, as the leader of the [[Battle Tree]] with {{ga|Blue}}.


The player character can be named in all core series games at the beginning of the game using the same interface as that for entering [[nickname]]s for Pokémon. From [[Generation I]] through [[Generation V]], the player name character limit was five in Japanese and Korean and seven in Western languages. From [[Generation VI]] onward, the character limit was increased to six in Japanese and Korean and 12 in Western languages.
The player character can be named in all core series games at the beginning of the game using the same interface as that for entering [[nickname]]s for Pokémon. From [[Generation I]] through [[Generation V]], the player name character limit was five in Japanese and Korean and seven in Western languages. From [[Generation VI]] onward, the character limit was increased to six in Japanese and Korean and 12 in Western languages.