Hyper Beam (move): Difference between revisions

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Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
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Hyper Beam inflicts damage. A [[recharge]] turn is required on the turn after damage is done, during which no action may be performed.
Hyper Beam inflicts damage. A [[recharge]] turn is required on the turn after damage is done, during which no action may be performed.


Hyper Beam will not require a recharge turn if it misses, it breaks a {{m|substitute}}, it knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user [[flinch]]es, or the user is put to {{status|sleep}} after the attack but before the recharge turn. However, being {{status|Freeze|frozen}} does not prevent the need for the recharge turn of Hyper Beam. If the user is {{status|Confusion|confused}}, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.
Hyper Beam will not require a recharge turn if it misses, it breaks a {{OBP|substitute|doll}}, it knocks out the target, the user is targeted by a {{cat|Binding moves|binding move}} (even if it misses), the user [[flinch]]es, or the user is put to {{status|sleep}} after the attack but before the recharge turn. However, being {{status|Freeze|frozen}} does not prevent the need for the recharge turn of Hyper Beam. If the user is {{status|Confusion|confused}}, the recharge turn of Hyper Beam will not count towards the number of turns the user will remain confused.


If one Pokémon attacks first with a binding move that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If at such a time Hyper Beam has 0 [[PP]], Hyper Beam will still be used, and afterward {{DL|List of battle glitches (Generation I)|Struggle bypassing|its PP will roll over to 63}}, and full [[PP Up]]s will be applied to it.
If one Pokémon attacks first with a binding move that misses in a round in which the other Pokémon must recharge from a use of Hyper Beam, the user of Hyper Beam will automatically use Hyper Beam again during that turn instead of recharging. If at such a time Hyper Beam has 0 [[PP]], Hyper Beam will still be used, and afterward {{DL|List of battle glitches (Generation I)|Struggle bypassing|its PP will roll over to 63}}, and full [[PP Up]]s will be applied to it.