Roar (move): Difference between revisions

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Update name of first partner Pokémon
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Roar targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. This move is affected by {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, the move is blocked by {{a|Soundproof}}.
Roar targets the enemy in the front and blows them away by 10 tiles. If the enemy hits a wall, they will take 5 HP of damage; if they hit another Pokémon, they will both take 5 HP damage. A Pokémon that enters a tile they cannot walk on will be warped away. This move is affected by {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, the move is blocked by {{a|Soundproof}}.


{{Template:MDMoveheader|type=normal}}
{{MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=RB|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pp=14|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===
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==Trivia==
==Trivia==
* Although the sound-based move mechanic was introduced in [[Generation III]], Roar is listed in move [[index number]] near other [[Generation I]] sound-based moves: {{m|Growl}}, {{m|Sing}}, and {{m|Supersonic}}.
* Although the sound-based move mechanic was introduced in [[Generation III]], Roar is listed in move [[index number]] near other [[Generation I]] sound-based moves: {{m|Growl}}, {{m|Sing}}, and {{m|Supersonic}}.
* In {{2v2|FireRed|LeafGreen}}, if Roar is used by a [[roaming Pokémon]], a {{DL|List of glitches (Generation III)|Roaming Roar bug|glitch}} will cause the Pokémon to disappear from the game altogether. In practice, this affects {{p|Raikou}} if the {{player}}'s {{pkmn2|starter}} was {{p|Squirtle}} and {{p|Entei}} if the starter was {{p|Bulbasaur}}. ({{p|Suicune}} is unaffected because it does not know Roar when found as a roaming Pokémon)
* In {{2v2|FireRed|LeafGreen}}, if Roar is used by a [[roaming Pokémon]], a {{DL|List of glitches (Generation III)|Roaming Roar bug|glitch}} will cause the Pokémon to disappear from the game altogether. In practice, this affects {{p|Raikou}} if the {{player}}'s [[first partner Pokémon]] was {{p|Squirtle}} and {{p|Entei}} if the first partner Pokémon was {{p|Bulbasaur}}. ({{p|Suicune}} is unaffected because it does not know Roar when found as a roaming Pokémon)


==In other languages==
==In other languages==