Experience: Difference between revisions

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Update name of first partner Pokémon
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<math>EXP = \dfrac{6}{5}n^3 - 15n^2 + 100n - 140</math>
<math>EXP = \dfrac{6}{5}n^3 - 15n^2 + 100n - 140</math>


The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. Most of the Pokémon in this group are part of three-stage evolutionary lines. This group also contains all of the regional [[starter Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. Most of the Pokémon in this group are part of three-stage evolutionary lines. This group also contains all of the regional [[first partner Pokémon]] trios. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only experience group whose level 100 experience is not evenly divisible by 10,000. Pokémon in this group level up relatively quickly in their lower levels, requiring only 11,735 experience to reach level 25 (as compared to 12,187 for Fluctuating, the second lowest requirement).


The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 (rounded down from -53.8) experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
The {{wp|inflection point}} for this polynomial function is between levels 4 and 5 instead of at level 0. Thus, it actually takes more experience points to go from level 2 to 3 than it does to go from 4 to 5. Additionally, according to the function, level 1 Pokémon in this group are calculated to have -54 (rounded down from -53.8) experience points. This causes the [[#Experience underflow glitch|experience underflow glitch]] in Generations I and II. For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.
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As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{p|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series.<!--confirm that this applies to the entire series, and not just a few entries--> It is currently unknown if Pokémon can be grouped by experience growth as in the core series games.
As with the core series games, Pokémon acquiring enough experience points will level up. The amount needed differs from the core series games, generally being significantly higher than in the core series, and is defined differently for each Pokémon. For example, {{p|Yanma}}, which requires 1,000,000 experience points to reach level 100 in the core series games, requires 4,000,000 experience points to reach level 100 in the Pokémon Mystery Dungeon series.<!--confirm that this applies to the entire series, and not just a few entries--> It is currently unknown if Pokémon can be grouped by experience growth as in the core series games.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], most Pokémon are in the same experience group, subject to a constant multiplier. For example, for any given level, [[Charmander]] requires 1.0360948 times the experience that [[Bulbasaur]] requires, rounded to the nearest integer. All starter Pokémon are in this experience group, as are the majority of Pokémon in the game, but certain Pokémon, such as [[Kecleon]] and [[Solrock]] are not in this group.  
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], most Pokémon are in the same experience group, subject to a constant multiplier. For example, for any given level, [[Charmander]] requires 1.0360948 times the experience that [[Bulbasaur]] requires, rounded to the nearest integer. All first partner Pokémon are in this experience group, as are the majority of Pokémon in the game, but certain Pokémon, such as [[Kecleon]] and [[Solrock]] are not in this group.  


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* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
* The Pokémon with the highest base experience yield is {{p|Blissey}}, with a yield of 608. The Pokémon with the lowest base experience yield is {{p|Sunkern}}, with a yield of 36.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** Before [[Generation V]], the Pokémon with the lowest base experience yield was {{p|Magikarp}} with a yield of 20, and the Pokémon with the highest base experience yields were {{p|Arceus}}, {{p|Happiny}}, {{p|Chansey}}, and {{p|Blissey}}, with a yield of 255.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's starter wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[starter Pokémon]] in the series.
** In {{2v2|Black|White}} only, the Pokémon with the lowest base experience yield were {{p|Snivy}}, {{p|Tepig}}, and {{p|Oshawott}} with a yield of 28. This was done specifically for the first two battles of the games, so the player's first partner Pokémon wouldn't level up after defeating [[Bianca]] and thus have a level advantage over [[Cheren]]. From {{g|Black 2 and White 2}} onward, their base experience yields were raised to 62 to bring them in line with the other [[first partner Pokémon]] in the series.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having a different language, outsider, unevolved Pokémon that is at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
* The highest possible number of experience points that can legally be gained at one time from knocking Pokémon out in any game is 286,980. This can be done by simultaneously defeating three level 100 {{p|Blissey}} in a Trainer battle that's set up as a Triple Battle in a Secret Base in Omega Ruby or Alpha Sapphire, with Exp. Point O-Power Lv. 3 active, and having a different language, outsider, unevolved Pokémon that is at or beyond the level it normally evolves, with at least two Affection hearts and holding a [[Lucky Egg]], participate in the battle without fainting. For the Pokémon with the lowest evolution level (Caterpie, Weedle, and Wurmple), this would cause them to level up from 7 to 65.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 different language, outsider Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.
** Theoretically, the highest amount of experience points that could be gained all at once is 573,932. This would be achieved by, in Sword and Shield, simultaneously knocking out two level 100 Blissey with a level 1 different language, outsider Pokémon holding a [[Lucky Egg]] and with 220 or more [[friendship]], all with the [[Exp. Charm]] in the bag. For a Pokémon in the Erratic experience group, this would bring it from level 1 to 97.