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An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | ||
== | ==Additional effect modifiers== | ||
There are several moves and {{Abilities}} which | {{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | ||
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves. | |||
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%). | * The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%). | ||
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves. | |||
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring. | * The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring. | ||
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring. | |||
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves. | |||
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects. | |||
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%. | The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%. | ||
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==See also== | ==See also== | ||
*{{cat|Moves by effect}} | *{{cat|Moves by effect}} | ||
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{{Project Games notice|game mechanic}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |