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edits
(→Effect: There is far too much focus on Steel types still being immune to Poison-type moves. This is a given, and if it is bypassed (e.g. by a Ring Target), then Corrosion still lets Poison-type damaging moves poison them as expected, so it's misleading to discuss it in that way.) |
m (→In battle: This is slightly more accurate, as it better accounts for the case of a Corrosion Pokémon's move being reflected by a Corrosion Pokémon's Magic Coat) |
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Corrosion cannot bypass moves or Abilities that prevent poisoning, such as {{m|Safeguard}} or {{a|Immunity}}. This Ability has no effect on {{m|Toxic Spikes}}. | Corrosion cannot bypass moves or Abilities that prevent poisoning, such as {{m|Safeguard}} or {{a|Immunity}}. This Ability has no effect on {{m|Toxic Spikes}}. | ||
If the Pokémon with this Ability uses {{m|Magic Coat}} to reflect a [[status move]] that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon. Conversely, moves used by a Pokémon with Corrosion that are reflected by {{m|Magic Coat}} or {{a|Magic Bounce}} | If the Pokémon with this Ability uses {{m|Magic Coat}} to reflect a [[status move]] that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon. Conversely, moves used by a Pokémon with Corrosion that are reflected by {{m|Magic Coat}} or {{a|Magic Bounce}} do not retain the ability to poison Poison- or Steel-type Pokémon. If a Poison- or Steel-type Pokémon with this Ability poisons a target with {{a|Synchronize}}, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon. | ||
===Outside of battle=== | ===Outside of battle=== |