Appendix:Glossary (Production): Difference between revisions

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BANK animation, typically just referred to as '''BANK''', is an instance of partial or wholesale animation re-use in a 2D animated production, whether that be direct re-use of the original animation, or by tracing existing animation to be used again.<ref name=SakugaBooruTags>[https://sakugabooru.com/wiki/show?title=tag_guidelines Reference to the tags of SakugaBooru, which is the home for highly praised animation within the Japanese industry. Each tag is used to define something specific within an upload to the site, and all having an explanation on this page.]</ref> For instance, [[Z-Moves#In the anime|Z-Moves]] that are used in the anime will often look identical upon being used again, due to the complexity of the motion and camerawork involved. Occasionally, BANK animation is made a little less obvious, as it can also be used to describe the re-use of animation between different Pokémon, characters and scenes than the original animation was used for.
BANK animation, typically just referred to as '''BANK''', is an instance of partial or wholesale animation re-use in a 2D animated production, whether that be direct re-use of the original animation, or by tracing existing animation to be used again.<ref name=SakugaBooruTags>[https://sakugabooru.com/wiki/show?title=tag_guidelines Reference to the tags of SakugaBooru, which is the home for highly praised animation within the Japanese industry. Each tag is used to define something specific within an upload to the site, and all having an explanation on this page.]</ref> For instance, [[Z-Moves#In the anime|Z-Moves]] that are used in the anime will often look identical upon being used again, due to the complexity of the motion and camerawork involved. Occasionally, BANK animation is made a little less obvious, as it can also be used to describe the re-use of animation between different Pokémon, characters and scenes than the original animation was used for.


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
|-
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Harley Cacturne.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Harley Cacturne.png|x200px]]
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation example.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation example.png|x200px]]
|-
|-
| From [[AG103]]
| {{color2|000|AG103}}
| BANK in [[AG121]]
| BANK in {{color2|000|AG121}}
|}
|}


Very rarely, whole content may majorly comprised of BANK animation, such as "recap episodes" (often produced to save time and put the project further ahead of schedule) or, in the instance of [[M14]], is due to the choice to split one movie into two similar ones.
Very rarely, whole content may majorly comprised of BANK animation, such as "recap episodes" (often produced to save time and put the project further ahead of schedule) or, in the instance of [[M14]], is due to the choice to split one movie into two similar ones.


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
|-
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation Example M14 Black.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation Example M14 Black.png|x200px]]
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation Example M14 White.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:BANK Animation Example M14 White.png|x200px]]
|-
|-
| [[M14]]'s Opening <br>(Black)
| {{color2|000|M14}}'s opening<br>(Black)
| [[M14]]'s Opening <br>(White)
| {{color2|000|M14}}'s opening<br>(White)
|}
|}
{{-}}


==Genga==
==Genga==
[[File:HZ Genga E015.jpg|thumb|250px|Genga from [[HZ015|Episode 15]] of [[Pokémon Horizons]] by [[Masaaki Iwane]]<ref name=IwaneSoloAnimate>[https://web.archive.org/web/20230905123110/https://fullfrontal.moe/nakano/ Interview with Satoshi Nakano explaining that Iwane is still a solo-animator.]</ref>]]
[[File:HZ Genga E015.jpg|thumb|250px|Genga from [[HZ015]] by [[Masaaki Iwane]]<ref name=IwaneSoloAnimate>[https://web.archive.org/web/20230905123110/https://fullfrontal.moe/nakano/ Interview with Satoshi Nakano explaining that Iwane is still a solo-animator.]</ref>]]
'''Genga''', (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe the Key Animation drawings used in 2D animation, which take place after the layout phase.<ref name=SakugaBlog></ref> They are the moments that define the motion within a cut of animation drawn by the Key Animator, and are often corrected by those higher up on the production team, such as Animation Directors, (also referred to as Animation Supervisors) Chief Animation Directors, or Character Designers.<ref name=SakugaBooruTags></ref> They are then traced by '''in-between''' (Japanese: '''原画''' ''douga'') artists, who also draw the missing frames following the notes left by the Key Animator for timing and frame-pacing.
'''Genga''', (Japanese: '''原画''' lit. ''"original pictures"'') is a term used to describe the Key Animation drawings used in 2D animation, which take place after the layout phase.<ref name=SakugaBlog></ref> They are the moments that define the motion within a cut of animation drawn by the Key Animator, and are often corrected by those higher up on the production team, such as Animation Directors, (also referred to as Animation Supervisors) Chief Animation Directors, or Character Designers.<ref name=SakugaBooruTags></ref> They are then traced by '''in-between''' (Japanese: '''原画''' ''douga'') artists, who also draw the missing frames following the notes left by the Key Animator for timing and frame-pacing.


Occasionally, this production material is released officially, and in some instances, by staff on the series after their work has been completed.  
Occasionally, this production material is released officially, and in some instances, by staff on the series after their work has been completed.  


''A list of Genga uploaded to Bulbapedia can be found [[a:Category:Genga|here.]]''
''A list of Genga uploaded to Bulbapedia can be found [[a:Category:Genga|here]].''
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==Layouts==
==Layouts==
A '''Layout''' is a term for the immediate next step of the animation process following a storyboard.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> Now that a cut or scene has been planned out, it is up to the job of an animator to create a layout that acts as the skeleton of the scene, for artists to follow when further down in the production line. These often feature more intense detail, depth and perspective than the initial storyboard. When compiled, layouts are often animated with rudimentary motion of specific parts in order to aid animators in the next immediate step.<ref name=SakugaBooruTagLayout>[https://sakugabooru.com/post?tags=layout+ SakugaBooru tag showing various layouts drawn by animation staff.]</ref>
A '''layout''' is a term for the immediate next step of the animation process following a storyboard.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> Now that a cut or scene has been planned out, it is up to the job of an animator to create a layout that acts as the skeleton of the scene, for artists to follow when further down in the production line. These often feature more intense detail, depth and perspective than the initial storyboard. When compiled, layouts are often animated with rudimentary motion of specific parts in order to aid animators in the next immediate step.<ref name=SakugaBooruTagLayout>[https://sakugabooru.com/post?tags=layout+ SakugaBooru tag showing various layouts drawn by animation staff.]</ref>


Additionally, the context of what defines a layout may change depending on where the production is held. For instance, western artists may refer to layouts and storyboards interchangeably, including use of the term '''animatic.'''
Additionally, the context of what defines a layout may change depending on where the production is held. For instance, western artists may refer to layouts and storyboards interchangeably, including use of the term '''animatic.'''


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
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| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:PE06 Layout.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:PE06 Layout.png|x200px]]
|-
|-
| Layout from [[PE06|The Wish]]
| Layout from {{color2|000|PE06}}
|}
|}
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==Sakuga==
==Sakuga==
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Often, the settei officially released by [[The Pokémon Company]] in various art books are slightly different than the original settei, as can be seen below with [[Hapu]] from [[Pokémon Sun and Moon]].
Often, the settei officially released by [[The Pokémon Company]] in various art books are slightly different than the original settei, as can be seen below with [[Hapu]] from [[Pokémon Sun and Moon]].


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
|-
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Hapu concept art.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Hapu concept art.png|x250px]]
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Hapu concept art USUM Art Book.jpg|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Hapu concept art USUM Art Book.jpg|x250px]]
|-
|-
| SM Artbook
| Sun and Moon Artbook
| USUM Artbook
| Ultra Sun and Ultra Moon Artbook
|}
|}


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* '''<span style="color:#000000; background:#fffdbc">Yellow</span> Fills''' denote areas that serve as highlights.
* '''<span style="color:#000000; background:#fffdbc">Yellow</span> Fills''' denote areas that serve as highlights.


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
|-
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:M12 Arceus Settei Comparison.png|x300px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:M12 Arceus Settei Comparison.png|x200px]]
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Iono anime expression sheet.png|x300px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Iono anime expression sheet.png|x200px]]
|-
|-
| A comparison of two poses from different settei sheets of Arceus from [[M12]]<br>to best illustrate the purpose of differently colored lines and filled areas.
| A comparison of two poses from different settei sheets of Arceus from {{color2|000|M12}}<br>to best illustrate the purpose of differently colored lines and filled areas
| [[Iono]]'s settei from [[Pokémon Horizons]]
| {{color2|000|Iono}}'s settei from ''{{color2|000|Pokémon Horizons: The Series}}''
|}
|}
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==Sprites==
==Sprites==
A '''sprite''' is a two-dimensional bitmap image in a game that is part of an otherwise larger scene. Regarding Pokémon, the term '''sprite''' was often equated with pixel-art until the release of [[Pokémon X and Y]], where the series made a transition to full 3D. Nevertheless, '''sprites''' persist in the games to this day, usually in the form of UI objects or other two-dimensional game assets. An asset is still considered a '''sprite''' even if it is a 2D interpretation of a 3D model, so long as the asset itself is two-dimensional.
A '''sprite''' is a two-dimensional bitmap image in a game that is part of an otherwise larger scene. Regarding Pokémon, the term '''sprite''' was often equated with pixel-art until the release of [[Pokémon X and Y]], where the series made a transition to full 3D. Nevertheless, sprites persist in the games to this day, usually in the form of UI objects or other two-dimensional game assets. An asset is still considered a sprite even if it is a 2D interpretation of a 3D model, so long as the asset itself is two-dimensional.


{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:3px solid #49392f; border-collapse:collapse; text-align:center"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:3px solid #49392f; border-collapse:collapse; text-align:center"
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| style="{{roundy|2px}} border:2px solid #{{dark color dark}}; background:#{{ghost color}}" | [[File:Grudge VII.png|x150px]]
| style="{{roundy|2px}} border:2px solid #{{dark color dark}}; background:#{{ghost color}}" | [[File:Grudge VII.png|x150px]]
|-  style="background-color: #{{white color}}"
|-  style="background-color: #{{white color}}"
| {{p|Spiritomb}}'s '''sprite''' from<br>[[Pokémon Black and White|Black and White]]
| {{pcolor|Spiritomb|000}}'s sprite from<br>{{color2|000|Pokémon Black and White Versions|Black and White}}
| {{p|Spiritomb}}'s menu '''sprite''' from<br>[[Pokémon Sword and Shield|Sword and Shield]]
| {{pcolor|Spiritomb|000}}'s menu sprite from<br>{{color2|000|Pokémon Sword and Shield|Sword and Shield}}
| {{p|Spiritomb}}'s [[Pokédex]] '''sprite''' from<br>[[Pokémon Legends: Arceus|Legends: Arceus]]
| {{pcolor|Spiritomb|000}}'s {{color2|000|Pokédex}} sprite from<br>{{color2|000|Pokémon Legends: Arceus|Legends: Arceus}}
| {{p|Spiritomb}}'s '''sprite''' from<br>[[Pokémon HOME|HOME]]
| {{pcolor|Spiritomb|000}}'s sprite from<br>{{color2|000|Pokémon HOME|HOME}}
| {{p|Spiritomb}}'s '''model''' from<br>[[Pokémon Sun and Moon|Sun and Moon]]
| {{pcolor|Spiritomb|000}}'s model from<br>{{color2|000|Pokémon Sun and Moon|Sun and Moon}}
| {{p|Spiritomb}}'s '''artwork''' from<br>[[Pokémon Diamond and Pearl|Diamond and Pearl]]
| {{pcolor|Spiritomb|000}}'s artwork from<br>{{color2|000|Pokémon Diamond and Pearl Versions|Diamond and Pearl}}
| A '''screenshot''' of {{p|Spiritomb}} using [[Grudge]] in<br>[[Pokémon Sun and Moon|Sun and Moon]]
| A screenshot of {{pcolor|Spiritomb|000}} using {{mcolor|Grudge|000}} in<br>{{color2|000|Pokémon Sun and Moon|Sun and Moon}}
|-
|-
|{{yes}}
|{{yes}}
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|{{no}}
|{{no}}
|}
|}
{{-}}


==Storyboards==
==Storyboards==
[[File:Evolutions E07 Storyboard.jpg|thumb|200px|A part of [[PE07|The Show's]] storyboard drawn by [[Tetsuya Wakano]], depicting a [[Kimono Girl]] and her {{p|Espeon}}.]]
[[File:Evolutions E07 Storyboard.jpg|thumb|200px|A part of [[PE07]]'s storyboard drawn by [[Tetsuya Wakano]], depicting a [[Kimono Girl]] and her {{p|Espeon}}]]
'''Storyboards''' are the one of the earliest types of minimal production material used for various media to allow artists to better visualize scenes that are going to be developed further, typically by background artists, modelers, animators or a compositing team.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> They often, though not always, come after settei in the production line. With productions that involve 2D animation, they precede the layout phase as part of the '''E-konte''' (Japanese: '''絵コンテ''' lit. ''"drawing continuity"'') which is a sequenced series of storyboards that include specific details to assist with the process further down the production line, including planned dialogue and acting instructions.<ref name=SakugaBooruTagStoryboards>[https://sakugabooru.com/post?tags=storyboard SakugaBooru tag showing various storyboards drawn by animation staff.]</ref>
'''Storyboards''' are the one of the earliest types of minimal production material used for various media to allow artists to better visualize scenes that are going to be developed further, typically by background artists, modelers, animators or a compositing team.<ref name=SakugaBlog></ref><ref name=SakugaBooruTags></ref> They often, though not always, come after settei in the production line. With productions that involve 2D animation, they precede the layout phase as part of the '''E-konte''' (Japanese: '''絵コンテ''' lit. ''"drawing continuity"'') which is a sequenced series of storyboards that include specific details to assist with the process further down the production line, including planned dialogue and acting instructions.<ref name=SakugaBooruTagStoryboards>[https://sakugabooru.com/post?tags=storyboard SakugaBooru tag showing various storyboards drawn by animation staff.]</ref>


Additionally, the context of what defines a storyboard may change depending on where the production is held. For instance, western artists may refer to storyboards and layouts interchangeably, including use of the term '''animatic.'''
Additionally, the context of what defines a storyboard may change depending on where the production is held. For instance, western artists may refer to storyboards and layouts interchangeably, including use of the term '''animatic.'''


{| style="margin:auto; text-align:center; {{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color}}; font-size:80%"
|-
|-
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Horizons E12 Storyboard-1.jpg|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Horizons E12 Storyboard-1.jpg|x200px]]
| style="{{roundy|2px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Path to the Peak E02 Storyboard-1.png|x250px]]
| style="{{roundy|20px}} border:2px solid #{{white color dark}}; background:#{{white color light}}" | [[File:Path to the Peak E02 Storyboard-1.png|x200px]]
|-
|-
| colspan=2 |From [[HZ012]] by [[Yoshikazu Miyao]] compared to [[PTP02]] by [[Kiana Khansmith]]
| colspan=2 | Storyboard from {{color2|000|HZ012}} by {{color2|000|Yoshikazu Miyao}} compared to {{color2|000|PTP02}} by {{color2|000|Kiana Khansmith}}
|}
|}
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==Unreleased game material==
==Unreleased game material==
[[File:GoldDemoTitle.png|thumb|Title Screen of the [[Pokémon Gold and Silver Spaceworld '97 demo|Gold and Silver Spaceworld '97 demo]] prototype.]]
[[File:GoldDemoTitle.png|thumb|Title screen of the [[Pokémon Gold and Silver Spaceworld '97 demo]] prototype]]
 
A variety of terminology is used to describe various states of unreleased game material.
A variety of terminology is used to describe various states of unreleased game material.


The term '''Prototype''' is the most general term used to refer to material of this nature, and covers any and all content prior to a game's release. This can include, but is not limited to; completely unreleased games, such as [[Pokémon Picross (Game Boy Color)|Pokémon Picross]], publicly playable demos prior to the release of the final game, such as the [[Pokémon Gold and Silver Spaceworld '97 demo]], physical production material that later goes unused (concept art, unreleased settei etc.) or private source code, even including entire development repositories.
The term '''prototype''' is the most general term used to refer to material of this nature, and covers any and all content prior to a game's release. This can include, but is not limited to; completely unreleased games, such as {{OBP|Pokémon Picross|Game Boy Color}}, publicly playable demos prior to the release of the final game, such as the [[Pokémon Gold and Silver Spaceworld '97 demo]], physical production material that later goes unused (concept art, unreleased settei etc.) or private source code, even including entire development repositories.


'''Beta''' is a term used to describe a significant period during a game's development in which a game's overall functionality is included, (and to a lesser extent, optimized) prior to the final debugging phase. It is not used to refer to unreleased game material from every instance of development prior to the release of the final game.
'''Beta''' is a term used to describe a significant period during a game's development in which a game's overall functionality is included, (and to a lesser extent, optimized) prior to the final debugging phase. It is not used to refer to unreleased game material from every instance of development prior to the release of the final game.
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