Nintendo 3DS: Difference between revisions

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The '''Nintendo 3DS''' (Japanese: '''ニンテンドー3DS''' ''Nintendo 3DS'') is [[Nintendo]]'s handheld game console for the {{wp|history of video game consoles (eighth generation)|eighth generation}} of video games, which serves as one of the company's competitions for Sony's {{wp|PlayStation Vita}}, the other being the [[Nintendo Switch]].
The '''Nintendo 3DS''' (Japanese: '''ニンテンドー3DS''' ''Nintendo 3DS'') is [[Nintendo]]'s handheld game console for the {{wp|history of video game consoles (eighth generation)|eighth generation}} of video games, which serves as one of the company's competitions for Sony's {{wp|PlayStation Vita}}, the other being the [[Nintendo Switch]].


Announced in a March 23, 2010 press release<ref>[http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf Re: Launch of New Portable Game Machine] (retrieved March 26, 2010)</ref>, the Nintendo 3DS is fully backwards-compatible with all [[Nintendo DS]] games (except those that require the GBA slot). Its revolutionary feature, however, is its ability to display stereoscopic 3D graphics without the use of glasses, using the technique of {{wp|parallax barrier}}.
Announced in a March 23, 2010 press release,<ref>[http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf Re: Launch of New Portable Game Machine] (retrieved March 26, 2010)</ref> the Nintendo 3DS is fully backwards-compatible with all [[Nintendo DS]] games (except those that require the GBA slot). Its revolutionary feature, however, is its ability to display stereoscopic 3D graphics without the use of glasses, using the technique of {{wp|parallax barrier}}.


More details on the 3DS were [[n:E3 conference reveals wealth of information|revealed at E3 in 2010]], with graphics reminiscent of a [[Nintendo GameCube]] game being shown. The 3DS is fully compatible with Nintendo DS games, as well as its own games, while the 3D depth-sensing features are able to be adjusted at-will using a slider on the right side of the top screen. The top screen is slightly wider than the bottom, with a 5:3 aspect ratio, while the system itself features a control stick dubbed the "Circle Pad", in addition to the normal D-pad featured on all prior handhelds. The 3DS is also fully compatible with DSi-only features, such as those from {{game|Black and White|s}}.<!--Note: mostly copy-paste from PDF right now--> While capable of playing Nintendo DS games from any region, 3DS titles and DSi exclusive titles are region-locked. Its home console counterpart is the [[Wii U]].
More details on the 3DS were [[n:E3 conference reveals wealth of information|revealed at E3 in 2010]], with graphics reminiscent of a [[Nintendo GameCube]] game being shown. The 3DS is fully compatible with Nintendo DS games, as well as its own games, while the 3D depth-sensing features are able to be adjusted at-will using a slider on the right side of the top screen. The top screen is slightly wider than the bottom, with a 5:3 aspect ratio, while the system itself features a control stick dubbed the "Circle Pad", in addition to the normal D-pad featured on all prior handhelds. The 3DS is also fully compatible with DSi-only features, such as those from {{game|Black and White|s}}.<!--Note: mostly copy-paste from PDF right now--> While capable of playing Nintendo DS games from any region, 3DS titles and DSi exclusive titles are region-locked. Its home console counterpart is the [[Wii U]].
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* Top screen: 3.53-inch widescreen LCD, autostereoscopic 3D capability, 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
* Top screen: 3.53-inch widescreen LCD, autostereoscopic 3D capability, 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
* Bottom screen: 3.02-inch LCD, touch screen, 320×240 pixel resolution
* Bottom screen: 3.02-inch LCD, touch screen, 320×240 pixel resolution
* Cameras: One inner camera, two outer cameras, both at 640x480 pixel resolution (0.3 MP)
* Cameras: One inner camera, two outer cameras, both at 640×480 pixel resolution (0.3 MP)
* Nintendo 3DS game card: 2GB max at launch.
* Nintendo 3DS game card: 2GB max at launch.
* Wireless communication: Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the internet and allow people to enjoy games with others. Supports IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the internet while in sleep mode. Additionally has an infrared port, utilized by games for line-of-sight matchmaking and by official peripherals.
* Wireless communication: Can communicate in the 2.4&nbsp;GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the internet and allow people to enjoy games with others. Supports IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the internet while in sleep mode. Additionally has an infrared port, utilized by games for line-of-sight matchmaking and by official peripherals.
* Game controls: Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad, L/R buttons, Start and Select buttons, "Circle Pad" that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
* Game controls: Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad, L/R buttons, Start and Select buttons, "Circle Pad" that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
* Other input controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
* Other input controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.