Korean character encoding (Generation II): Difference between revisions

m
→‎Character map: Correct multiplication signs, replaced: x8 → ×8 (2)
(Several inconsistencies were observed within the 0x05 block and corrected. These corrections are based on the data available on the PKHex github ( https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/PKM/Strings/StringConverter2KOR.cs ))
m (→‎Character map: Correct multiplication signs, replaced: x8 → ×8 (2))
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{{main|Character encoding (Generation II)}}
{{main|Character encoding (Generation II)}}
==Character map==
==Character map==
All control characters print characters that are two tiles high. (A single character's width is always one tile. A "tile" is an 8x8 pixel square; for comparison, the player occupies a 2x2-tile square.)
All control characters print characters that are two tiles high. (A single character's width is always one tile. A "tile" is an 8×8 pixel square; for comparison, the player occupies a 2×2-tile square.)


Those characters marked with two asterisks (**) are the first byte of two-byte characters (detailed below), which primarily print Korean characters. Those marked with a single asterisk are control characters which are explained below.
Those characters marked with two asterisks (**) are the first byte of two-byte characters (detailed below), which primarily print Korean characters. Those marked with a single asterisk are control characters which are explained below.